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Messages - Dantel

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Well, I think that the hull is located on the farest point to reach if you take the distance to it from each possible crewmember's location (including the pilot's one). So maybe consider putting it more closer to the helm like behind the pilot, so in that way the pilot can assist if hull is broken.

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Community Events / Re: Munker Madness - Special Rules Suggestions.
« on: August 15, 2017, 12:47:27 pm »
  • Name: ShipSid3 Tactics
  • Ship: Pyramidion
  • Ship Loadout: Slot 1: Minelauncher, Slot 2: Flare Gun, Slot 3: Minelauncher, Slot 4: Flare Gun
  • Pilot Loadout: Must bring Impact Bumpers
  • Engineer Loadout:
    • Engineer 1: Must bring Extended Magazine
    • Engineer 2: Must bring Chemical Spray
  • Gunner Loadout: Any

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Community Events / Re: Munker Madness - Special Rules Suggestions.
« on: August 07, 2017, 09:44:39 pm »
  • Name: WHAMMY!
  • Ship: Shrike
  • Ship Loadout: Slot 1: Heavy Flak Mk. II, Slot 2: Heavy Flak Mk. II, Slot 3: Mine Launcher, Slot 4: Mine Launcher
  • Pilot Loadout: Any
  • Engineer Loadout:
    • Engineer 1: Wrench/Buff Kit/Extinguisher/Lochnagar
    • Engineer 2: Spanner/Mallet/(Any fire-fighting tool)/(Any ammo type)
  • Gunner Loadout: Lesmok/Incendiary/Burst/Spanner

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Community Events / Re: Munker Madness - Special Rules Suggestions.
« on: August 07, 2017, 09:24:46 pm »
  • Name: Magna-mine
  • Ship: Magnate
  • Ship Loadout: Slot 1: Minotaur, Slot 2: Minotaur, Slot 3: Mine Launcher, Slot 4: Mine Launcher, Slot 5: Mine Launcher, Slot 6: Mine Launcher
  • Pilot Loadout: Tar Barrel is NOT allowed
  • Engineer Loadout: Any
  • Gunner Loadout: Lesmok/Incendiary/Lochnagar

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