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Topics - CheeseAlmighty

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Feedback and Suggestions / The Fortress Theme
« on: August 25, 2014, 12:44:20 pm »
Hai, even though I rarely see it, I decided to buy the fortress theme, I mean, who doesn't want to drop bombs from the bow of the pyr- wait, we can't do it? Oh well, I guess I'll wait for the day that they introduce a vertical bombing gun *hint hint* Also, carpet bomber squids FTW.

Jokes aside, when I went to check what did you put next to the main engine of the pyramidion, to my surprise(and disappointment), I saw a empty, entirely empty space. I was wondering, if it's isn't too much of a work for you guys, maybe you could put a gun tinkering bench there, a simple table with few drawers, a screwdriver, wrench, some screws, a disassembled rifle(maybe just remove the red thingies on the gun next to the helm of the pyramidion, and set it on the table like that?) Maybe put a sandbag on the side,
some ammo boxes? Such ideas, and so forth.

VALENTINES THEME HAS A CAGE TO PLAY WITH DAMMIT, A CAGE! I WANT SOMETHING TOO! *capslock rage and such*

*ahem* Anyhow, would really appreciate it, if you would kindly make it happen. Do it would you kindly. Pls. Mus pls. Yis, pls.

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Q&A / When turning the ship, which one is faster?
« on: August 24, 2014, 07:33:54 am »
Hello there, I've been flying for a quite a while(not a veteran per se, but seen my share of battles), but due to something I read over here somewhere, I may be confused a bit. :3

When turning ship, my commandant senses tell me it's faster to reverse engines and then turn, rather than shutting down engines(0 throttle) and then turning. It feels like it, and makes sense in my mind as well. Regardless, did anybody measure the time needed, or does anybody have any exact numbers? Or any reliable information(I'm looking at you, seasoned captains)?

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As far as I understand, the ships that are available to us are just fighter ships, with little to no cargo bay, no cabin or living quarters of any sort. I couldn't find info on it anywhere, so it seemed appropriate to ask here.

Will there be cargo/trade ships available to our use? I'm really eager to carry cargo from city to city, hoping that I won't get attacked by anything. Or maybe we could have escorts with us, when we need to carry precious materials. Or maybe there'll be AI pilot controlled cargo ships for us to escort?  (I really want to fly my own trade ship though.)

Another question that pops into my mind is, will there be "safe" routes? Like PvP free zones, or routes with low pirate density. Maybe these roads could be longer in order to balance it? Because I don't really want to see my hard earned cargo to be blown into smithereens by a high level crew wreaking havoc on the trade routes...

Another thing I really wanted to ask is, which kinds of goods will there be available for us to carry, and will it need us to change the ship modules when carrying them. For example, say I'm carrying cheese and other foodstuff (I will carry cheese all day, everyday if they add it :3 ), in order it to not go bad (not the cheese though, cheese stays around for quite the while when in wheel form), will I have to add a cooling module to my cargo bay, otherwise it has a chance of going bad? Or maybe little pens to carry livestock? Ooor, safeboxes and secured shelves to carry volatile material, otherwise has a chance of explosion when got hit?

Ooooh, oooh, one more, one more, how will our trading affect economy. I never played Eve online, or a game that has too many numbers, and hardcore learning curve, but I did play a little online game(I still do sometimes) called Puzzle Pirates. There, there were AI controlled merchant ships that constantly come and go to the islands bringing goods, even though very little. In order to stalls and shops in the city to craft something(and yes, the stalls were player controlled as well)(TOO MANY PARENTHESES, but can we have player controlled shops as well?) , there had to be goods that brought from other islands that produced that good. Soo, raw materials brought to an island to be crafted to refined materials, that still was available for trading to other islands, and then crafted into final product, which was unavailable for trading. I'm not saying this system will work in GoI, but you guys might want to check the game out to see how they did it, considering the gameplay (at least the mentality) will be and is fairly similar behinds the veils of graphics and mechanics.

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