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Topics - All Systems Go

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Feedback and Suggestions / Balloon/flechette attacks
« on: March 30, 2013, 05:49:34 pm »
So... lately -- after getting them used on me -- I've been playing with flechette weapons. The carronades, that is.

I'd like others' thoughts on this, but slowly I'm leaning more and more towards thinking they're a bit overpowered?

I mean it's been great for my get 3 more kills than deaths and other goldfish achievements... but it just renders the victim ship completely helpless. They can't shoot back, trying to run just speeds their demise. As soon as it's rebuilt, it gets knocked down again, and that's without instructing my gunner to hold fire until they repair.

Yeah, teammates can help, especially in 3v3, but in 2v2... they're often busy with your other teammate.

It's also an attack that works from any angle, whereas other component attacks, you need to, say, approach from behind (engines) or face the weapons you're trying to take out, and so on...

But with a balloon attack, you just stay above, shoot down, and there's just nothing they can do, even with 2-3 engies constantly rebuilding the blimp.

My personal strategy is drogue chute and hope my ally responds/can respond when I call. It really seems about all I can do, and certainly my victims when I launch the attack seem just as helpless. Certainly even with a more conventional attack, an ally's help to take the heat off can go a long way, but not even a hwacha renders one as fully immune to retaliation as this.

So, I wanted to put it on the table for discussion. Unless I'm missing some key element or there's some other reason, do balloon attacks seem a little OP?

And another point for the upcoming adventure mode... if there are adversarial missions and only 1 ship per side... it seems like it will come down to whoever can knock down the other's blimp first, or to whoever brings a carronade or two if one player decides not to.

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General Discussion / Patch today?
« on: March 29, 2013, 06:00:09 pm »
Where can we find the changelog for today's patch?

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The Docks / Ahoy aviators!
« on: March 27, 2013, 09:47:32 pm »
Ahoy aviators!

I find meself in need of a crew.

I have been fortunate to have had many agreeable rookies serve aboard the Size Isn't Everything... stump is, the more interesting strategies be taking a li'l more coordination. Takes planning. Takes well-honed engineers. Takes gunners with the right skills to match up to their dance partners on the gun deck.

I captain a Galleon-class vessel (and occasionally others). 4 Hwachas are the order of the day and we drink to the tears of our enemies when they find they can neither fire in return nor run away. But a saltier crew opens up other ports and grander cannons to strike terror into hearts from 'ere till the horizon.

Signing on with the Size Isn't Everything does not tie ye to the ship. Ye are welcome to serve where ye will and when ye please. EST afternoons and evenings be when we prowl the skies.

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General Discussion / An 'original' guns of icarus?
« on: March 26, 2013, 04:34:56 am »
Can't help but notice that steam also has a game called "Guns of Icarus" without the 'online' bit (although it does claim multiplayer and coop). On sale no less.

My question, then, is.... what is it? Some early iteration of Adventure Mode?

Any particular good  or bad points about it?

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