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Topics - Mepic Von Shreck

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The Lounge / Needing ideas for an ending of this song:
« on: February 11, 2014, 03:00:07 pm »
Hey fellas. Today I took it upon myself to write a powerlike metal tune, and I've put the initial thing up on my soundcloud (https://soundcloud.com/angus-macnaughton - it's the only track on it). The soundcloud one doesn't have vocals, though it will do (cleanly sung), but I really can't think of how to end it after the solo.

Please, Guns of Icarus people persons, give me ideas and feedback as to how to end this!

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Feedback and Suggestions / Mic/No Mic matches
« on: December 22, 2013, 07:29:34 am »
Over the last two days after returning, I've only found myself in one fun game, which was with some Cakes. They, thankfully, were using voice chat, and we did very successfully as a result.  However, almost every other game I have joined has silent crew on it, which not only is bad from a game point-of-view, but also from the point-of-view of having fun. There is nothing fun about a crew that is totally silent and running around aimlessly, as these all were. Even today after doing one match, I had to leave on account of the silent crew, with a silent captain whose only contribution to the whole game was to say in text chat "just do whatever, I don't care".

This is really a problem for those who do have the ability to use voice chat and are willing to.

Thus, I propose an added option for the match creation: Voice chat Yes/No/Either.

"Yes" would mean all must have a mic and are willing to use it.

"No" would be mainly for those without mics or those not willing to speak.

"Either" would be what we have now, a mix of those who speak and those who don't.


Thanks,

Mepic.

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World / How do GOIO ships land?!
« on: October 23, 2013, 11:09:13 am »
So, I was walking along my merry way, when I almost fell over from the realisation that GOI ships would be next-to-impossible to land/dock.

Like, if they came down as hot air balloons would, the bottom structures would be damaged. For ships such as Spires, how would they land at all in that sense? Is there some kind of huge landing structure that would fit every single ship?

Are all ships in the GOI setting all of the same class? Surely there would be a lot of difference, especially with Junker-like ships, so how could these ships dock without breaking bits off?

I need to know this, else I will never be able to sleep again.

Aaarhggahrgahrghgarhgarhghgh

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Feedback and Suggestions / Ship aesthetics
« on: September 01, 2013, 10:03:46 am »
I'm not sure whether something has already been posted on this, and I'm sure it must have...

Would there be any chance of there being a way to aesthetically customise the ships?  It's great being able to give them a name and various loadouts, but with my regular crew we keep going on about how it would be great if we could actually customise the look of the ship.

This could consist of flags (which would also add to roleplay for those piratical ships), perhaps wood/metal textures, style of helm, different colour than just 'white' as well as the team colour etc. which would be fantastic and really make your ships more unique. It'd certainly differentiate from the various ships with very similar names (hello, Magikarps).

What think you?

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The Lounge / Completely shameless musical promotion (yay).
« on: August 18, 2013, 11:01:37 am »
Hey everyone.

It's time for some really, really shameless self-promotion. I am a musician (though I want to eventually do sound design), doing multiple things.  Last year I was commissioned to do music for an indie game, which I'll link once it is developed.

So, on my reverbnation I've posted 2 of the tracks from it. There are others, some of which are on my youtube account, but here's the link to my reverbnation: www.reverbnation.com/angusmacnaughton

If you could give the tunes a listen that'd be awesome, especially if you can give some feedback.

Some info on the game:
It was called Anxiety originally but with Slender: Anxiety released a few days ago that's changed to something else?  The game is set in a pseudo-Victorian, Germanic setting, on a smallish Island.  Following the brutal deaths of the Lord of the Isle, Lord Forbes, and his family, the character (an investigator person) is sent out to this island to try and report on what happened.  Fairly creepy atmosphere, with huge murder mystery plot.

There's also a multiplayer mode which is like Cluedo, but I really don't know much more haha. I'll update if people are interested and I find out exactly the plot and everything.

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