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Messages - Gambrill

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76
The Docks / Re: Hey there GoI! Do you like Cake?
« on: October 16, 2013, 12:29:15 pm »
I am meeting MORE and MORE Cake's I LOVE THIS PLACE. I have however noticed a few big names that left a while back. My heart is saddened by this.

77
Gameplay / Re: Ship Tier List
« on: October 11, 2013, 06:40:06 am »
I know if I'm flying a Squid, or Goldfish, then I'mgoing to have a major advantage over someone flying a Spire, or Mobula.

Assuming equal skill, you would have a major advantage against those specific ships with any other ship. Sorry, had to :P

Echoez don't start this again!!! D: haha

78
Gameplay / Re: The Spire.
« on: October 11, 2013, 06:29:29 am »
Thats if you are using the spire as a close range ship, Changing it to a long range ship completely adds new differentials to this equation.

79
The Docks / Re: Hey there GoI! Do you like Cake?
« on: October 10, 2013, 05:46:36 am »
We're Probably the best clan to do so too! :P

80
General Discussion / Re: This Goddamned Community.....
« on: October 10, 2013, 05:44:22 am »
Where is PAX? ...I'm asking for a friend..Yeah.

81
Gameplay / Re: The Spire.
« on: October 10, 2013, 12:54:11 am »
My problem with the spire is that it can't actually use all its strong sides well in combat.

Things the spire is good at:
  • Turning
  • Vertical movement
  • Sniping/concentrated fire. It's pretty easy to set up and maintain a light-light-medium gun trifecta because of good turning speed and slim horizontal profile (unlikely to crash into anything).
Now, here is what it's actually bad at:
  • Brawling and horizontal dodging because it's so slow and squishy and can't maneuver while firing.
  • Vertical dodging because it has a HUGE vertical profile.
  • Sniping because it can't strafe or backpedal quickly, so it's really easy for an enemy to take out its guns.
All of that being said, I think it's already a good mid-range killer, because pretty much anyything disintegrates under sustained fire from two magma cannons and a heavy flak. The problem is that outside of that annulus, the magma cannons' projectile drop becomes unworkable, and inside it the bullets/shells don't arm for full damage. This can be compensated by taking either greased or lesmok, but those tools only shift the already narrow effective range, not widen it. As long as the spire has a (possibly disabler) buddy that can stop enemies from ramming it, the spire can kick ass, but I agree that it's helpless when alone. Too bad good (disabler) buddies are so rare..

Merc front art starboard? Merc has the shatter + pierce and artemis also with the shatter.

82
General Discussion / Re: Question for Pilots
« on: October 09, 2013, 11:40:03 am »
Most: Spire/Squid

Least: Pyramidion

83
The Docks / Re: Hey there GoI! Do you like Cake?
« on: October 09, 2013, 07:01:20 am »
what part of Austria are ya from? :)

84
Gameplay / Re: The Spire.
« on: October 09, 2013, 06:56:26 am »
Nasty would be an understatement. But then again since its so fragile that definatly would earn it the name of glass cannon :) ...Or just have 4 fully forward facing guns. Y'know for those  i dont give a damn what ship you're on. YOU GONNA DIEEEEEEE

85
The Lounge / Re: Other Games You're Playing Now
« on: October 09, 2013, 06:44:28 am »
Guys i have terraria but have NO idea what im doing on it tbh. Anyone willing to show me sometime? i randomly fell into  cave and found a godly boomerang. I just keep using that because my pokey wooden sword doesn't do well :/

86
Feedback and Suggestions / Re: Ship feature/point: Toolbox
« on: October 09, 2013, 06:38:40 am »
Can't help but Disagree with this idea. Imagine the toolbox being close to the pilot. could have his ramming build ready, then if his balloon is attacked quickly swap out for tar and drogue chute etc. i think the abandon match is the only way of controlling it effectively enough

87
The Lounge / Re: That Moment When...
« on: October 09, 2013, 06:34:40 am »
That Moment you look at the forums and can't help but think there are more CAKE's than any other clan... and possibly if you added them all up too. xD

88
Gameplay / Re: The Spire.
« on: October 09, 2013, 06:22:16 am »
My initial idea was to just angle the lower port gun at 45 degrees, keep the front gun facing forwards and keep the upper starboard gun at its current angle. I kind of like the spread this arrangement gives (which fits with the idea of it being a sentinel ship) and it also opens up a few more options (and that lower port gun has been a bugbear for me since the Spire launched). Having said this, I do echo what Echoez said that two awkward trifectas might not be enough to put the 'cannon' in 'glass cannon'. I think angling the starboard gun forwards would be formidable but I like the symmetry of keeping two 45 degree angle guns on either side and the arcs they provide. The best bet for me would be to have the port and starboard guns share the same angles facing outwards so 45/45 or 35/35 (or tweaked perhaps so they're not absolutely symmetrical seeing as their relative positions are different on each side ie. the port gun is close to the hull, the starboard gun is far out). I think Muse would have to experiment with the angles to establish a sweet spot -- although dual mercs sound delicious to me! :-D -- but this tweak could transform the ship without having to make any sweeping changes. I'd still welcome some more acceleration, and having the Spire go backwards as fast as it can go forwards sounds interesting. It's the only ship I can imagine that making sense on really.

If the port matched the starboard, I could have every gun firing :) the artemis can reach forward, It'd make a dual artemis (sides) merc and hwacha a massive troll ship. Everything has shatter on it, Plus piercing and explosives xD

89
The Pit / Re: First Thought Game
« on: October 09, 2013, 06:17:50 am »
Computers

90
The Pit / Re: Three Word Game
« on: October 09, 2013, 03:56:13 am »
the scalpel dissolved

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