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Gameplay / Re: Ships with the power to kill
« on: September 01, 2013, 06:32:39 am »
When I take a disabler, although it can be very fun to see the other ship being totaly incapacitated, I often wonder why going through such trouble ( in a gameplay perspective, not a "fun" one ), because I figure, taking a gat/mortar setup would have given me the kill twice if not three times as fast, because killing the ennemy ship is the most effective disabler since gatling can take away armor so quickly and one mortar clip can destroy any ship's health.
That said, having one type of playstyle very effective makes it much more satisfying to use the other ones, like getting a kill with a heavy flak spire for example, using mines, the slow and painful full banshee, dominating with a squid...
But, I still want to see something to make disabling a bit more viable, be that a buff to it or a nerf to killing ( double health ? less ammo in mortar/gatling ? more jitter ?... )
That said, having one type of playstyle very effective makes it much more satisfying to use the other ones, like getting a kill with a heavy flak spire for example, using mines, the slow and painful full banshee, dominating with a squid...
But, I still want to see something to make disabling a bit more viable, be that a buff to it or a nerf to killing ( double health ? less ammo in mortar/gatling ? more jitter ?... )