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Messages - Gambrill

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346
Gameplay / Re: Heavy piercing weapon
« on: May 24, 2013, 03:28:16 am »
I also put this idea of a ballista early in!!! I should be hired as a brain for muse!!! XD just message me for any other good ideas :) I'm chock full of them :)

347
Feedback and Suggestions / Re: Fire! *Suggestion*
« on: May 23, 2013, 08:16:58 am »
I have one problem with the spreading tbh... How do they decide where it spreads to next? Because if  fire spreads the closest things will ALWAYS be the hull. Meaning engineers will have to prioritize extinguishing... Say a rear turret that's on fire because it'll ruin the hull even if the balloon is down

348
The Lounge / Re: Silly Ideas That Would Break the Game
« on: May 23, 2013, 03:00:23 am »
Lochnagar shot on a flare gun. Burns pilots and crew until they fly into cloud. But if they fly into tar they melt causing the ship to fly aimlessly for 20 secs until they spawn again

349
Feedback and Suggestions / Re: Fire! *Suggestion*
« on: May 23, 2013, 02:55:39 am »
The fire adding stacks sounds great to me.. but with the air being thinner the higher you get what if maybe if you get high enough it will lower stacks.. and the more stacks the higher you need to be to lower..


 so say I have 9 stacks, if I'm high enough it will lower to 8 then a few seconds later 7 etc. Etc. But I can see why muse won't put this in.. this game is meant to be fun. If its made too realistic, muse will just have to change the game name to 'airship simulator'

350
Gameplay / Re: Heavy piercing weapon
« on: May 22, 2013, 05:48:25 pm »
I want at least one :') pity or no pity at least its a salute xD    anyways i salute officers everyday :/ (R.A.F Engineer) and get nothing back xD

351
Gameplay / Re: Heavy piercing weapon
« on: May 22, 2013, 05:12:21 pm »
You all love my idea of a cannon BUT NO-ONE SALUTE!!! :'(

352
The Lounge / Re: Players You Miss
« on: May 22, 2013, 09:54:59 am »
I miss captain Kuro... My captain and best pilot I've  ever seen.

353
Gameplay / Re: Echidna vs. Scylla
« on: May 22, 2013, 09:09:49 am »
@Ofiach you are so right about the firing down. But if your within spitting distance it won't matter ;)

354
Gameplay / Re: Echidna vs. Scylla
« on: May 22, 2013, 08:06:04 am »
Scylla is amazing with burst rounds! Or incendiary.. because of the extra rounds more chance of fire etc. Just get nice and close for max effect >:)

355
The Lounge / Re: Introductions!
« on: May 22, 2013, 06:45:29 am »
I'm going to make it my objective do beat every CA out there..
I've already DEMOLISHED sir tom Dick.. spoon may be next ;)

356
Q&A / Re: Just missed the kickstarter..
« on: May 22, 2013, 04:56:36 am »
Thanks a lot moo! Lifesaver :) my friend had managed to put some in and I was worried is never get the chance :)

357
Q&A / Just missed the kickstarter..
« on: May 22, 2013, 04:35:18 am »
is there Any other way I can donate and earn those benefits? I got a new card and was waiting for it arrive.. then I found out that two hours after getting it the kickstarter had ended.... Gutted.

358
The Lounge / Re: Introductions!
« on: May 22, 2013, 03:19:09 am »
I'm really excited. I look forward to this battle.. only problem is my friend (gunner) has broken his pc :/ which means we are gonna need to crew and a whole crew and captain to join us for this ;) hint hint other people reading this ;)

359
The Lounge / Re: Silly Ideas That Would Break the Game
« on: May 22, 2013, 03:13:44 am »
A gattling gun that fires harpoons that pull at 1,000,000,000N and the harpoon heads are screws that do piercing damage every second and in the screw there are small holes that pour out liquid hot magma causing 98% chance to give 9 stacks of fire in an aoe of 30...

360
The Lounge / Re: Introductions!
« on: May 22, 2013, 02:52:14 am »
Oh good lord, I've set the CA's against each other!!  :O

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