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Messages - Charon

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The Lounge / Re: Prove you're oldfag
« on: March 21, 2017, 03:25:14 pm »

The Lounge / Re: Greek Myth names for Muse to make silly Weapons
« on: April 22, 2016, 09:33:49 am »
Charon: Gun swears like an angry marine when ever the player that was not designated to use it jumps on. Has two modes, one that shoots Gatling gun bullets more accurately but at a slower rate than the whirlwind, and one that shoots a single mortar round before needing to be reloaded.


Release Notes / Re: Release 1.4.1 Notes
« on: April 30, 2015, 04:18:17 pm »

Release Notes / Re: Release 1.4.1 Notes
« on: April 30, 2015, 04:14:33 pm »
"Well, I guess we get yelled at for just about everything.  I kid I kid."

That's probably pretty true, though.

DAY 48

Muse made an update today. I briefly reviewed the changes, uninstalled Guns of Icarus, and started looking into hiring a hitman to take them out. I simply can't take this anymore.

DAY 49


DAY 50

Installed Guns of Icarus. Tried to reach hitman on cell phone but he didn't answer. I may have been scammed.

Anyway, this should be interesting, given the outpouring of requests we had some time ago for class specific bonuses (I think the thread was "Make Gunners Useful" or something to that effect).

The Lounge / Re: Show us your face!
« on: January 16, 2015, 04:03:00 pm »

Or, you know

The Pit / Re: Boarding
« on: January 07, 2015, 03:17:11 pm »
What you fail to realize is just how OP teamwork is, I say we nerf all forms of communication!

Everyone's using teamspeak anyway, hahaha

World / Re: Lies, Dirty Lies, and Propaganda
« on: December 26, 2014, 05:53:25 pm »
Thought I'd leave this here for you guys.

"Here are five basic rules of propaganda, courtesy of Norman Davies in his extraordinary book "Europe: A History":

The rule of simplification: reducing all data to a simple confrontation between 'Good and Bad', 'Friend and Foe'.

The rule of disfiguration: discrediting the opposition by crude smears and parodies.

The rule of transfusion: manipulating the consensus values of the target audience for one's own ends.

The rule of unanimity: presenting one's viewpoint as if it were the unanimous opinion of all right-thinking people: draining the doubting individual into agreement by the appeal of star-performers, by social pressure, and by 'psychological contagion'.

The rule of orchestration: endlessly repeating the same messages in different variations and combinations."

Q&A / Re: Gunmander - Captaining from the deck
« on: December 22, 2014, 11:26:09 am »
I don't usually chime in on the forums these days, but this is a topic I've got quite a bit of information on.

Commanding from a gun is something that's possible, but unless you have a wealth of tactical knowledge that you just can't impart on your pilot, it's a better idea to be more of an enforcer from the gun. Taking that captain slot was, for awhile, the best way to operate the ship. Shukketsushi used to be our engineer, and she was definitely one of the very best, but after going through several pilots, we decided that it might be a better idea to toss her on the captain's slot. She's my wife, so she literally sits right next to me, and passing tactical information to her is as simple as speaking up. I can bring up my map and show her things on my screen, we can practice together, it worked. For awhile, it really did work.

The problem became that while in-game, our old standard operating procedure was to have the majority of the crew stay quiet unless something seriously important was happening. Since I was in the Captain slot, I was usually the guy coordinating movements with Frogger (who was the Captain on board the other ship in our team), and I would then issue commands after filtering out information that Shukketsushi might not need to know. Well, that's fine, if you've got a lot of time to pass that information around. When it comes down to it, though, there's a reason that modern ground forces without initiative driven small unit leaders usually crumble in the face of an initiative driven force, even if it's smaller teams with fewer assets.

Let me translate that: I needed to stop being the guy issuing the orders to my pilot, because I needed her reaction time to my orders to be ZERO. So, in the end of the second season of the Cogs, you'll see me on the gun and out of the Captain's slot.

Well...that and I was putting everyone on blast pretty constantly. Bad for the soul.

So, ultimately, I needed Shukketsushi to directly communicate with Frogger, and after countless matches controlling my ship from the gun, I needed to trust that she knew what was best to do at the helm. Ultimately, letting her conduct initiative based actions was stressful (not because she's a bad pilot. In fact, I put stock in her being easily among the best), but it was absolutely the right thing to do. This is an Occam's Razor moment, guys. It's easier, it's simpler, and it plainly makes more sense to let that pilot have the Captain's slot.

If you have that command presence (or loud voice and large library of interesting profanity to use), don't take Captain. Be the vocal guy on the gun, or the vocal guy beating up the hull with your tools of choice. The success we enjoyed in the RAFT during that second season and afterward was largely due to the fact that we would take things like these into account.

The Lounge / Re: Introcuding the Newest Duckling
« on: March 02, 2014, 07:30:51 am »
Pretty lady with a ton of spirit brought into this world an amazing little guy. I'm forever impressed by you, Shukketsushi, and I will love you long after they put me in the ground.

The Docks / Re: Quack Quack, it's Duck Time
« on: January 01, 2014, 06:12:35 am »
Quacky New Year, guys.

World / Re: Air force or Navy
« on: December 05, 2013, 05:02:16 am »
Yeah, but the Army's only rockin' tugboats, recon ships, a log train and some landing craft. Not nearly as close a comparison to the Navy/Air Force debate here.

But again, unless every nation has some kind of standardized terminology, they're probably going to have their own weird words for it. There may not even be a precedent that they can remember to name it after.

Feedback and Suggestions / Re: Weaponidea - Damagetype based on ammo
« on: December 02, 2013, 04:11:24 pm »
At this point, Shink, it most definitely would. The current system is the best way to advance, for sure. It's fun as hell to imagine, though.

Feedback and Suggestions / Re: Weaponidea - Damagetype based on ammo
« on: December 02, 2013, 07:28:04 am »
I'd love to toss some SLAP rounds into the whirlwind and go to town on those components.

The Signal Tower / Re: The First ALL PILOT Win!
« on: November 29, 2013, 07:16:10 pm »
Definitely not the first, but good job, buddy.

Feedback and Suggestions / Re: Holiday guns!
« on: November 28, 2013, 05:06:18 pm »
Co-op raids to steal pieces of a Christmas tree, which we will then tape together and stuff into a corner of the ship.

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