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Messages - Zenark

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376
Gameplay / Re: The Manta Ray
« on: June 27, 2013, 11:11:02 am »
Yama Tsukami... (Monster Hunter Nerd)

377
The Lounge / Re: That Moment When...
« on: June 27, 2013, 11:08:53 am »
That moment when your so obsessed with lore and stories that your create an entirely new system of rules, spending hours on concepts and designs just to satisfy your strange fan fiction fix.

...  And draw other people merrily into your delusions.

I call rule 34.

Airships Gone Wild
Hot Pyramidion ramming goodness.

378
Feedback and Suggestions / Re: Rammed Off Guns
« on: June 27, 2013, 11:03:41 am »
Make ships tip as much as 45 degrees when rammed.

You should definitely pitch that idea to Muse!

Ha... Aha... Ha... Sorry.

Do it~ That might tilt the odds in our favor.

379
Feedback and Suggestions / Re: Rammed Off Guns
« on: June 26, 2013, 02:29:10 pm »
I like this shockwave idea as well.

Honestly, I don't ever have anybody ramming me. Maybe once or twice every 4-5 round, and they usually miss. To be rammed by a Pyra, the effect would kick everyone off once since the rest of the impacts would be too small to shake the ships.

I don't see this as being something used to really turn the tides, just a minor, subtle annoyance.

We could make it so that the captains are not effected, but gunners are knocked off, and engineers pushed around.

Keep flowing with the ideas! I'm loving the discussions.

380
Gameplay / Re: Secondary use for Moonshine
« on: June 26, 2013, 02:16:48 pm »
I always use drifting to my advantage, though.

However, I'll use Moonshine (when not using it to ram, of course) to accelerate forward or back before I get rammed or broadsided. I also use it to come to a dead stop if I'm about to hit a dust cloud or wall.

Seems to be a better emergency item than a speed boost for me.

381
Feedback and Suggestions / Re: Static Chaaaaarge!!
« on: June 26, 2013, 02:09:19 pm »
People like my idea (sort of) yay!

I like this idea too. Perhaps the charge (done by time activated or distanced traveled) determines how long the stun lasts.

You could also perhaps make it so that after its activated, it can't be turned off until the engines die, or your ship impacts something, but you don't lose use of your guns.

If you used it successfully, the enemy ship would be disabled, and your guns would still be able to wreak havoc. If you missed though, the charge would activate on your own ship when the engines died.


382
Gameplay / Re: Clouds. Are they broken?
« on: June 26, 2013, 01:46:35 pm »
Thank you, Watch Maker!

383
The Lounge / Re: That Moment When...
« on: June 26, 2013, 01:44:10 pm »
I abandoned ship before the bad luck hit us D:

That was pretty awesome though XD

384
Gameplay / Re: The Manta Ray
« on: June 25, 2013, 05:04:37 pm »
Quote
explode into a million sharp polygon edges while deflating
Awesome.....

I'll be at that dance party though!

385
Gameplay / Re: Any good loadouts BESIDES Gat/flak?
« on: June 25, 2013, 04:32:30 pm »
Next time I pilot I'm going to try a new ramming setup on my Pyra. It'll be a rather interesting one.

Do tell. I use Gat/Merc as my ramming build.

386
Feedback and Suggestions / Re: Rammed Off Guns
« on: June 25, 2013, 04:30:24 pm »
Maybe the brace for impact pilot tool could counter or even just cancel this suggested effect

I like that. Makes Impact Bumpers more crucial.

Just to point out, knocking the pilot off the helm would be a significant Goldfish nerf. If you fall off the Galleon helm you just get back on, if you fall off the Goldfish helm you fall down to the bottom deck, it's a long walk back.


The ram doesn't have to push them very far, just off of their spot so that they have to jump back on. If the ram did push, it would have to be a significant impact to smack the pilot off of that top deck.

387
The Lounge / Re: Signs of Addiction
« on: June 25, 2013, 12:24:07 pm »
My name is Zen, and I'm addicted to piloting airships.

I've been in multiple hit and run accidents since I started using...I pick up random strangers and force them to work for me and my ship. I've been recently flying different types of ships... Squids, Galleons, even Pyramidions.

I think my addiction is hurting people... Like those people I fly into.

I've tried quitting... But I find myself gunning and engineering instead... These are horrible addictions.... I need help

388
Gameplay / Re: Clouds. Are they broken?
« on: June 25, 2013, 12:12:28 pm »
I agree with the buffs having such a powerful glow. Makes it incredibly easy to snipe any part that's buffed, cloud or not. I think a glow outside of the cloud is fine of course, makes buffs a little bit easier to counter.

389
Feedback and Suggestions / Re: Rammed Off Guns
« on: June 25, 2013, 12:04:19 pm »
But of course. Ejection for everybody!

390
A mercury with Loch is already a one shot armor destroyer, such a ballista with Loch would do no more damage than the field gun.

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