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Messages - Zenark

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406
I remember that thing! Wow, it's been awhile.

407
Gameplay / Re: orignal flamethrower
« on: June 20, 2013, 03:46:45 pm »
Fun fact: because of a typo, the thread's title says "orignal". That's the French word for moose.

The more you know!

408
Gameplay / Re: The Manta Ray
« on: June 20, 2013, 03:43:45 pm »
coelacanth would be a cool name. Its the name of a deep sea fish whose buoyancy is not via air but rather oil - a strange method of flotation, same as this new concept ship!

That's the bastard with the bone face and eyes and can chomp through things like the jaws of life, right?

409
I imagine anyone willing to practice and learn how to use it in conjunction with the iron sights would be a terrifyingly accurate gunner. I know I'd use it.

410
Gameplay / Re: pyramidions, pyramidions everywhere
« on: June 20, 2013, 01:56:19 pm »
I used to love the Pyra... I still do, but for both ramming and looks only.  Fighting one isn't fun, fighting two is boring, whether you're winning or not. Now, when somebody uses something other than Gat/Flak, they're pretty fun to fight.

I just wish they'd lower it's maneuverability. It's super easy to turn and keep the guns focused on a Squid with Phoenix claw. It's even easy to chase a Squid with Kerosene. Taking out a Pyra's engines is also incredibly difficult since the engineer can smack all three of them, take a few steps and quickly repair the hull.

It has WAY more advantages than disadvantages. Sure you can beat a Pyra, even make it look easy, but no other ship has that kind of survivability, adaptation, and ease of use.

411
Feedback and Suggestions / Re: When Joining Mid-Match
« on: June 20, 2013, 11:38:28 am »
I like the Left 4 Dead approach where the AI controls a mid game join while the player spectates the AI until the player presses a button to take over. This will also prevent the mid game joiner from becoming active at a crucial moment (spanner away from death).

This ^

412
Gameplay / Re: Kerosene vs Moonshine vs Phoenix Claw
« on: June 20, 2013, 11:37:03 am »
Here's a question... Does Kerosene/moonshine/Phoenix claw affect the ship as a whole, or does the buff work on each individual engine? I know the damage affects the engines, but what about the speed boost? I would imagine a Squid using Kerosene should be able outrun a Pyramidion using the same, but that's not the case and a Pyra can easily keep up with a Squid.

413
Q&A / Re: How to tell when to go for the kill
« on: June 20, 2013, 10:48:18 am »
As a pilot who frequently flies a Squid, I'm always watching for our targets armor to go down so I can swing around for my starboard gun to destroy the hull. I pretty much tell my side gunner when to fire unless he's worked with me before and knows the drill.

414
Gameplay / Re: Spire Builds
« on: June 20, 2013, 10:36:18 am »
Last night me and another captain were flying two Spires in Peritan Rubble (I think that's the name) we named our ship lefty and righty.... It was the funniest thing I've done in GoIO.

Anywho, we lost because we were mostly playing around, but we still surprisingly got a few kills. It seems two Spires working together could be quite formidable.

415
Feedback and Suggestions / Re: When Joining Mid-Match
« on: June 20, 2013, 10:31:01 am »
That would be very nice indeed. Especially if said player is repeatedly crashing, leaving you with only two crew :/

416
The Pit / Re: What do you blame Shinkurex for?
« on: June 19, 2013, 05:26:58 pm »
I blame Shink for this damn hangnail.

417
I still like the idea of having a different sort of scope to vary the gameplay.  I always thought a range finder would be interesting.

Yessssssss. A lumberjack gunner would love that to death.

418
The Pit / Re: This thread needs more masx!!
« on: June 19, 2013, 12:17:06 pm »
I had too much MasX the other day, still hungover.

419
Feedback and Suggestions / Rammed Off Guns
« on: June 19, 2013, 10:46:27 am »
I think it would be interesting to see after getting rammed, a mechanic that caused players on the guns/helm to get knocked out of them. It would be easy to get back on, more of a realistic inconvenience. It off course would have to be a sizeable impact, not a gentle bounce off of a canyon.

This would affect the rammer too, of course.

It would be even more interesting if it pushed the players in the direction of the team a few steps, maybe even knocking players off the ship of they're close to the edge. That might be pushing it though.

What do yall think? Would this be difficult to implement? Think it might cause grief?

420
Bubble gum machine
Insert a quarter, BAM! lumberjack.

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