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Topics - Renaulde

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Feedback and Suggestions / Game mode: Flagship VIP
« on: November 18, 2014, 01:46:43 pm »
I'm considering a possible match type that follows a VIP sort of match rule.
I've been doing some browsing around to see who else has come up with a similar idea, and lo and behold I have:

https://gunsoficarus.com/community/forum/index.php/topic,2365.msg40891.html#msg40891
https://gunsoficarus.com/community/forum/index.php/topic,3787.msg66264.html#msg66264

These are two topics suggesting a formal VIP mode that I can mostly agree with, linked for convenience and seeing what people have posted for comments.

Generally put, VIP mode is a game type that forces one ship to act as a VIP and not die for the duration of a timed match. The other ships can die, though of course they will have to deal with a respawn timer. What I'm suggesting here is a branch of this VIP mode where both teams have a VIP they have to protect, but each VIP is a "Boss" class ship found in Co-Op mode.

I was considering this working in a few different ways, though here are the basics for all of them:

  • Matches are limited to 3v3 and 4v4 match types.
  • There are a limited number of respawns per team before it is considered a loss.

Here's where a couple ideas will differ, broken down into different elements in regards to the flagships:
  • The flagships are set on a navmesh that force them to follow a set path, manned entirely by an AI crew (or autocannons). (The flagships will not be able to be manned in crew form)
  • The flagships are set on a navmesh, but manned by four players that can repair armor and guns (and shoot, of course). (The flagships will take the top ship slots in crew form)
  • The flagships are able to be piloted and act as a normal ship, but cannot be customized. (The flagships will take the top ship slots in crew form)
  • The flagships are fully able to be customized and can be piloted by players. (Still locked to the top slots in crew form)

I'd consider each of these an option, first probably being the easiest to balance and handle. The un-piloted versions would probably have to not have an exposed balloon since it would mess with the pathing. It'd be tough to say exactly 'what' the flagships would look like at the moment and what would be considered fair, but I don't think basing them off of the boss ships from co-op would be too far of a stretch. This is what I have so far for this idea, what do you all think?

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