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Topics - Cl ick to Ca p t ain

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Community Events / The Black Iron Knights privateer and mercenary band
« on: April 28, 2014, 02:25:20 pm »
Just wanted to give clans a heads up that if anyone needs a sub ship for competition you can make a post on our steam groups public board (preferred) or send me a PM on here at least 5 days in advance including all needed info (clan, event time, ship and build requests) and we'll be ready to fly.

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The Docks / The Black Iron Knights
« on: April 28, 2014, 01:00:43 pm »
After the disband order came down to the Aeronautical Knights, some knights refused to be grounded and returned to the skies as a group of privateers and mercenaries. No longer bound by the orders or etiquette of the Aeronautical Knights this band of misfits roams the skies doing as they please. They consider themselves above laws dictated by the different regions they pass through, flying high and loud spreading anarchy in their wake.

OORP) Taking apps from players with 100+ matches played till we reach a cap of 16, 4 captains and 12 crew.

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Feedback and Suggestions / Canyon Ambush
« on: November 13, 2013, 10:23:10 pm »
I don't know how everyone else feels, but me personally I think there is just too much cloud cover, I half expected a Tommy Chong easter egg to be hidden somewhere. If I'm alone in this opinion I'll gladly grit teeth and bear it but in my opinion what we need is maybe some more terrain interference, IE more stone pillars or more wreckage/debris, not more clouds. All the clouds are accomplishing at this point is making Ambush much slower and more tedious to navigate. Even the slightest lag will have you flying through a cloud and into the terrain.

That being said it is still one of my favorite maps, which is the only reason I'm taking the time to suggest downing the fog a bit.

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Feedback and Suggestions / New Game Mode - 2v2v2/1v1v1
« on: October 28, 2013, 06:23:41 pm »
The idea is simple, 3 teams.

Discuss.

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The Lounge / PSN and Dark Souls 2
« on: October 25, 2013, 07:50:20 pm »
I figured I'd share this with my GoIO brethren, in case anyone has a PS3 and is interested in Dark Souls 2 and wants to be a part of the upcoming testing tonight.

Taken from the Dark Souls 2 Facebook,

"The next round of the Dark Souls II Network Test is this weekend!

The server availability can be found here: http://beta.darksoulsii.com/us/schedule.html
10/26 11:00PM PDT - 10/27 2:00AM PDT

This is the first time participants will be able to connect to other players WORLDWIDE for a true online Dark Souls II experience.

The following code can be redeemed on the PSN to download the Dark Souls II Network Test Client for a limited amount of participants!

38QQ-8DNE-97AA

We'll see you online!"

If you're going to participate don't forget to add me on PSN, "Knight_Relyks"

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I have this idea and need some folks with a flair for text, and a want to contribute to the community content for Guns. With the planned to additions to the website, and the new competitive season starting next month I think this would be a great idea. The group would cover community events with screenshots, and descriptive text as to the Clans involved, their engagements within the event, and post event general opinions. So I would like to instead just jump in and start organizing this to use this thread to rate support, and gather any feedback. This wouldn't be starting until Nov so there is plenty of time.

Also if anyone is interested in contributing make mention of it, and how you want to help.

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Gameplay / The Mobula
« on: October 12, 2013, 04:29:25 am »
So aside from all the "Oh the Mobula is objectively sh!t"  craziness on this forum, I'd like to bring this ship to public attention since it hasn't been discussed that I've seen

This is not necessarily a 'Mobula is broken' thread, even if in my honest opinion I still think it is.

I'm just trying to understand what is the point of it, I mean, I freaking love the looks of it, probably the sole reason I even play the darn thing, but what else is there about it?

- 5 count em 5! forward facing guns, 3 main ones that easily converge fire, and two secondary support guns.
- The hull is also a massive target, wide profile makes it an easy target for brawlers look to land erratic mortar fire and moonshine rams
- Armor and Speed is below average
- I honestly think either the hull, or the speed, could use a buff. Since it seems a bit lacking in both those regions, but buffing bother would make the Mobula OP in my opinion
- It's still horribly slow which disallows it to easily maneuver out of danger
- Rams still pretty much one-shot it
- Can only brawl generally only with support, and sniping it's hard to get good optimum killing power out of light guns
- The ship is cut in half with no way to access both sides easily, this makes it almost absolutely needed to bring 3 "Gungineers" and have them in very specific places to even begin to think the Mobula as viable

When I look at the Mobula, all I see is a beautiful ship with lots of promise, that's just lacking in a few areas

All in all, the Mobula can be a pain to be in a moving engagement in. Causing it to really only be viable in "glass cannon" or "burst damage" strategies where engagements happens quick and violently.

My question is, what is everyone else's opinions on the ship, what would you add/take away to make it better?

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The Signal Tower / The Aeronautical Knights get ridiculous
« on: September 16, 2013, 04:42:28 pm »
This is a thread where AK/Aero dumps any goofy antics that might occur when we are in our private lobbies.

I'll start it off with our Mobula Fights, Rules are 4 Harpoons, one gun of choice,

Match 1,
http://www.youtube.com/watch?v=zFwCZDOsi_o

Match 2,
http://www.youtube.com/watch?v=-G9jLQRi0xE

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