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Messages - ObliqueFault

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Gameplay / Re: PvE Engagement Curve
« on: October 08, 2017, 03:22:57 pm »
I think this is an excellent point, and would like to second it. Gunners and engineers have a particularly flat engagement curve, because they're just treading water while the pilot completes objectives. As it is, when you destroy an enemy ship there's always another one right there, so it never really feels like a victory.

Boss fights are an exception to this, because they provide a spike in difficulty for all three roles, followed by cathartic release when/if you destroy it. That's good! We just need to create similar curves in the rest of the mission.

I suggest making the small ships come in waves of variable difficulty.

That way, there would be times when you REALLY NEED to (kill a ship/complete an objective) before the next wave hits. This would add a lot of pressure, which would feel great when released. And defeating an especially difficult wave would provide a feeling of triumph for the whole crew. If this is followed by a short breather before the next wave arrives, it would be a perfect engagement curve.

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