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Topics - Mr.Mouse

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1
Feedback and Suggestions / suggestion: Random map generator
« on: April 05, 2017, 07:59:10 am »
Random map generator for PvE Search and destroy mode.

http://code-phi.com/infinite-terrain-generation-in-unity-3d/
plus some random decos.

Because only 2 maps = boring!


2
General Discussion / Spoted new awesom gun.
« on: September 22, 2013, 12:41:01 pm »
Spoted new awesome gun! Still unbalansed... :-(



3
Feedback and Suggestions / Minigun fix
« on: September 16, 2013, 11:59:05 am »
1) Minigun - is raycast weapon.
2) And tracers don`t sync with real mg hits.
3) mg is instant-hit weapon.
So... Aiming mg - complecty non intuitive.

Digget on forum:
Quote
So let's say your raycast gun has a muzzle velocity of 200m/s. If you're moving up at a rate of 5m/s and your target is 600m away, you will need to aim 15m below where your target actually is in order to hit it (EDIT: Because it would take 3 secs for the weapon to travel 600m with a muzzle velocity of 200m/s, so 5m/s * 3s = 15m). The thing is, your opponent's velocity doesn't matter for the gatling. You could both be moving up at 5m/s such that your relative velocities are 0m/s, but you'll still have to aim 15m below it to hit. It's fairly counterintuitive, and kind of ignores physics in that regard.

Yep, i know, old players an hi-end gunners - can do 90~100% hits. But it like voodoo magick.

4
The Pit / WTF is this?!
« on: March 09, 2013, 12:27:51 pm »

5
Feedback and Suggestions / FFA Deathmatch
« on: March 08, 2013, 04:29:01 pm »
Well... All versus all. Just plain old deathmatch.
This gamemode may be simpler for newcomers.

6
The best voce menu - in ET:QW http://etqw.geezergaming.com/newbies/images/contextchat.jpg
(Center point depends on current target)

Also - i hardly see differences between red and blue team ships. Maybe collor ballons in teamcollor?

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