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Feedback and Suggestions / Class Passives!
« on: May 15, 2014, 07:02:32 pm »
To be Honest, i though of this because i want gunners to be more relevant on most ship builds.
Think about it, If a gunner had a passive that makes him reload slightly faster or do slight more damage, he would be picked more often than an engineer.
If an engineer had a passive that make them repair slightly better or rebuild faster, or a captain had passive that can either made the ship steer, move, or take less damage while as using captain items.
I mean think about it if we had a new slot on the character creation menu where you can changes passives depending on your class. It will add a degree of customization. And Player can have a more focused build
Think about it, If a gunner had a passive that makes him reload slightly faster or do slight more damage, he would be picked more often than an engineer.
If an engineer had a passive that make them repair slightly better or rebuild faster, or a captain had passive that can either made the ship steer, move, or take less damage while as using captain items.
I mean think about it if we had a new slot on the character creation menu where you can changes passives depending on your class. It will add a degree of customization. And Player can have a more focused build