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Messages - Imagine

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16
Feedback and Suggestions / Re: Game mode level requirements?
« on: February 27, 2015, 12:47:35 pm »
You're getting way too complicated with this. If you're having to set like 4 different condition types, it's not a good system.

17
Feedback and Suggestions / Re: Game mode level requirements?
« on: February 27, 2015, 11:56:10 am »
If I remember correctly, novice matches don't have the possibility of playing capture point and crazy king. The problem is, they are not staying in the novice matches.

Hence why I'm suggesting a hard lock.

Not a soft lock like novice matches. Hell hard lock novice mode. I have a feeling that hasn't been tested before.

Novices can't go into advanced if they literally cannot go into it. And if they piss each other off then those that make it out (and stick around), might learn a thing or two about LISTENING.
Except the problem is if you do this, then new players can't play with friends who are no longer novice, which is basically against everything Muse has said about wanting to game to be.

18
Feedback and Suggestions / Re: Pyramidion and minotaur cannon - feedback.
« on: February 26, 2015, 02:42:01 pm »
Look I'm all for having newer people to the game having fun, but at some point you have to stop thinking about how to dumb the game down even more just in the name of making it easier for new players. It gets rid of any sort of skill cap, and will lead to core people to the game getting bored. Part of the learning process is, well, learning the process.

19
Release Notes / Re: Release 1.4.0 notes
« on: February 24, 2015, 01:42:05 pm »
I disagree with this especially after playing with new players and high levels today. New players just get rammed right in the face when a ship comes out of clouds with no warning. In high level matches, eh, it was more of a annoyance then anything and more "Oh Sh**" moments. And with how you state your opinion then you would have to think all the new drum changes are negative...but you state this is a good thing. So, That is a bit double sided.

I am... not quite certain how you came about thinking that in my opinion the drum changes are negative, I stated from the start that the way it's been has been bad. Hell, every post I've ever made on the subject, not just now but previously has been me repeatedly saying it's just bad and needs to be changed.

20
Release Notes / Re: Release 1.4.0 notes
« on: February 24, 2015, 11:24:38 am »
We can debate about match lengths or whatever all we want, but frankly music in the game acting as a detection system for opponent ships was always a horrible idea. It had no place in the game, and extremely restricted a sneaky style of play; I daresay that the removal will actually speed up some matches because people know that if they go into the middle of the canyons (for example) they can set up ambushes since they won't be given away by music.

This is a good thing. The way it was was just straight up bad, I for one am thrilled that it's finally changed.

21
Feedback and Suggestions / Re: Remove Flamethrower
« on: February 23, 2015, 05:42:02 pm »
I have read the arguments here and on the steam community forums.  I don't think I come across very clear.  So please read this carefully:

The Flamethrower sucks.  It changes the combat in the game for the worse.  The game is better off without it.
I have read your argument here. I don't think we've come across very clear. So please read this carefully:

No.

22
Feedback and Suggestions / Re: AI nerf
« on: February 23, 2015, 05:03:20 pm »
AI has always been terrible. I'm not sure what's convinced you that they're some how worse than they were as some previous point.

23
Website and Forum Issues / Re: dev attention on forums
« on: February 23, 2015, 05:00:31 pm »
They answer as they see fit.

24
Dev App Testing / Re: Dev App 1.4.0 (451)
« on: February 22, 2015, 09:54:56 pm »
As of build 459, you can also experience the tweaks to dynamic music.  Drums are no longer an "early warning" of enemy presence.

- Drums trigger when your ship spots an enemy (or is spotted), and intensify when spotted enemies are near
- Drums trigger when your ship takes damage, and intensify as your ship becomes more damaged
- Drums trigger when your ship is firing, and intensify if you start hitting an enemy

O HAPPY DAYS

25
The Lounge / Re: Show us your face!
« on: February 22, 2015, 03:27:50 pm »
'tis a shame so few live in my area. (Silicon valley)
I live in San Jose :D

26
Community Events / Re: Guns of Icarus - League
« on: February 22, 2015, 03:24:06 pm »
Unless something changes radically, I wouldn't count on us Merry Men to be involved (we're pretty much inactive).

27
Community Events / Re: Guns of Icarus - League
« on: February 19, 2015, 11:41:58 am »
What? Where's the usual whining bitching and moaning over rules/lack of rules/time zone/insert inane random argument here that goes along with every other GOIO event ever created?

Who are you people and what happened to the unbridled hate over the hard work others have put in to make something happen o.O


(In the less sarcastic tone, hope this works out /thumbsup)

28
General Discussion / Re: So what happened to adventure?
« on: February 17, 2015, 12:18:49 pm »
The first part to Adventure Mode, Co-op mode, is currently in testing and *should* be out sometime later the year.

29
Community Events / Re: SAC ATTACK VIP Match Week 12
« on: February 13, 2015, 07:36:17 pm »
Well, was going to post about this later, but...

Yeah, most already know about it, I am taking a step away from GOIO casting. I'll still play every now and then, but I'm just doing too many things at once currently (on top of my regular full time job), and I really needed to consolidate my time and decide what priorities were most important; unfortunately GOIO casting was one that I felt like I could cut.

Regardless I do want to thank everyone who's watched my casting, I hope it was entertaining. There's always a possibility that I'll do more in the future, but for now, this will be it (well, unless I'm needed for SCS this week, but that's the last one then as well). So yeah, I hope everyone that plays has fun today, and I hope Muse took a notice and is maybe figuring out a way to make this game mode happen.

See ya guys on stream today!

30
General Discussion / Re: Lack of Artemis
« on: February 11, 2015, 11:16:36 am »
Not being used in pubs doesn't mean it's not good. I think Gatling is the only gun I see more used than the Artemis in higher level play.

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