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Release Notes / 2.0.13 Brawler Update
« on: July 23, 2018, 06:24:51 am »

New content:

  • Four Team Brawl: Test your skills in our new PvP game mode! This unique experience is a departure from our other game modes in that more than two teams can compete for dominance! Join in and master new engagement styles with Brawl Deathmatch mode!
    • Two new teams join the fray. Yellow and Purple!
    • Deathmatch: First team to 9 points wins.
    • Default lobby size is 2v2v2v2, but can be force started by Captains with 2v2, 2v2v2, or 1v1v1v1.
    • Note: All ships with any crew must have captains, and all captains must agree to Start Match via button vote. Empty ships will not spawn in. Point limit automatically reduced to 5 with 4 ship lobbies (2v2 and 1v1v1v1). Mismatched teams such 2v2v1 or less than 4 total ships are not permitted.
    • ‘Leader’ spotting system. Auto-spots teams that are ahead by ⅓ total score, and marks them as leaders while displaying a message to all players to indicate when a team takes the lead.
    • 2 corner home spawns for each team, plus 8 shared spawns.
    • Hazard spawns: Spawns that have an enemy within 500m will glow.
    • Three maps adapted for Brawl Deathmatch.
    • Brawl at Blackcliff
    • Battle Hazard
    • Brawl on the Dunes (no sandstorm)
  • Alliance War: Sanguine March vs. The Halcyon Cartel - The world has tipped over the boiling point and alliances have been struck, new orders have come down and the match to demonstrate world supremacy has begun, which league of factions will you join in the fight?
  • 4v4 Canyon Ambush: Long requested and awaited, Canyon Ambush has passed stress testing and joins our growing number of 4v4 maps! Enjoy the chaos of never knowing where your next enemy will appear amongst the cloud-shrouded bluffs.

  • Adjusted clouds on all Oblivion-based maps to use Downfall Departure clouds.
  • Canyon Ambush
    • Red spawns adjusted for all map sizes
    • 3v3 and 4v4 map expanded North and East
    • New map image
  • Spotted ship names now use team colors (all modes)
  • Colorblind adjusted (spots only)
  • Drop shadow added for contrast on light backgrounds
  • Renamed ‘Chute Vent’ to ‘Balloon Vent’ to avoid confusion with ‘Drogue Chute’

Balance Changes from Experimental Crew:

  • Stormbreaker: Feedback from the previous trial has been analyzed, and stats have been adjusted accordingly. 65% of survey takers felt that the trial version was more balanced and should be the direction taken with some modifications.
    • Lateral (side) Drag: 0.4 (from 0.75)
    • Armor: 420 (from 320)
    • Gun 2: 53° port (from 40)
    • Gun 3: 37° starboard (from 90 Port) Moved to right of ship.
    • Gun 4: 102° port (from 110)
    • Speed: 32 m/s (from 30)
  • Galleon
    • Hull: 1500 (from 1400)
    • Armor: 820 (from 800)
    • Longitudinal Speed: 36 m/s (from 30.02)
    • Acceleration: 3.2 m/s^2 (from 2.10)
    • Turn Speed: 8 deg/s (from 8.02)
    • Turn Acceleration: 6 deg/s^2 (from 5.06)
  • Junker
    • Vertical Speed: 14 m/s (from 13)
    • Vertical Acceleration: 5.5m/s^2 (from 3)
  • Pilot Priority (Captain’s Spot) Target Duration 20s (from 10s)
  • Mine Duration
    • 1200s (from 240s)
  • Drogue Chute
    • +250% Vertical Drag (no change)
    • +250% Longitudinal Drag (from 0)
    • +500% Lateral Drag (from 0)
  • Removed Engine Force Alteration (from -60%)
  • Impact Bumpers
    • +350% Angular Drag
    • +500% Lateral Drag
    • Removed Engine Force Alteration (from -60%)
    • -30% Impact Damage (from -25%)
  • Pipe Wrench
    • -1 fire per repair (from 0)
  • Hwacha
    • Rate of fire decreased: 7 shots per second (from 8.33)
    • Direct (Explosive) Damage: 15 (from 24.66)
    • Reload: 13.5 (from 14)
  • Nemesis
    • Jitter: 1° (from 2)
    • Velocity: 375m/s (from 400)
    • Zoom: 2x (from 1.75x)
    • Shell Drop: 9.8 (from 13)
    • Range: 1770m (from 800m)
    • Horizontal turn speed: 30deg/s (from 60)
    • Vertical turn speed: 40deg/s (from 60)
    • Rate of fire increased: 0.6 (from 0.5)
    • Reload: 6s (from 5)

Show your loyalty and prestige with 12 new unique faction costumes! Complete one of the 6 following missions for your respective faction:
  • Keeper of Eden
  • Serene Magnate
  • Virtuous Autocrat
  • Industrial Technocrat
  • Majestic Sovereign
  • Wayfaring Vagabond
Completing the mission for your faction by committing 10,000 coins unlocks a new male and female version of the faction costume.

  • Fixed issue with multiple boss ships appearing
  • Fixed a typo on a profile picture name
  • Removed collision errors on Thornholt Crest.

Release Notes / Re: 2.0.12 Privateer Update
« on: July 03, 2018, 04:09:45 pm »
Hotfix build 670
- Fixes gun animations not being timed properly when the gun is damaged
- Enabled fireworks for the 4th of July

Hi Freewayz,

If you contact us at we'll be happy to assist you there.

Release Notes / 2.0.12 Privateer Update
« on: May 24, 2018, 06:30:05 am »
Memorial Day Weekend Giveaway

During this Memorial Day weekend, in honor of everyone who served and sacrificed, we’ve partnered with Steam to offer a limited-time giveaway event. It starts today at 1pm US eastern time and lasts until Tuesday 5/29 1pm US eastern time. Get the game for free here!

New Content:

Corsair: Command the skies against other players in a new combat-ready skyship! Presenting the Anglean Corsair, the latest addition to available ships in the PvP!

New PvE Map: Crown Summit, the newest Blockade map in PvE available for teams of 2-4 ships. Navigate through new hostile environments as you battle to defend your refineries from the waves of enemy bomber fleets!


[Steam] New costume bundles. PS4 bundles and deals coming soon.

Balance Changes from Experimental Crew:
  • Forward speed: 30 (from 34.74)
  • Forward accel: 8
  • Turn speed: 10
  • Turn accel: 9  (from 7.45)
  • Mass: 250t (from 500t)
  • Vertical speed: 15
  • Vertical accel: 4
  • Armor:650 (from 1200)
  • Hull:1200 (from 1800)
  • Light gun (4 and 5) angles: 75deg off center (from 60)
  • Moved helm forward to railing to increase view.
  • Added armor to front blade of balloon to avoid 'free' balloon rams.
  • Moved light engines forward to match mounts.
  • This is an attempt to get as wide a spread between turning and forward acceleration, with turning acceleration being higher, while keeping around 34% of the total engine force on the light engines. Previous Corsair had 0.5% thrust on light engines.
Mobula -
  • Vertical accel: 7 (from 5.5)
King of the Hill -
  • Capture Point radius increased from to 200m (from 150m)
  • Capture time reduced to 15 seconds (from 30)
  • Decapture time reduced to 15 seconds (from 30)
  • These are the same changes previously made to Crazy King capture points.
Desert Scrap -
  • Capture and Decap time to 15 seconds each.
  • Capture point radius to 180 (from 150). Area has to be a little smaller than the other KotH maps to keep it inside the wreck.
  • Points increased to 450 (from 400).
  • Point moved slightly to compensate for increased point size and keep the capture area inside the wreck.
PvE Skills -
Air Horn
  • Cooldown: 40 seconds (from 200)
  • Duration: 60 seconds (from 120)
Engine Stabilization
  • Cooldown: 90 seconds (from 200)
  • Duration: 20 seconds (from 15)
Combustion Dampener
  • Cooldown: 90 seconds (from 200)
Component Disruption
  • Cooldown: 90 seconds (from 200)
  • Range 800m (from 600)
  • Note: Damage has falloff from 100% at 0m to 0% at 800m, so will have 50% damage at 400m range.
Proximal Detonation
  • Cooldown: 90 seconds (from 200)
  • Duration: 20 seconds (from 15)
  • AoE damage: +30% (from +0%)
Concussive Blast
  • Cooldown: 60 seconds (from 200)


Stormbreaker: Trial of the Skies -
Modifications have been made to our Arashi combat ship, the Stormbreaker. Let us know what you think about these changes and how they feel in both PvE and PvP. This trial period will last for two weeks to allow you, our community of aviators, to push the limits of these changes and judge for yourself! Let us know what you think by clicking on the survey link below. You can also find the link to this survey in our ‘Community’ section under the ‘Events’ banners with the name ‘Stormbreaker Trials’. Click ‘Sign up’ to be taken directly to the survey in your default web browser.

This new design may be changed back and tested further, or they may stick around! Let us know what you think in the survey, email to or Discord in the #experimental-crew channel!

Stormbreaker Trial Stats -
  • Gun 2 angled 60° port (left) (from 40°)
  • Gun 3 moved to starboard (right) and angled 45° to starboard (from 90° port) (reference image in survey)
  • Added more armor hitboxes (reference image in survey).

  • Fixed a bug which may cause game to crash when receiving voice chat.
  • Fixed networking performance issues caused by accidentally shipping debug libraries

PS4 specific (version 1.06):
  • Improved text chat: players may now long hold touchpad during matches to start text chat.
  • Players with USB keyboard can use space to start chat, arrow keys to switch channel, space to start typing, and Esc to cancel.
  • Fixed a bug where you may skip an item in header menu with L2/R2.

General Discussion / Re: Players to Avoid
« on: May 18, 2018, 03:42:50 pm »
Muse can't allow us to point out toxic players by name on their forum as it sets a bad precedent.


If you have issues with any players undermining our code of conduct you can reach us at about them.

Release Notes / Re: 2.0.11 PS4 & Steam Bridge Update
« on: May 04, 2018, 01:38:59 pm »
Playstation 4 Updates:

Update 1.04:
- Fixed a bug where clients may crash after loading every single ship in the ship customizer.
- Fixed a bug where friend list scrolls to first page when clicking on one player.
- Fixed a bug where "match options" page didn't display properly.
- Fixde a bug for spectators in Co-Op matches.

Update 1.05:
- UI/HUD now follows display area settings. If your HUD is cut off, please go to system menu and find [Settings] > [Sound and Screen] > [Display Area Settings]. Restart the game after change settings.
- Fixed a bug where players cannot unlock trophy "Competent Engineer", "Competent Gunner" and "Competent Pilot". Eligible players will unlock them after playing one more match.
- Fixed a bug which caused game crash against Anglean Boss.
- Fixed a bug where spectator HUD doesn't disappear.

Release Notes / 2.0.11 PS4 & Steam Bridge Update
« on: April 30, 2018, 01:11:39 pm »
Guns of Icarus Alliance has Arrived on PS4!
Starting today, Steam and PS4 players would be able to play and TALK in the same match, for the first time ever. With it, we’re also adding more contents and special, exclusive items to celebrate the PS4 release and cross-platform play.

Also, a special thanks to everyone who supported us during the Daily Deal sale and giveaway! For those still wait for keys, they’re coming! Thanks for being patient!

New content:
  • Derelict Deception - PvP Deathmatch based on the northern third of the PvE Oblivion map. 2v2 through 4v4. Take part in epic battles in close quarters, under the shade of the skeletal remains of a gargantuan ship.

  • Relic - PvP King of the Hill based on the northern third of the PvE Oblivion map. 2v2 through 4v4. Claim ownership over the ruins of this downed behemoth. Dive into its belly to hold the point from enemies.

  • Raid in the Abyss - PvP Crazy King based on the PvE Sunken Reach map. 2v2 through 4v4. Weave in and out of the twisting pipes and fend off your opponents as you fly from one end of the map to the other, but try not to get stuck!

    Special Additions:
  • PS4 Launch Limited Special Item: To celebrate our launch we are offering a limited stock of the “Cult of the Abyss mask to the first 10K number of players who log in!

  • PS4 Referral system: With the release of Guns of Icarus Alliance on PS4, players on this platform will now have a referral system to recommend exceptional players on their ships and teams. Each tier earns both players a unique costume!

    • Added Playstation 4 cross-play and voice support!
    • 2v2 VIP removed
    • New gun view background added to Library
    • Removed transparency from chat panel

    • Fixed issue of team commendations not working
    • Fixed match option for matchmaker selections


The Musesaurs signing up!


Guns of Icarus Alliance is going live on PS4 on May 1st!

It’s the first seamlessly cross-platform Steam and PS4 game. Not only can you play with PS4 players in the same match, but you can call out commands or chat about life via voice chat as well! 

In celebration, we are going ALL OUT!
- Get the game  now for -85% and grab 3 free copies for a full crew of friends!
- Simply activate the game and send your Steam Receipt to! It’s that easy.

Tell your friends! This is for players and friends only, no key resellers please!

Fly safely,
Your Muse Games team!

Pre-Order PS4 US link:

PreOrder PS4 EU link:

Release Notes / Re: 2.0.10 Fool's Gold Update
« on: March 31, 2018, 05:23:20 am »
Hot-fix build 654:
  • Fix a bug where players hear voice chat from other parties
  • Fix a bug where player see [PC] tags in match list

Release Notes / 2.0.10 Fool's Gold Update
« on: March 30, 2018, 06:05:29 am »

New content:

Wandering Ridge: Weave your way through threatening mountain scapes and harsh ambush choke points deep in Yeshan territory. Fight or flight, either way the journey will not be an easy one. Enjoy the challenge of this new infiltration map available to you and your friends in the PvE experience!

The Crusader: Hail from the lands of the Fjord Baronies! A new ship now available for the exhilarating PvP experience! Learn new strategies and tactics in ambushing enemy vessels with this ship, all in the name of glory!

Steam Workshop Items:
  • Harry's Hat
  • Bard Logo
  • Cat Skull
  • Ridden into the Ground
  • Clover
  • Gears and Roses
  • Traditional Snowflake
  • Anglean Iceflake
  • True Gentlemen
  • Birdy Engineer
  • Snakes Bite
  • Nautical Star

  • Crusader team flags moved further back to avoid blocking view in doorways
  • Adjusted post-processing effects on night maps to improve visibility
  • Drop down menus from player names should now disappear when clicking on other areas of the UI
  • “Reload speed” metric changed to “Reload Time” in weapon books
  • General UI revamps
  • Players can now ‘opt-out’ of a leadership role for each leadership rotation period
  • Ship scrambling is now added to queued Alliance lobbies that return from a completed match
  • Removed duplicate AI control bindings
  • Changed game font
  • Added the ability to swap to a more traditionally first-person camera setup in spectator mode (default key is P)

Balance Changes:
Brought to you by the Experimental Crew, a  diverse group of players from fresh faces to grizzled vets with a shared interest in the extreme sport of number crunching and spreadsheet tossing.
  • Crusader:
    - Moved armor repair point to area between mid guns.
    - Forward Speed: 32 m/s
    - Acceleration: 4 m/s² (from 4.64)
    - Max Turn Speed:  12.5 deg/s (from 14.15)
    - Turn Acceleration: 7 deg/s² (from 6.11)
    - Max Vertical Speed: 17.03 m/s
    - Vertical Acceleration: 2.75 m/s² (from 8 8))
    - Mass: 180t (from 280)
  • Judgement:
    - Acceleration: 3 m/s² (from 3)
  • Magnate:
    - It has been discovered that the Mercantile Guild shipyard dockmaster has been supplying Priveteers with faulty heavy engines and pocketing the profits. The Guild has suitably punished the offender and has replaced the barely functioning main engine.
    - Forward Speed: 34 m/s (from 26.02)
    - Acceleration: 5 m/s² (from 4.3)
    - Max Turn Speed:  15 deg/s
    - Turn Acceleration: 4 deg/s² (from 4.5)
    - Max Vertical Speed: 16.01 m/s (from 17.03 m/s)
    - Vertical Acceleration: 3 m/s² (from 3.5)
    - Mass: 200t (from 125)
  • Stormbreaker:
    - Acceleration: 9.5 m/s² (from 15)
    - Turn Acceleration: 6.51 deg/s² (from 4.5)
  • Balloon rebuild Spanner hits decreased to 9 (from 10)
  • Seraph Tempest MK-S & Seraph Tempest MKI:
    - Side arcs increased to 50deg (from 40)
    - Jitter reduced 90% (aesthetic change, minimal effect on balance)
  • Removed invisible step lip on Crusader and other navmesh issues
  • Fixed missing Crusader balloon when viewed at 155+ meters away
  • Fixed unicode display text for player tags in lobbies
  • Fixed overlapping victory screen text
  • Fixed sound clipping (again) in soundtrack track 21, The New Manifest Destiny
  • Fixed issues with hint bubbles for novice players

Dev App Testing / Dev App Testing change-log: 23 March, 2018
« on: March 23, 2018, 03:44:12 pm »
LONGITUDINAL SPEED: 34 m/s (from 26.02 m/s)
LONGITUDINAL ACCEL: 5 (from 4.30 m/s2)
TURN SPEED: 15.00 deg/s
TURN ACCEL: 4 deg/s2 (from 4.50 deg/s2)
MASS: 200t (from 125t)
VERTICAL SPEED: 16m/s (from 17.03 m/S)
VERTICAL ACCEL: 3 (from 3.50 m/s2)

Dev App Testing / Dev App Testing change-log: 2 March, 2018
« on: March 03, 2018, 10:54:50 am »
  • No changes from last week
Tempest MKI (PvE):
  • Projectile Speed: 225m/s (from 150m/s)
  • Range: 2.7 second shell life should result in first missile detonation at 607.5m

Tempest MK-S:
  • Direct damage: Shatter 12 (from Explosive 9/ tested Shatter 8.7) damages equal to a single Artemis shot.
  • Secondary: Explosive 17 (from Fire 9) this will equal 9 Explosive + 9 Fire vs Hull
  • Projectile Speed: 225m/s (from 150m/s)
  • Range: 2.7 second shell life should result in first missile detonation at 607.5m
  • Submunitions: start at 50m (will need to be changed with lower velocity)

These will stay the same as the last test for the MK-S Tempest:
  • Horizontal angles: 50° (from 40°)
  • Up angle: 35° (from 30°)
  • Down angle: 10° (from 30°) This makes it the opposite of the Artemis
  • 90% jitter reduction

Dev App Testing / Dev App Testing change-log: 23 February, 2018
« on: February 23, 2018, 03:45:53 pm »
Tempest MKI (pve)
  • Increased velocity to 255 (from 150)
  • Removed 90% jitter
  • Horizontal angles: 50°
Work card

Tempest MK-S (pvp)
  • Direct damage: Shatter 12 (from Explosive 9/ tested Shatter 8.7) shatter damage equal to a single Artemis shot.
  • Secondary: Fire 10 (from 9)
  • Projectile Speed: 255m/s (from 150m/s)
  • Range: 5 second shell life
  • Submunitions: 50m divide start
  • Jitter: reduced 90%
  • Horizontal angles: 50° (from 40°)
  • Up angle: 35° (from 30°)
  • Down angle: 10° (from 30°)
  • This makes it the opposite of the Artemis.
Work card

  • No changes from last week's tests.
  • Set to Pyramidian movement stats with 180t mass
  • Moves armor repair point to area between mid guns.
  • Max Speed: 32 m/s
  • Acceleration: 4 m/s²
  • Max Turn Speed: 11.05 deg/s
  • Turn Acceleration: 8 deg/s²
  • Max Vertical Speed: 17.03 m/s
  • Vertical Acceleration: 2.75 m/s²
  • Mass: 180t
Work card

Release Notes / Re: 2.0.9 Heart Breaker Update
« on: February 22, 2018, 02:20:42 pm »
Hotfix build 650:

Static Turret Ability (Alliance):
- Lasts 45s (from 60)
- Mortar dmg reduced by 30%
- Mortar range reduced to 300m (from 1000)
- Mortar reload speed increased to 7s (from 5)
- Gatling reload speed increased to 6s (from 4)

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