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Topics - Deltajugg

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1
Community Events / Hephaestus Challenge Ship Pick/Win Ratings
« on: August 17, 2014, 10:52:05 pm »
Out of boredom I made some ship pick/win ratings from HC tournament. If anyone's interested in numbers, here you go.

How to read Win/Loss:
Wins and Losses are direct wins and losses with particular ships, regardless of enemy ships and the amount of ships of one type in a team.If, for example, you had double pyra vs double pyra match, 2 additional wins and 2 additional losses are included in the total pool for pyramidion, one per every pyramidion that won/lost the match.


Anvil Division

84 ships
21 matches

Ship           Picked    Pick %  Win    Loss   Draw  W/L %

Pyramidion     52      61.9%    27      24        1     51.9%
Junker            12      15.8%     6        5         1     54.5%
Goldfish          11      13.1%     6        5         0     54.5%
Mobula             5        6.6%     0        3         2          0%
Galleon            4        5.3%     1         3         0        25%
Squid               0           0%     0         0         0          0%
Spire                0           0%     0         0         0          0%


Hammer Division

80 ships
20 matches

Ship           Picked    Pick %  Win    Loss   Draw  W/L %

Pyramidion    46      57.5%    25       21       0     54.3%
Goldfish         15      18.8%     5       10        0     33.3%
Junker             9      10.2%     4         5        0     44.4%
Mobula            5        5.7%     4         1        0        80%
Galleon           3         3.4%     1        2        0      33.3%
Spire               2        2.3%     1         1        0        50%
Squid              0           0%     0         0        0          0%


Cross Division

28 ships
7 matches

Ship           Picked    Pick %  Win    Loss   Draw  W/L %

Pyramidion    12      42.9%      6         6        0        50%
Junker             7         25%      3         4        0     42.9%
Goldfish          4       14.3%      3         1        0        75%
Galleon           2         7.1%     1         1        0         50%
Squid              2         7.1%     0         2        0           0%
Mobula           1          3.6%     1         0        0      100%
Spire              0             0%     0         0        0          0%


Silver Playoffs

36 ships
9 matches

Ship           Picked    Pick %  Win    Loss   Draw  W/L %

Pyramidion   21       58.3%    11      10         0     52.4%
Goldfish         6        16.7%     1        5          0     16.7%
Mobula          4        11.1%     4        0          0      100%
Junker           3          8.3%     1        2          0     33.3% 
Galleon          2         5.6%      1        1         0         50%
Squid             0            0%      0        0         0           0%
Spire              0            0%      0        0         0           0%


Golden Playoffs

44 ships
11 matches

Ship           Picked    Pick %  Win    Loss   Draw  W/L %

Pyramidion    29      65.9%     15      14        0     51.7%
Mobula            7      15.9%       6        1        0     85.7%
Goldfish           3        6.8%      1         2        0     33.3%
Junker             3        6.8%       0        3        0          0%
Spire               2        4.5%       0        2        0          0%
Galleon           0           0%       0        0        0          0%
Squid              0           0%       0        0        0          0%



TOTAL

272 ships
68 matches

Ship           Picked    Pick %  Win    Loss   Draw  W/L %

Pyramidion   160     58.8%    84     75         1      52.5%
Goldfish          39     14.3%    16     23         0         41%   
Junker            34      12.5%   14     19         1      41.2%
Mobula           22        8.1%   15       5         2      68.2% 
Galleon           11          4%     4       7         0       36.4% 
Spire                4        1.5%     1       3         0         25% 
Squid               2        0.7%     0       2         0           0%

2
Feedback and Suggestions / More Practice Maps
« on: May 20, 2014, 11:14:59 am »
As the title says. I'd like to have a choice for my Sandbox Practice Mode to change the map to, for example, Canyon Ambush/Paritan Rumble.

3
Gameplay / Fire Extinguisher - your opinion?
« on: May 13, 2014, 08:24:03 pm »
I decided to make this thread, for I am highly confused with an opinion of some people about the current efficiency of a fire extinguisher. This thread serves only for a discussion about how good do you find the fire ext. in the game since the Cake Patch.

For me, it's currently mandatory. Until recently, the meta was to take chem spray to prevent any inconvenient flame stacks put on your weapon and components with possible hades or mortar shots, mine explosion, a flamer seen once in a while, mostly as a carro/flamer pyra combo, and of course my favourite, incendiary gatling. In all the cases chem spray immediately put on a component prevented any additional flame stacks on f.e. your weapon, thus you avoided fire rate/damage etc. reduced on it and kept the decent efficiency on a weapon, that hopefully turned out to be better than that of your meta-chem sprayed enemy. Even in case of not having a component sprayed once in a while you were most likely fine, for flame stacks didn't go up as much, and you could easily extinguish it with the chem spray, and its 3 second freeze cooldown.
But meta goes on, at least for me, and with current Cake patch we see flamer being a viable choice again, to the point of being really troublesome. Not only has the flamethrower been buffed, and flamestacks are put much faster on every part your ship, chem spray itself has been nerfed as well, with freeze cooldown being 5 seconds now.
Starting from the flamer buff itself, I see it being used to great effect against many ships that have not been sprayed effectively until now, for it was simply never that much of a threat. Galleon guns seem to be on fire 24/7 now, Junker's lower deck is now a personal flying furnace, and don't even get me started on a mobula. Thing is, in many situations those certain parts are not sprayed, for there are some matters to deal with that are more urgent, like repairing the engines, hull, or shooting the guns in the first place. In many situations there's simply no time to deal with a possible future threat, for some things that currently need your attention prove to be lethal if left unattended, but taking care of it simply leaves you exposed to another mortal danger, this time in a form of your whole lower deck being burned down while you were busy keeping the hull up from enemy gatling. With the current flamer stacking like crazy mistakes and higher priority decisions bring the consequences as the ones prior to Cake patch, but with more flame stacks on components it simply proves to be a nuisance that needs to be taken care of ASAP, where before we simply shrugged it off with a simple "meh".
Now, when it comes to the Chem Spray nerf, I realized 2 second make a big difference of all kinds. Every component you spray delays the later repairs by 5 seconds now. A gun already broken can be either repaired and burned down or chem sprayed and barely effective for 5 seconds. Not to mention (this may be just me) the timer clock on my actions is in complete chaos now, for I often find myself being in a situation where 5 seconds is too short of a time for me to do another action in the meantime, like shoot a gun before I repair the currently sprayed hull, but too long for me to efficiently maintain the component. This 5 seconds delay causes all kinds of confusion, hull bracing is practically not a thing anymore, for I can't as effectively pre-spray right before a fight to start bracing immediately, and even if I do, I'll end up with either heavily broken hull for 5 seconds or repaired hull burning nice and warm.
That being said, I think of one Fire Extinguisher on every ship as a consensus for all the disturbance the flamer is causing now. It is a tool that one may think can cause all kinds of different trouble on a ship, but I do not find it being of as big a consequence as not having it and dealing with 20 stacks on your balloon with a chem spray. It is as effective on a ship that has highly ineffective spraying route, like Mobula, as on a ship with areas of higher priority, and thus different parts exposed more often to the enemy fire(literally) like Junker/Galleon. It can also be used effectively on a ship with main component being close enough to the other objectives of an engineer, like Pyramidion's balloon side, and most importantly it can deal with heavy fire stacks if an engineer with a chem spray finds himself under a pressure so overwhelming that his decisions on whether or not to spray will take their toll.
For some reason, despite all the flamer buffs and chem spray nerfs, meta stays the same, and everyone still takes chem spray, without even considering using a fire ext. I want to hear your opinion on whether or not you find one fire extinguisher a viable option for the situations that chem spray can't deal with.

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