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Topics - greendra

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The Lounge / Top 3 Guns of Icarus Online Songs! ( IMO )
« on: July 13, 2015, 02:35:09 pm »
So, I made a video with the top 3 Guns of Icarus Online songs! Tell me if you think the order is right?


Some of these, you may not of know had even , such as the first one!

PS: Leaving a LIKE or DISLIKE is very much appreciated! :D

Feedback and Suggestions / Double XP Weekend?
« on: July 13, 2015, 08:37:36 am »
Just a thought. Would also bring players back online that have been inactive. The technique is used by big game designers, such as the makers or COD, Battlefield and Heroes and Generals. ( Not a big game, but a good example. )

Any thoughts? :D

Feedback and Suggestions / Player Weight
« on: July 11, 2015, 04:42:41 am »

So a few days ago, I was out sailing ( In real life ) and I had a thought. What if players had weight? You might ask, "What for?" or "Why do players need weight". Say if all crew were on the port side, the boat would tilt to port. This would mean that it would also slightly turn. If the engines are down, you could send 1 gunner to stand on one side, to even it out, making the ship fly straight whilst the engis fix the engine.
This could be used to troll if it had so much of an effect on the ships course, as all three crew could stand at the front, making the nose go down, meaning the captain has to use the balloon to go up constantly so he doesn't crash into the ground.

Just an idea. It might not work, but I like the whole idea of the ship being able to rotate a bit.

( The whole sailing bit was just because you have to use weight on a sailing boat to make sure you don't capsize. )

The Pit / How does captain chatt realistically work?
« on: July 04, 2015, 08:01:06 am »
So, how does it work?

walkie talkies? Not invented, the same with most things.

Got any ideas? Random funny things are allowed.  ;D

The Lounge / Laptop Recommendations
« on: June 24, 2015, 01:46:12 pm »
First of, I am sorry if this is in the wrong thread, but I have no idea where else to put it!

I am looking for a Laptop to run Guns of Icarus. It will not need to run anything else, as its sole purpose will be for Guns of Icarus, and also maybe a bit of video editing, but that can be done on my main PC. I have been looking at Laptops that have the requirements, but I still think the game will be extremely laggy. Does anyone have any recommendations?

Here is the one I am looking at now, but I am not sure if it will cope:

( I am willing to lower the graphics, and turn everything down to the lowest )

Thanks, and sorry if it is in the wrong thread,


Q&A / Abbreviations
« on: May 24, 2015, 06:54:00 pm »

Recently as I join the more advanced lobbies I get told to do things I have no idea what actually the word means. Eg Go blenderfish, metajunk or carro and engi. I know all of those, but there are so many different terms used for different things that it can get really confusing. Could you please name a few common ones?

Community Guide / Guns of Icarus Online Mortar Tutorial!
« on: May 20, 2015, 03:33:35 pm »
Hello again! I took a break from making these tutorials, but now I am back. Sorry if you liked it whilst I was gone!

Anyway, here is it:


Hello everyone, my name is TheTeenangeWizard, and welcome to my Guns of Icarus Online Mortar Guide and Review! In this video we will be going over the top two ammunitions, common tactics and also an over view of the mortar, so lets get right into it.

The mortar is a very fast firing gun, that fires very slow arching explosives. It's explosive damage, fast fire rate and a good sized amount of ammunition makes this gun extremely powerful at close range against the hull.

This gun is a kill weapon, that means that this gun is the one to get the kill, but it wouldn't be able to do it on it's own.Pairing this gun up with a light Gatling gun is one of the most common tactics, as the gatling gun can destroy the hull armour, then the mortar can fire 1 clip and the ship will go down. This is commonly fount on the front of Pyramidians and the side of junkers, and occasionally it can be found around the five slots on the Mobula and even sometimes on the Spire. Basically this means that it can be found anywhere where their are to light gun slots that have overlapping arcs since this is the deadliest short ranged gun combination. This.This is my favourite tactic for destroying other ships, as it is extremely quick, and it doesn't require any special ammunition to work, although it would help.

The way that this tactic works, is that the gatling gun will destroy the hull armour, and then once the hull is down ( Indicated by red hitmarkers on the hull ) the mortar will send 1 clip into it's hull, which should be enough to destroy the ship. I have seen many new players get on the mortar, and either fire at the wrong part of a ship, or use the mortar on the hull when it is not down. You might think, why not use the mortar to help the gatling gun destroy the hull? There are a few reasons for this. First off as soon as the hull goes down you want to fire the mortar into it, so that the crew don't have time to repair the hull armour. Also the mortar does hardly any damage to anything other than the hull when the hull armour is down. This tactic is called "The Gatling Gun and Mortar Tactic". If you would like to see what to do if you are using the Gatling gun for the Gat and Mortar tactic, click the screen now.

The Mortar has a short maximum range and also due to it's shell drop quite hard to shoot at long ranges. Also because of the slow projectile speed, it is not easy, but possible to doge the large black projectiles, especially if you are in a Junker, Mobula, Goldfish or a Squid as they are easier to control.

Now for the commonly used ammunitions.
Greased rounds is a popular choice as it maximizes the damage per second making it enough to kill every single ship with one shot. It also increases the clip size to 14 bullets. It also unfortunately decreases the range to 320 meters, but at close range this shouldn't be to much of a struggle.

Lesmok Rounds is the other popular choice as it increases the range dramatically from 400 to 680 meters. Even though this ammunition decreases the clip size to 8 shots, it can still kill most ships this one clip.

Overall the mortar is a great weapon to have on your ship. Depending on the game mode you are playing, you might not want to use this tactic. If you are playing a game mode that doesn't count kills as score, such as crazy king and king of the hill, then I wouldn't recommend this tactic unless you want to defend the point, and wipe the ships out as they get near, or rush and combine the Gatling gun and mortar tactic with a ram so that you can capture the point. In my opinion this gun is only effective in the gamemode "Deathmatch" as that gamemode is all about kills.

I think that that brings an end to this video. If you think I have missed something, then please leave it in the comments down below, and I might add it in afterwards in an annotation. If you have enjoyed the video, please leave a like, and also consider subscribing for more guns of icarus online tutorials. I will see you guys on my next video, goodbye!

Q&A / Chem loop
« on: April 13, 2015, 06:50:04 am »

So I was recently given the role of doing a chem loop in a pyramidion, and I am a bit confused. Today I have been practising in matches with low levels, and I seem to be able to do it okay, but when I go into the harder lobbies, it is different. The hull armour goes down in 1 or two seconds, then the mortar comes in and destroys us. I have seen other people do it, so It must just be me doing something wrong. Is there a good method or a few rules to follow?


Community Guide / Guns of Icarus Minotaur Guide
« on: April 12, 2015, 09:04:49 am »
Hello Everyone!

So I made a Minotaur Guide and Review YouTube video, explaining things like the best ammos, good tactics and also how to do things like turn the enemy ship around.

Script: (If you don't want to watch!)
Hello everyone, my name is the teenage wizard and today we are going to be looking at the Minotaur Heavy Cannon. This
weapon is a support weapon, so if you just had a ship full of Minotaurs, it wouldn't be able to destroy ships. When an
enemy gets hit by this, they will be pushed backwards, which could throwe the gunners of aim, or make the pilot crash. If
you waited for the right moment, you could even use the Minotaur to prevent a ram, by blasting them backwards and
decreasing their speed dramatically.

If you are trying to spin the enemy ship, the best thing to do is try to aim at the furthest point from its center of mass,
as this will add more spin to the ship. Also raw damage will not affect the size of the knock back or spin, so there is no
use loading Charged Rounds or to buff the Minotaur if your aim is to knock the other this back.

Because the Minotaur has Shatter damage, it can be very effective to snipe out things like Guns and engines if you load the
ammunition Heavy Clip. When the enemy is up close, you could load Charged rounds, as this gives it the most damage, but it
isn't to be used for long range, because of the bullet spread which is why we would use heavy clip to counter that at

Like I said, the Minotaur Heavy Cannon is a support gun. It can be used defensively by pushing enemies away, or but turning
their ship, or offensivly by disabling weapons and engines and pushing the enemy out of the way.
Most of the time you can find the Minotaur with the Hades and the Light Flak or the Hades and the Heavy Flak. This means
that it isn't commonly seen on Goldfishes, as it only has one front facing gun heavy gun space. This means that it is
normally equiped on Spires and Galleons.
Becuase the Minotaur has a moderate armour piercing damage, it works well if you combine it with the Hades or Gatling Gun
and then a kill weapon to finish of the ship, such as a Mortar or Banshee.
The two most commonly used ammunitions for the Minotaur are:

Heavy Clip
Reduces recoil ritter
Lower damage per section
Clip size reduced from 4 to 3 shots.

This means that if you were sniping another ship with the Minotaur, you would load Heavy Clip to to reduce the bullet
spread and to increase the accuracy.

Greased Rounds
Maximized DPS, and force applied per sec.
Clip size increased from 4 to 5 shots.

If your up close, this would be the best ammunition choice, as it has high damage and also it has a bigger clip size.
Overall the Minotaur is a good weapon to have on a ship such as the Galleon, as it is a support weapon and might not be
effective if it doesn't have another Heavy Gun on the ship. If you used the right tactic and the right ship, you could use
the Minotaur to dominate the enemy, so I would say this is a good gun to load onto ships like Galleons and Spires.

I think that that brings an end to this Minotaur guide, if you think I missed something, please leave it in the comments.
If this video helped you in anyway or you liked it please press the like button and also don't forget to subscribe for
more. I will see you on my next video, goodbye!

Thanks for reading!  ;) :)

Community Guide / Guns of Icarus Basic Engineer Tutorial
« on: April 10, 2015, 09:22:50 am »
Hello Everyone!

So today I decided to make a Engineer Tutorial! Spent ages making it, and I hope it helps some of you!

If you don't want to watch, you can read instead!

Hello everybody, my name is theteenagewizard and welcome to my guns of icarus engineer tutorial. In this tutorial we will be covering the best 3 tools to use as a engineer, what the role of an engineer is and also how to be a good engineer, so lets get right into it. The first thing we are going to do is select the engineer class by clicking on the wrench icon, and then press the character button. You should now have a screen that looks like this a bit like this.

As I discussed in my last video, when you select a class, which ever class you selected will enable you to have 3 pieces of equipment for that. As you can see here I have 1 piloting equipment, 3 engineering equipment and 1 gunning equipment and the reason for me having 3 engineering equipment is because I selected the engineer class. If you don't understand that, click on the screen now to visit my last video, where I explain the basics of many things.

For this video, we will be focusing on the section to the left, which is where you choose your items. The standard engineer class is normally like this ( Don't worry if you don't know what any of these things are, we will be breaking them down in a minuet): So, for the piloting equipment we will have a spyglass (This is the standard thing to have if you are a gunner or engineer, as other piloting equipment will not come in handy in most games ), for the engineering equipment we would have a wrench, then mallet and also a fire extinguisher, and lastly for the gunning equipment, well in fact that is the thing that depends on your ship and your captains tactic, but for now we will go for Lesmok.

So now we are in a practice match, which is just me in the lobby and we are going to be testing out some of these items. The first thing we have here is called a spy-glass. Its use is to spot enemy ships, so that your crew mates and in fact other ships will be able to see him. It will also help if he quickly dives behind a cloud, as you will roughly know where he is, until the cloud gets too thick, and the markers will disappear. Now moving on to the important things as an engineer. The first thing we have here is a wrench, if I go ahead and start destroying my ship, you will see that some of the things on my ship such as engines and guns will stop working. To fix this we need to hit it with an engineering item. For the class that I have here, it could either be the wrench or the mallet. If we test them out here, and by the way be are trying to fill this red circle with the gray, and we can see that if I hit it with a mallet, it repairs a little but, but with the wrench, it does a much better job. This is called rebuilding and you will need to rebuild an item on your ship, such as the hull armour, balloon, guns and engines, when it gets destroyed by the enemy, which will be appending allot in battle.

The second item here is called a spanner, and its job is to fix the item. As we saw earlier, it's not very good at rebuilding things, so what is it good at. Once we have rebuilt something, you will be able to see a health bar, if the health bar is full then it is fully repaired, if it is near the left side of the bar then it has low health, and wont work properly. To fix this we could try hitting it with a spanner, but that does hardly anything to the health. But if we hit it with a mallet, we can see that it's health increases a ton, but then it does have a cool down, where you can't do anything to the gun. The spanner doesn't have a very long cooldown, so if an item only needs to be repaired a little bit, then a spanner would be a good choice.

The last item is a fire extinguisher. When an item is on fire it will have a number from 1 to 20. 20 is the worst, and will most likely destroy the item in a couple of seconds, the least is 1 which wont damage the item to much. The fire extinguisher can put out a fire with any of these numbers, but it can't prevent a fire in the first place. That is the job of a chem spray which we will get to in another tutorial.

Now moving on to how to be a good engineer. You will need to know the importance of items around your ship, so that you don't repair and engine before repairing the hull armour! Here is my list of priority: The first thing to repair on your ship would be the hull armour, then the balloon, then the main gun, then the engines, then the other guns. Most ships, will have a main gun that the gunner is on, try to keep that one always up and running. The hull armour protects your ship, and stops you from dyeing, the balloon keeps you in the air and then the engines allow you to turn, and move forward and backwards.

Another few things that will make you a better engineer are to use the right items for the right job! Use a spanner to rebuild, and a wrench to fix! If the other engineer on your ship is going to hit something after the cool-down, don't wait with him. I have seen so many times 2 engineers both waiting for the same items cool down to finish, so that they can hit it first. And the last tip I have is to make a routine. If you are the main engineer, your job will be to stay on the main deck and normally to fix the hull, balloon and engines ( Unless you are on the pyramidion, for reasons that we will get to in my pyramidon tutorial later on )

I think that that brings an end to this video, if you think I've missed something, please leave it in the comments below. Don't forget to check out my other videos in the Guns of Icarus tutorials playlist, and don't forget to like and subscribe. I will see you on my next video, goodbye.

Thanks for reading!  :) :)

Guides / What is Guns of Icarus!?
« on: April 08, 2015, 09:36:06 am »
Hello Everyone!

Today I made a YouTube video to help very new players learn what Guns of Icarus Online really is! Also I know a few people on the forums who don't own the game, so this is also for you. If you don't want to watch the video, I have pasted my script below! I hope you all enjoy, I spent a couple of hours making it!  :)
Video: ( Leaving a like is really appreciated!  :)  :) ( Helps me compete with the other YouTubers when they made the videos for the Kickstarter campaign )

Guns of Icarus online is a multiplayer steam-punk game. You are on a ship with three other crew members, and in the most common game mode ( which is a full on 2 v 2 ), you aim is to destroy the enemy airships and reach 5 kills, as shown in the gameplay that you are watching.

In this game you are part of a 4 crew airship, with other real players. You will always have 4 crew members on any ship, even if you are flying as part of a fleet of 2,3 or 4 air-ships. You can choose from 3 different classes which are "Engineer", "Gunner" and "pilot. As you can probably imagine, the engineer will fix things around the ship, and occasionally hop on one of the guns when needed. The gunner will most of the time just stay on the "main gun", which would normally be the one with the most range and power, but that would be up to the gunner and the pilot to decide.
And then there is the pilot, you will need allot of skill to fly one of these ships and you'll need to take into consideration the gunner and your engineers. You don't want to work the engines to hard or they will brake, and you don't want to give your gunner no chance to shoot. One of the things that many people do in this game, is leave piloting until they are a high level at gunning or engineering, but sometimes you get the odd few who have played many piloting games before and they are able to do it, but like I said, I have only seen 1 or 2 in my time of playing.
There are currently a wide range of seven ships to choose from, and you can customise them by placing different guns in different places. The ship that I am on in this gameplay is called the squid. It has a back facing gun ( Which not many ships have ), but to counter for that there is no gun on the left side. All of the ships in this game have good points and bad points, so when in battle it all balances out and comes down to your pilots tactics and your skill.

The Guns of Icarus community is the best I have seen, If you want help, someone will take you into a private lobby and teach you, if you need to know how to do something in-game, even the enemy team will gladly tell you, which could even change the outcome of a game.

The weapons in this game are great fun to use, and if you are a good captain and you put the right guns in the right places, you will be able to forget about repair and destroy the enemy in no time. Some guns in this game are like snipers, others are like machine guns and they all have different strengths. Such as the gun I was just using, is called the gatling gun, it is great for destroying hulls, and then our front gun would be good for finishing the ship off. I am currently making tutorials for this game, so If you would like to find out more, click your screen.

This game may look confusing at first sight, but once you play a few matches, you will learn the ships layout, the best tools to use for repairing and the best ammunition to use for different guns. This game does have a create a class system, where depending on which class you are wanting to edit ( Engineer, gunner or pilot ) you will have a different layout. If I picked the Engineer class, I would be able to have 1 piloting equipment, 3 engineering equipment and 1 gunning equipment. If I picked the gunner class, I would be able to have 1 piloting equipment, 1 engineering equipment and 3 gunning equipment, same would go for the pilot, 3 piloting equipment, 1 engineering equipment and 1 gunning equipment, not that you would normally find a pilot on a gun!

If you have any questions please ask them in the comments, or if you feel like asking allot of people, head over to the forums! I think that brings this video to an end, If you think I've missed a key thing, please leave a comment down below. If you are interested in buying this game, I have a link where you can get it for only a few pounds, so if you are interested, there will be a link in the description and also an annotation on screen. Also if you are interested, don't forget to watch my tutorial series.

Hello Everyone!  :)

As most of you know, the stamina testing took place a couple of days ago, and I have recorded some footage of it, and made YouTube video out of it. If you wish to just see the raw gameplay, you can
mute my winy voice, or if you like I could upload an unedited version. I "tried" to talk about all of the major things in this update, and also show them to you in video form.

If you don't want to watch the video, here is a small part of an email that I sent to Muse (Not sure if they got the email, as they never responded, but now at least it wasn't a waist, and you guys can read it! :

1.)The Stamina – I think that the stamina is good for being used with Kerosene or Moonshine for ramming. It would also be good if you have engines that are week, and then instead of Kerosene, you could use Stamina. ( I didn’t notice the engines health depleting, so please do correct me if they do deplete )
2.)Class-Specific Boosts – I think this is a good idea, but some of the powers / boosts need to be changed. For the gunners, having a faster reload speed, and also being able to turn their guns farther is obviously to do with gunning ( same goes for the pilot ), but for the engineer I see how running may help, but having a jump boost. I understand sometimes that an engineer may need to jump to be able to hit an item ( such as the middle engine on the Mobula ), but that is not the same as reload speed or the being able to turn your gun farther. When an item is fully broke, you have to rebuild it, and then it will work but have low health. Maybe for the engineer, the speed between hits could be lowered by a little bit, so that it takes less time to rebuild an item. This would not affect repairing the item, as the cool-down would stop that. It could also prevent the annoyance of when a gunner and an engineer are about to repair an item ( that is very nearly fully repaired ) after a cool-down, and the gunner hits it first with a mallet, instead of a wrench.
3.)The Guns HUD – As I am new to the development app, I am not sure when all of the HUD changes, but I do like how it looks now. This is also true for the gunner HUD, as it tells you all the information that you could possibly want. I think all of the HUD’s apart from the engineers are perfect. For the engineer, maybe there should be a button that you press that brings up a thing ( like when you press Q and see the achievements that you can complete ) and in it you can see all of the parts of the ship, and their health percentage ( obviously out of 100 ), so that you know what the most damaged item it. It would also tell you if it was on fire, and if it currently has a cool-down.

Here is a link to the YouTube video!

Thanks for reading and have a good day!  ;)

Hello Everyone!

Today I made a Google Chrome Theme, that is about Guns of Icarus! Sorry if you are using another browser!

Due to the reason that it cost $5 to upload to the chrome store, I will give you the download here, and tell you how to easily install the theme!

(For those of you who do not like MediaFire, I have added it as an attachment to this post!)
Download from MediaFire:

(How to install)

1.) If you haven't already, install chrome from:

2.) Click on the three lines in the top right hand corner, then hover over more tools and press extensions

3.) Click and drag the theme file that you downloaded from me, and move it to the center of the the extensions page. Once it comes up and says drop to install, let go of the left mouse button, and wait. It should pop up at the top of the screen saying something like "Do you want to add Guns of Icarus" Click yes.

4.) All done! You should have successfully installed my Guns of Icarus Theme! Please tell me if there is something that you would like me to change!

I hope you like the Guns of Icarus Theme! I also have a Guns of Icarus WaterMeter desktop, so If you would like me to do a tutorial on that, then please tell me!

Thanks for reading,


Community Guide / Guns of Icarus Gatling Gun Guide
« on: April 06, 2015, 09:11:01 am »
Hello Everyone!

For those of you who would like to know inflammation about the Gatling gun, like what the best ammos are, and how to use it to destroy a ship really easily, I have made a YouTube tutorial video on it! I will hopefully be posting tutorials every day for the next two weeks, and I will not be posting them to the forums any more, as I am the only one that is posting in this section, so If you are interested and want to see more videos, please subscribe for 100% Guns of Icarus content. If you have any feedback, please leave it in the comments section on the video, as that is where I will be checking most of the time.

I spent 3-4 hours editing and recording this video, so a 'Thumbs up' 'Like' would be really appreciated, but of course you don't have to!

Here is the link to the Gatling Gun Guide:

Like I said, I do not think it would be appropriate to post al of my tutorials here, as this section of the forum isn't the most active, and it would be filled with just my posts. As I am new to this forum, I am not sure of the community made rules, so if you think that it would be okay to post all of my tutorials, then please tell me otherwise. Thanks!

Thank you very much for reading,and I hope that the Gatling Gun Guide helps you in some way!


PS: Sorry for the loud bleep at the start, I am trying my best to get that removed, as the YouTube feature has glitched on me!  :)

Community Guide / Guns of Icarus Beginners Tutorial
« on: April 04, 2015, 01:17:39 pm »

I recently made a tutorial on YouTube for everyone who is just starting out in Guns of Icarus. It will tell you how to set-up your account, and also some other key information. There will be many other tutorials to come, so If you are a Guns of Icarus fan, please consider subscribing!

Here is the link to the tutorial:

PS: If you don't have the game yet, I am actually going to be giving it away soon! For anyone interested, check the comments section of the video, or just watch the video as I do explain it in-depth near the start.

Thanks guys and I hope the tutorial helps!  ;)

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