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Topics - The Sky Wolf

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1
General Discussion / Bartle's Taxonomy Ignored?
« on: May 31, 2017, 12:26:13 am »
Is Bartle's Taxonomy being ignored?

Today this thread will be directed towards discussing Guns of Icarus Online's consistently dwindling player base and how to fix it. If you have ever dabbled in, or researched video game development, then you are probably well aware of Bartle's Taxonomy and how each gamer can 'generally' be boiled down into one of, or a mix of the 4 basic player types: The Achiever, The Explorer, The Socializer, and The Killer. For more detailed information on these player types and to give insight into which one you are, please click on the video link below. (PLEASE WATCH VIDEO TO UNDERSTAND THIS THREAD)

https://www.youtube.com/watch?v=1drDuaQXm_U


According to the video above, Guns of Icarus Online is suffering from an unbalanced overpopulation of The Killer player types (Which is what about half of the veteran players are) and hence is the reason for the game's inability to retain the vast majority of new players after a week or so. Muse Games is constantly re-promoting the game via sponsoring famous YouTubers to make fun game-play videos, as well as promoting the game in various Gamer Conventions to inspire masses of people to go ahead and try the game.


Your Thoughts: But doesn't promoting the game successfully cause healthy player surges?


Yes it does, but it is only temporary. These Muse Games promotions would be better seen as military propaganda posters during WWII... Which did a good job of inspiring thousands of young men to be highly motivated to join the Army before being deployed during the D-Day Invasion to be mowed down by the thousands on the beaches by a better prepared force. (Click the following link to be reminded of what it is like for a lot of new players) [WARNING - GRAPHIC VIOLENCE DEPICTED] https://www.youtube.com/watch?v=1drDuaQXm_U


Your Thoughts: But what can we do about this?


Well first off let's see how each player type is accommodated in this game, and then we'll go from there.


1. The Socializer: How can Socializers do what they do best here and have fun? Can Socializers effectively socialize in Guns of Icarus Online...? Do they have what they need?

They can chat in Global, Faction, Clan, Party, Match and Crew chats. They can potentially have fun little conversations with a whole lobby for about 5 minutes at a time before they're sent off into a match; where they hopefully spend most of their time concentrating on the battle instead of chatting incessantly to their 3 other crew members, texting in the team chat, or match chat. They can also come to the GoI forums.. where it is generally very, very quiet. Is this enough for the average Socializer?

No.. Socializers need constant engagement with other players to have fun. Talkativeness and fun interaction is not a guaranteed staple in the GoI lobbies, or aboard ships.


Your Thoughts: What else do they need then? Isn't it a good thing that their distracted yapping makes them easier prey for The Killers?


It is a good thing, but it's only a short amount of time before they get tired of dying and desire to go somewhere else just to casually talk and relax. They need a Hub.. a Pub.. a "real" 3D rendered chat room of sorts. Preferably an actual open world to see their own character stand around with other characters while conversing. (This is commonly suggested for a reason)

These people would happily stand around talking and joking while aboard a ship indefinitely if they didn't have to be forced into battle. This type of thing can come with Adventure Mode - if that is ever released, but it would be best to see it as it's own little simple feature to make due for the Socializer crowd sooner rather than later for player retention's sake. Just imagine a tiny Co-op Mode where nothing attacks you and you could walk around frivolously interacting with scores of other players.

 That is honestly just about all that type of player would ever need to keep them playing since it is friendship bonds and creative conversation that keeps them going... Otherwise they go back to SecondLife, or RuneScape, or Guild Wars 2, or some other garbage like that.


2. The Explorer: How can Explorers do what they do best here and have fun? Can Explorers effectively explore in Guns of Icarus Online...? Do they have what they need?

Currently the closest thing Explorers get to a genuine and engaging exploring experience is to sight-see with their Spyglass while floating through the limited number of maps available in both Skirmish and Alliance Mode from aboard an airship. Though they must admire the glimpses of beautiful landscape with haste before they abruptly get engaged in battle - lest they get scorned by their captain for not doing their job.


Your Thoughts: Isn't that enough, though? Many of the maps are vast and beautiful.. and isn't it their casual attitude towards the game that The Killers also love to prey upon anyway?


Yes, and no.. The Explorers constantly need new places to explore or else they get bored after a week and leave. Not to mention just floating passed beautiful scenery soon becomes dull once you've seen it all over and over.. They also desire to interact with the world, not just stare at it, and constantly getting killed isn't a big help in retaining them when you combine it with so few places to explore.

 The best remedy for this would once again be the open-world Adventure Mode - if that is still planned. Another way to help this would be to allow airships to land their ship (just in Alliance Mode for now) so they can traverse through the buildings and terrain on foot.. They would love to just jump off their ship and storm into an oil rig armed with pistols and sword, and fly to the moon on a gigantic bottle rocket. Until there are more ways to explore and more things to learn, our Explorers will just be casually coming and going. They don't want to die in the same boring place over and over again.. They need to be dying in new places to stay happy.


3. The Achiever: How can Achievers do what they do best here and have fun? Can Achievers effectively get rewarding achievements in Guns of Icarus Online...? Do they have what they need?

Achievers appear to be reasonably happy in Guns of Icarus Online. They have a whole range of medals, titles, outfits, and skill levels to earn from both PvP and PvE. They are the people most willing to play with the noobier players, and the most willing to bring obviously terrible ship loadouts into a match and even die a hundred deaths just to earn a badge or two. These are the people who take skill levels the most seriously. These are the people that The Killers truly love and adore, and without them many of The Killers would probably just leave.


4. The Killer: How can Killers do what they do best here and have fun? Can Killers effectively get kills in Guns of Icarus Online...? Do they have what they need?

This is probably the happiest group in the game. This game is and always will be a PvP game. Skirmish Mode rules and Guns of Icarus Online is undoubtedly the best steampunk airship combat game out there.

 For this group there's always that new surge of noobs to look forward to stomping. There's always the level 45 in 3 skills veteran Achiever with every badge in the game who has convinced himself he's better than he actually is because he looks like 'a real captain' in his new coat while smoking a pipe. These people are only unhappy when their crew mates and teammates are totally incompetent or trolling, and when there aren't enough lobbies going to get some kills in for the night due to low population.

 If this game totally fails to retain its Socializers, Explorers, and Achievers, then even the Killers will leave and that's when the game will finally die. Just think on it.





tl;dr - Too bad, you have to read.

2
The Pit / Songs of Icarus
« on: April 24, 2015, 09:39:03 pm »

Colors of the Wind https://www.youtube.com/watch?v=TkV-of_eN2w

You think I'm an ignorant savage
And you've been so many places
I guess it must be so
But still I cannot see
If the savage one is me
How can there be so much that you don't know?
You don't know ...

You think you own whatever land you land on
The Earth is just a dead thing you can claim
But I know every rock and tree and creature
Has a life, has a spirit, has a name

You think the only people who are people
Are the people who look and think like you
But if you walk the footsteps of a stranger
You'll learn things you never knew you never knew

Have you ever heard the wolf cry to the blue corn moon
Or asked the grinning bobcat why he grinned?
Can you sing with all the voices of the mountains?
Can you paint with all the colors of the wind?
Can you paint with all the colors of the wind?

Come run the hidden pine trails of the forest
Come taste the sunsweet berries of the Earth
Come roll in all the riches all around you
And for once, never wonder what they're worth

The rainstorm and the river are my brothers
The heron and the otter are my friends
And we are all connected to each other
In a circle, in a hoop that never ends

How high will the sycamore grow?
If you cut it down, then you'll never know
And you'll never hear the wolf cry to the blue corn moon

For whether we are white or copper skinned
We need to sing with all the voices of the mountains
We need to paint with all the colors of the wind

You can own the Earth and still
All you'll own is Earth until
You can paint with all the colors of the wind



Songs of Icarus  https://www.youtube.com/watch?v=TkV-of_eN2w

You think I'm an ignorant swabbie
And you've played so many matches
I guess it must be so
But still I cannot see
If the noobie one is me
How can there be so much that I don't know?
I don't know ...
You think you own whatever ship you pilot on
The powdermonkey is a gunner you can blame
But you know every mallet and wrench and spanner
can save our life, save our teammate, save our game
You think the only players who are players
Are the elitist commanders just like you
But if you walk the footsteps of a swabbie
You'll learn that he never did the tutorial

Have you ever heard a noob cry about a popped balloon?
and asked him why he doesn't try to fix it?
Can you speak a little clearer into the headset?
Can you scream a little louder into the mic?
Can you scream a little louder into the mic?

Come gun the on the wrong side of a pyra
Come shoot at the balloon with a gat
Come troll on all the airships all around you
And for once, never spot where the ships are at
The rangefinder and the extinguisher are my buddies
The swabbie and the powdermonkey are my friends
And we are all flying in a circle
on a pyra, in a dunes match that never ends -

How high can this airship go?
If you repair it now, then I'll let you know
and you'll never hear a noob cry about a popped balloon -

For whether we are right and comprehend
We need to speak a little clearer into the headset
We need to scream a little louder into the mic

You can pick your ships and still
All you'll get is noobs until
You can scream a little louder into the mic



3
The Docks / Become a Devil Today! Are you Devilish Enough?
« on: April 17, 2015, 04:04:10 pm »
INTRODUCTION
'Ello, and welcome to the Devil or [)evi] clan page! The first clan tag to ever have 5 letters in it instead of just the measly 4 letters. Many say the Devil himself granted us the ability to add a 5th letter as a tribute to the 5 points of the pentagram, while many others say that's just ridiculous.


ABOUT US
We are the Devils of the skies. Our goal as a clan is to snatch up as many noobies as we possibly can to educate them on how to become the biggest Devil they can be; which entails teaching them all of the basic ins-and-outs of Piloting, Gunning, and Engineering and eventually how to become the best at it early on. Of course professional players are welcome to help teach these newcomers how to pubstomp - This is the most fun way to keep people playing; by teaching them how to murder in the skies above.


BENEFITS
The benefits of joining the Devils would be the fact that the clan is ever-growing. There is almost always someone online to invite to your crew if you ever desire to jump into a match quickly with a crew or teammate you can trust.


RANKING
Your ranking in the Devil clan is dependent upon your Pilot, Gunner, and Engineer skill levels. Your ranking determines how much respect and trust you receive.

1-9 - 1-9 - 1-9 = Devil Recruit
10 - 10 - 10 = Devil Officer
15 - 15 - 15 = Devil Lieutenant
20 - 20 - 20 = Devil Commander
25 - 25 - 25 = Devil Captain
30 - 30 - 30 = Devil Rear Admiral
35 - 35 - 35 = Devil Vice Admiral
40 - 40 - 40 = Devil Admiral
45 - 45 - 45 = Devil Fleet Admiral



RULES
THERE ARE NO RULES


4
Feedback and Suggestions / Weigh Anchor! New way to counter carronade?
« on: April 14, 2015, 09:17:11 pm »
Imagine weighing anchor on your ship to help you land steadily, safely and firmly on the ground without dragging your hull all along the causing damage. Could this be default of all ships? Could the anchor be a captains item? Could a spire use it to plant itself on the ground and snipe easier? Would it negate the strengths of carronade too much? It could help a squid sit silently in the streets of Paritian Rumble awaiting its enemy?

Let's talk about this.

5
General Discussion / Co-Op/Adventure Mode Questions
« on: April 11, 2015, 03:54:20 pm »
#1. Will there be night and day cycles? I would like to navigate with stars.
#2. What's the different Between Co-Op and Adventure mode?
#3. Will we eventually be able to freely fly anywhere without pathways to guide us?
#4. Will my $10 Kickstarter donation made so long ago still be remembered and rewarded?
#5. Has PvE boarding been considered? I'm guessing probably, but what conclusion did they come to?


These are just off the top of my head. Does anyone else have any questions involving Co-op/Adventure Mode?

7
Feedback and Suggestions / Help The Captains: Spotting Mines
« on: April 10, 2015, 02:10:17 pm »
I suggest we be able to spot mines the same way we can spot ships. What could be the harm?

8
The Lounge / If you were to build a house in GOI...
« on: March 16, 2014, 10:13:33 pm »
On which section of which map would you build your house to live happily ever after in, and what kind of house would it be?

A castle built onto the side an iceberg in Northern Fjords?
A houseboat in Water Hazard?
A hollowed out camel corpse in Dunes?

Whatever and wherever you want!

9
Guns of Icarus is pretty much reversed naval combat in the sky. Therefore anything that would've been used by the Navy for deep sea purposes should have an Airship-Air Force equivalent for high altitude purposes?

Airships = Warship, while a High Altitude Blimb = Submarine? Stealth Bombers are basically the Submarines of the sky.. So maybe in Adventure Mode there might be one reason or another to use large blimps loaded with millions of cubic tons of hydrogen for high altitude stealth missions.

What do you think?

10
Feedback and Suggestions / Guns of Icarus Online App
« on: February 03, 2014, 12:03:06 am »
Imagine a Guns of Icarus Online App where one could sign into their own account and hop aboard a friend's or stranger's ship in control of an AI Engineer/AI Gunner using a simple touchscreen interface during a live PC match. You would see just a simple menu of the ship's component icons ranging from guns to engines to the hull and would be able to read the live feed game chat and send the AI Engineer or Gunner to wherever that captain may be ordering them too. This would be a good way to play the game from work without even being on a PC

11
General Discussion / Interesting Question #5
« on: January 26, 2014, 04:03:46 am »
If you could paint a picture onto your ship's balloon, as well as paint your entire balloon; what would the picture be, and what color would your balloon be?

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General Discussion / Interesting Question #4
« on: January 24, 2014, 04:37:26 pm »
If we're able to drink in the bars and taverns promised in the Guns of Icarus Online Dev Fireside Chat; What would be your drink of choice, and how much do you think you will drink?

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General Discussion / Interesting Question #3
« on: January 24, 2014, 02:43:37 am »
If you fell off your ship and had the ability to get yourself back aboard, which method would you prefer? Would you prefer to fire a Grappling Hook Gun and climb back on, or a Steam Jetpack to fly yourself back on? Alternatively you could release your Parachute and land safely so you may wait for rescue.

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General Discussion / Interesting Question #2
« on: January 23, 2014, 03:09:19 am »
If boarding or general person-on-person close-quarters combat existed in Guns of Icarus Online, what handheld weapon(s) would you like to carry into battle?

15
General Discussion / Interesting Question #1
« on: January 21, 2014, 07:30:36 pm »
If Guns of Icarus Online had killstreak rewards; whether in Adventure Mode or Skirmish Mode. What would you want them to be?

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