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Topics - bullethose

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Gameplay / Pyra being op?
« on: August 13, 2013, 08:46:05 am »
All of its weaknesses can easily be fixed with the pilot tools and engie tools I guess, It has the most shielded balloon in the game and of course it strengths and the fact as I said before all of it's weaknesses can be fixed with the tools. If you won't agree one is op can you at least agree two are.

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The planning/ previewing map: Like the map in game but a separate little tab that the captain's of one team can open up and plan or tell their teammate which area's to avoid or even where to rendezvous having possible spawn point marked on the map and the ability to draw paths each team gets their own separate map.   

Viewing your crew's loadouts: mostly something to just make it a bit easier to know what your crew carries captains have the ability to right click (in the lobby btw) and find each member of their crew's loadouts and even make suggestion on what to bring.

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Feedback and Suggestions / Terrain glitches.
« on: July 22, 2013, 05:17:03 am »
not saying nerf the damage I just get stuck on the terrain at least once every day it infuriates me. and by the time I budge I free my ship dies :(

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Feedback and Suggestions / heavy mount gattling gun
« on: July 18, 2013, 09:51:30 am »
basically better than the normal gattling in every way except hull damage that remains the same a good all round gun compared to the normal one.

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Feedback and Suggestions / Tar bomb laucher
« on: July 18, 2013, 09:29:51 am »
an alternative to normal tar for weaker ships and a strategic weapon you could set up a wall of tar to defend your team mate or prevent enemy fire from being accurate not really useful for big open maps but very good for something like the labyrinth.

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Feedback and Suggestions / a heavy gun that shoots 8 harpoons
« on: July 16, 2013, 09:30:01 am »
It can barely move at all, it as you guess shoots eight harpoons the only disadvantage is they go everywhere depending on what distance you are away from the enemy. For example if your were really close and got all of the harpoons in the ship you are not only able to drag them a heap but your able to do twice as much damage than the regular harpoon because these are lighter, slimmer harpoons.

 In order to get a shot like this you have to aim for the exact centre of the ship decreasing depending on the ship meaning only high levels gunners will take full advantage of it. IMO the ship that takes most advantage of this is the galleon for you can circle them and have a hwacha disabling everything on their ship.

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guess this counts as feedback so every time I play this game I imagine the galleon actually looking like a historical galleon and the only way I though it achievable was adding two guns to it making it longer and more authentic but turning a heap slower and having a huge hitbox but decimating power (hwacha, lumberjack and flak combo :D), then this made me think of the other ships disregarding the mobula and the juker. The goldfish having two side guns that are so close together they nearly block each other's shots rendering the flare, banshee and gattling useless and annoying to use having 3 front guns would be extremely over powered especially if heavy ones the way balanced would be less speed and extremely weak balloon (and I know this is an ancient ship as well ancient Chinese ship to be exact)

The Squid i'd imagine two back guns, side guns, less speed and less turning speed though very powerful it would be a very easy to kill target if fought right.

The pyramidion not only did I think of two more guns but two more engines (one right above the left and one above the right) and using the lots of the same logic from the  goldfish two guns close together in the spots in-front of the engines.

spire same as pyra and goldfish but an extra engine was put very close to the gun like the pyra.

 oh and I thought of 6 man crew to man this.


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my timezone is (UTC+10:00) Brisbane
I have a mic (though a low quality one it gets the job done atm)
many of you see me in game and many of you's have flown on my ship (also don't judge me if you had a bad experience with me previously I work better with "mic" crews)

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