16
Feedback and Suggestions / Re: Game mode level requirements?
« on: February 27, 2015, 12:47:35 pm »
You're getting way too complicated with this. If you're having to set like 4 different condition types, it's not a good system.
Log in using the email address and password you selected when registering in-game. Forgot your password?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Except the problem is if you do this, then new players can't play with friends who are no longer novice, which is basically against everything Muse has said about wanting to game to be.If I remember correctly, novice matches don't have the possibility of playing capture point and crazy king. The problem is, they are not staying in the novice matches.
Hence why I'm suggesting a hard lock.
Not a soft lock like novice matches. Hell hard lock novice mode. I have a feeling that hasn't been tested before.
Novices can't go into advanced if they literally cannot go into it. And if they piss each other off then those that make it out (and stick around), might learn a thing or two about LISTENING.
I disagree with this especially after playing with new players and high levels today. New players just get rammed right in the face when a ship comes out of clouds with no warning. In high level matches, eh, it was more of a annoyance then anything and more "Oh Sh**" moments. And with how you state your opinion then you would have to think all the new drum changes are negative...but you state this is a good thing. So, That is a bit double sided.
I have read the arguments here and on the steam community forums. I don't think I come across very clear. So please read this carefully:I have read your argument here. I don't think we've come across very clear. So please read this carefully:
The Flamethrower sucks. It changes the combat in the game for the worse. The game is better off without it.
As of build 459, you can also experience the tweaks to dynamic music. Drums are no longer an "early warning" of enemy presence.
- Drums trigger when your ship spots an enemy (or is spotted), and intensify when spotted enemies are near
- Drums trigger when your ship takes damage, and intensify as your ship becomes more damaged
- Drums trigger when your ship is firing, and intensify if you start hitting an enemy
'tis a shame so few live in my area. (Silicon valley)I live in San Jose