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Topics - Magy

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Feedback and Suggestions / Feedback about certain abilities
« on: May 29, 2017, 09:57:32 pm »
So, ive been hearing negative thoughts on certain gunner/engineer/pilot abilities and i thought ill share with the devs so that hopefully they can make the community see this abilities as useful

Pilot abilities:

-Enchanced envelope: have heared this ability is overall considered decent to bad, not many people actually use it, I find it decent in my opinion

-Tar Bomb: theres not much negativity, But no one really uses it, and it seems rather usless since the ships can just fly out of it


Gunner Ability:

-Concussive Blast: Overall considered bad, Single target, Long cooldown, Doesnt really do much other than push a single ship

-Proximal Detonation: Considered very bad, I havent seen this ability beeing used once

-Gigatron blast: Same as concussive blast

Engineer Ability:

-Salvo Neutralizer: Considered usless, Covers a small part of the ship, Has a very long cooldown, and it tends to break before its duration even finishes, Also sometimes glitches and cant even be used

-Remote Drone: Considered usless too, The drone shoots too slow, fires 4 gat shots or so every 5 seconds, its mortar doesnt do that much damage either

-Component Disruption: Generally this ability is seen bad as far as i see, people say there are way better choices than this, like for example a gunner using Lightning Draw with a hwcha can basically do what this ability does



Hoppefully the devs can see this and do something about it!

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