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Messages - Hunter.

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1
Community Events / Re: SCS gets 100 and a new name!
« on: April 01, 2016, 01:39:53 pm »
:^)

2
Feedback and Suggestions / Re: Tip Box
« on: March 03, 2016, 02:32:42 pm »
Seconded. The charming meme tips were good for a short while.

It's all fun and games until nobody brings a fire tool..  :'(

3
I would like to make a suggestion to all future SCS games, that the referee be in a party with all the captains so that they can call a pause with voice chat where it is much more noticeable than just in match chat.

That is the most..

..intelligent pause suggestion I have heard in a while.. I like it!

4
General Discussion / Re: PRINT Guide to Guns of Icarus Online
« on: February 21, 2016, 12:22:58 pm »
Sign me up for purchase :D

5
Community Events / Re: SCS Timer
« on: February 18, 2016, 04:10:19 pm »
New extended ruleset for overtime:
  • if there is a running engagement (same definition as for pause calling) when the normal game time runs out, the game will continue in overtime
  • overtime lasts at maximum 3min
  • overtime ends when the engagement ends

Huzzah!

We did it, viva la revolution

6
Feedback and Suggestions / Re: Make Gunners A Relevant Choice
« on: February 16, 2016, 07:36:57 am »
I like it, it would need a lot of fine tuning in the dev app - also it would require Muse to stop working on Alliance.. which we all know won't happen ;)

7
If anyone needs a player, co-caster, ref or streamer, I've got nothing planned tonight and would love to get involved!

8
Community Events / Re: SCS Timer
« on: February 13, 2016, 07:19:00 am »
How do we decide when to go into overtime? Always when tied? "Engagement" happening? Ships spotted?

Engagement/Ties

9
World / Re: How do people get back on the Airships after falling of?
« on: February 12, 2016, 02:29:49 pm »
GoIO is just a bad dream, when you fall you wake up and are back on the ship.. how many dreams are you inside of though..?

10
Community Events / Re: SCS Timer
« on: February 11, 2016, 05:30:20 pm »
Do you guys remember when the timer was increased each hull break during overtime up to Xmin? I don't quite remember why it got discarded but I think it was just to simplify the rules. If we add something like overtime or so, then I don't like to limit it to close range but rather to hull breaks or something similar independent of ranges.

I expected people to have a problem with the "close range favoritism", that's why I created the 1st drafted rule with long range in mind - additionally, it follows pause rules so would be easy to reinforce.

I do like the hull break idea a LOT though! Easy to referee, easy for both teams to see, no bias towards play style.

11
I ban teshro for trying to @tag me on this forum

12
The Pit / Re: Answer above, Ask below
« on: February 10, 2016, 09:29:11 pm »
no,

when will Muse freshen up the meta? Mobulas are getting dull.

13
General Discussion / Re: If You Were a Ship, Which Ship Would You Be?
« on: February 10, 2016, 09:22:36 pm »
I would be a Hwacha-fish, because I always help new players win :)

14
I ban Queso so that he goes to bed

15
General Discussion / Re: PRINT Guide to Guns of Icarus Online
« on: February 10, 2016, 07:29:41 pm »
Name your price, sir!

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