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Feedback and Suggestions / Only Positive Ammo #Adjust the Ammos
« on: February 09, 2017, 02:50:56 pm »
Currently, every ammo in the game has a mix of positive and negative effects, making them (designed) at least, to be a “sidegrade” to Normal ammo, rather than a straight upgrade. However, I believe this philosophy adds hard-to-balance unintended uses for ammos, and overall, makes for a confusing new player experience.
With the impending release of Alliance, it’s important that new players aren’t overwhelmed with information. When I first played Guns, I had to use a calculator to judge how Greased works on various weapon types. This results in players either ignoring ammunition, or taking ammo that looks good on paper, and then coming into conflict with more experienced players who know better. (See, Charged on Gattling Guns.)
This also makes the Gunner class less useful, as normal covers the “weaknesses” of many ammo types perfectly on it’s own.
I would imagine this also makes balancing on Muse’s side difficult, as they have to account for incredibly sub-optimal ammo uses from players, in addition to the many other barriers to learning the game.
I, and many veterans would like to propose a test where all non-range related penalties are removed from all ammo except Lochnagar (Which can be considered an “advanced” ammo), and see how it functions in both Alliance and Skirmish.
With the impending release of Alliance, it’s important that new players aren’t overwhelmed with information. When I first played Guns, I had to use a calculator to judge how Greased works on various weapon types. This results in players either ignoring ammunition, or taking ammo that looks good on paper, and then coming into conflict with more experienced players who know better. (See, Charged on Gattling Guns.)
This also makes the Gunner class less useful, as normal covers the “weaknesses” of many ammo types perfectly on it’s own.
I would imagine this also makes balancing on Muse’s side difficult, as they have to account for incredibly sub-optimal ammo uses from players, in addition to the many other barriers to learning the game.
I, and many veterans would like to propose a test where all non-range related penalties are removed from all ammo except Lochnagar (Which can be considered an “advanced” ammo), and see how it functions in both Alliance and Skirmish.