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Community Events / Re: Live Tutorials [ Need Volunteers ]
« on: May 23, 2014, 07:51:02 am »
I really like the idea! However I will say already that I'm probably the totally wrong person to help with any thing other than possibly arranging it as I'm about as trust wordy as a rabid squirrel when it comes to handling new player;P. I could sit on the sideline a few times yelling things in match chat to pilots tho if you needed that:)
But how do you plan to pull it off?
My idea would be starting out in the sandbox with maybe one engineering ship, one buff ship, a pilot ship and possibly a gunner ship. This way you put one experienced player in as a teacher and starts with showing them what to do, talk about different tools and ammo and simply do a run threw of what they are expected to do. (Should take about 15-30 min)
After this you guys could jump out to "real" games where they get to test out what you have talked about still with some help from older players but where the focus isn't on the older players really doing much of the work as this might shift balances, make the matches boring and take away from the people learning(will be hard to implement maybe they only get to spectate and give tips?). (maybe for 1-2 hours so it really sinks in)
(Idea based on how Rydr teaches chem spray circles so it is somewhat tested)
Does this sound like a good idea? It might (will) get boring but I feel that Icarus is to advanced to just throw people in to the frame of battle and this will still be more interactive than the tutorials.
Any how no mater how you do it remember to focus on the new players and don't let the old ones have to much action, after all any one can sit and look at someone else running repair cycles doesn't mean they will get a feel for it. This must not turn in to a glorification of the older players if it is to work!
But how do you plan to pull it off?
My idea would be starting out in the sandbox with maybe one engineering ship, one buff ship, a pilot ship and possibly a gunner ship. This way you put one experienced player in as a teacher and starts with showing them what to do, talk about different tools and ammo and simply do a run threw of what they are expected to do. (Should take about 15-30 min)
After this you guys could jump out to "real" games where they get to test out what you have talked about still with some help from older players but where the focus isn't on the older players really doing much of the work as this might shift balances, make the matches boring and take away from the people learning(will be hard to implement maybe they only get to spectate and give tips?). (maybe for 1-2 hours so it really sinks in)
(Idea based on how Rydr teaches chem spray circles so it is somewhat tested)
Does this sound like a good idea? It might (will) get boring but I feel that Icarus is to advanced to just throw people in to the frame of battle and this will still be more interactive than the tutorials.
Any how no mater how you do it remember to focus on the new players and don't let the old ones have to much action, after all any one can sit and look at someone else running repair cycles doesn't mean they will get a feel for it. This must not turn in to a glorification of the older players if it is to work!