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Messages - Gambrill

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61
Gameplay / Re: Idea for new Game type?
« on: October 17, 2013, 05:11:56 pm »
Sounds awesome, would have to be at least 4v4.

Would open up the 4v4 genre to more than just two maps maybe? :) or at least increase the popularity 4v4's :)

62
Feedback and Suggestions / Re: Faction home/Clan Docks
« on: October 17, 2013, 05:01:56 pm »
The Cakes need to be somewhere cold to keep our pastries fresh. We can still cook them with flamers so somewhere with low  humidity and low temperature would be perfect. Our Bakery shall be a wrecked galleons Captains quarters :) This has been decided by me and I need no other cake's approval... Except Kirk.... and B'elanna.... And andika... And morbie... Christ :/

63
Gameplay / Idea for new Game type?
« on: October 17, 2013, 04:48:47 pm »
What about an attack and defend sort of play. Say... blue and red team both have a structure to defend while having to destroy your opponents' meaning team work between all ships. deciding how many attack and defend. If maybe a disabler would be best to help stop their attacking force. Or go full attack and take them head on in the hopes you can out gun them :) Obviously this is up for discussion and probably won't be implemented anyway but i wanna feel like i've said something decent today xD

64
Gameplay / Re: Rapid Fire - Left Click
« on: October 17, 2013, 04:38:28 pm »
Also if people need to use these things to keep up with us then who am i to stop them evening the playing field ;)

65
Gameplay / Re: Rapid Fire - Left Click
« on: October 17, 2013, 04:36:01 pm »
As a panic engie. Yes this is a title.
It's where you forget you primary role until the last minuite where you then..... 'remember' and spam click everything until you are okay again. My index finger now looks like The Hulk's neck muscle and i am rpoud of that :)

66
The Lounge / Re: New Game Mode?
« on: October 17, 2013, 04:15:30 pm »
lochnagar flak round?

67
The Docks / Re: Hey there GoI! Do you like Cake?
« on: October 17, 2013, 04:09:57 pm »
sars i've seen you ont he forums but yet to experience your abilities in the battleair (play on words from battleground since we don't fight on the ground.)

Welcome to Cake and i look forward to flying with you sir. :)

68
The Lounge / Re: CAs in Pictures!
« on: October 16, 2013, 04:32:11 pm »
Hamster im on the internet now. I'll buy you a nice zimmerframe. Something with padded handles. Only the best for you <3

69
Gameplay / Re: Hwacha Tweek
« on: October 16, 2013, 04:29:11 pm »
Rimmer i've seen it be done..... I've seen it D:

70
The Pit / Create an actual store
« on: October 16, 2013, 03:57:28 pm »
Everything that can be bought for our characters should be available to buy in real life.
I shall give you a week to create a baseline stock so you do not run out within the first day.
Get to work muse :)

71
The Lounge / Re: CAs in Pictures!
« on: October 16, 2013, 03:54:36 pm »
These kids don't even remember just how big Pokémon was! and how hard it was to catch 150 of the little buggers! xD

72
Community Events / Re: Global Wednesday
« on: October 16, 2013, 03:48:31 pm »
I run with GMT + 0 guess ill jump in with the +1's

73
Gameplay / Re: Hwacha Tweek
« on: October 16, 2013, 03:46:50 pm »
I think what echoez is trying to get at with hwacha fish (correct me if im wrong) is that the hwacha is mainly a disabler. (and not the kind that quickly runs them into the ground) and so you are left to constantly stare at the enemy until a few hundred rockets have been fired out enough to kill your opponent. all the while hoping they don't get back-up.

Obviously the ship taking the damage is going to be repairing the hull AND if they are co-ordinated will always focus their armour over an engine meaning if a gattling has taken the hull down (depending on the ship and amount of players nearby, Possibly the pilot and an engie, if not more, could fix it up in time.)



Whereas if a galleon were to implement it they could apply a carronade and improve the disable tremendously or to have TWO firing would be enough to cause a big enough dent to be worried about only. And obviously the spire having two light guns able to point forward is probably deadly than the galleon :P

74
Feedback and Suggestions / Re: Please, Remove Profle's Leave Count
« on: October 16, 2013, 01:21:40 pm »
I have a leave count of one which im disheartened by as it was when the electricity ran out in my house and was left in the dark (with a hormonal and pregnant lady) xD what if there were ways to Appeal these numbers? :) i'd be all for it xD

75
The Pit / Re: Forum issue.
« on: October 16, 2013, 01:14:58 pm »
i had NO idea there was a VIP section :S

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