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Messages - Johny Cyanide

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The Docks / Re: Hey there GoI! Do you like Cake?
« on: January 03, 2014, 03:26:47 am »
Yeah that was good fun time

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The Docks / Re: Hey there GoI! Do you like Cake?
« on: January 02, 2014, 07:17:09 pm »
Hey looking to Join Cake, some of you may remeber me from the few games Ive played with them, Level 4 piolet and level 8 gunner, focusing on pilotry lately, and I need some new people to fly with. I also love your guys and gals style

Do you know who you've been flying with at all?

I flew with vega (or atleast against) for a short while and a couple others though i dont recall names

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The Docks / Re: Hey there GoI! Do you like Cake?
« on: January 02, 2014, 01:01:31 pm »
Hey looking to Join Cake, some of you may remeber me from the few games Ive played with them, Level 4 piolet and level 8 gunner, focusing on pilotry lately, and I need some new people to fly with. I also love your guys and gals style

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I really need to get in  on one of these

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I hope that I'll be able to join you guys in the next play test I was to busy to join in on that one

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Any updates?

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The real customization aspect in this game might solely be in the perk/trait system, we will have to balance it accordingly, along with making a way for people to craft their own.
It is always a GM's decision whether to approve or disapprove. Perhaps these perks could be more example-like in nature rather than "only" options for players. This would also let the system be shifted towards deeper or lighter roleplay.

If I understand this correctly what your saying is that players would more or less make up the traits they want to use and it would be at the dm's discretion to approve or deny them.

Also I imagine that if you wanted to have the traits be the main focus of the customization then you should probably do it one of two ways to keep things balanced either have every trait come with positive and negative effects. or also have pure negative traits and require a player to balance them out. Just my thoughts.

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the skill cap really seem like a good idea, and it really allows for traits that provide alternate tactics as opposed to pure skill pumps.

Local Drunk: I am the god of beer care to make a sacrifice to me. Being know as a drunk has few perks, but one of which is that by downing a bottle of alcohol you can negate any consequences from a failed social check. After all it's not your fault you were drunk.

Desperado: A mean chap like you would just take any offense. So when you catch someone in a lie you are give the choose to engage in a quick draw. Both side roll the same die then add their dexterity modifier. Highest number wins lowest number dies. If you win the kill will have no legal consequence, but if you lose you die.
(I like this one because its really hi-risk and almost completely unnecessary to do.

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I like fee peoples It seems to fit theme well. also more traits YAY!

Ruffian: I say aren't you the tough customer. You can add on all your negative social modifiers on as damage when using appropriate gear (Poor quality)

It's mostly Ornamental.: Tell me who is your designer. You could never pass up on a weapon with a well know makers mark. You can use a personal weapon's damage die as a bonus for any social skill checks when using appropriate gear. (Ornate)

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I got a couple more

Steam Musician: Through years of experience you have learn how to make the pipes sing. Your sweet music raises crew moral so any time you preform a successful mechanical check anyone on ship with you gets plus 1 on the next skill check they make.

Right 'O A true gentlemen is a god among men, and as such they should spread the knowledge of how to be a proper gent to the less fortunate. Once per day you can tell a party member to keep a stiff upper lip, and show them how to do a cracker-jack job by adding your poise modifier to there roll.

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alright sweet then. I would love to help with that. I've always been a fan of traits that provide not necessarily better but different tactics.

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traits hmmm... you mean something like

Swashbuckler: After having landed a melee attack you can take a Carousing check to convince your opponent to surrender (or perhaps some form of debuff)

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It looks like artillery would be a specialty inside of firearms

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sounds entertaining I might be up for this if it ever got rolling. get it, rolling.

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The Docks / Re: Sky Badgers Inc. Guild Recruitment
« on: May 23, 2013, 11:42:29 pm »
this group seems amazing

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