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Topics - Andrej Peribosky

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Gameplay / Downdraft or (mobula) bug?
« on: July 11, 2013, 09:46:17 pm »
So uh, today i had a very strange match.
I was playing desert scrap as pilot for the first time (i rarely do 3v3)
Each time i went near the CP, my ship (mobula) kept falling very fast. I could keep it level if i pressed the button to ascend, and i could just SLAM it down if i even touched the button to descend. Other times, the ships instead went up way too fast without me doing anything. (and getting stuck on scenery multiple times, but oh well)

A similar thing, but way less potent, happened on paritian rumble before. Even if i pressed no buttons, my ship would slowly but surely descend.

Is this a bug? Is there up-down draft on those maps?
I *think* i heard someone having the same problem lately.
It all started after the "new" patch (my steam patched 1.3 again today, same for a crewmate of mine)

2
Feedback and Suggestions / Just wanted to congratulate Muse
« on: July 11, 2013, 04:32:56 pm »
Since this is a feedback forum, i wanted to post some feedback about Muse itself and the work they are doing.

I am very genuinely impressed by your work, Muse. Your communication skills are excellent, you are always talking to us players, in game and on the forums and emails.

I have to admit i was quite worried when i first saw the 1.3 patch notes on the dev app. I talked about the changes to my crew (we are a small 4 people party in real life and we play D&D) and the players were none too happy to see an airship game shift to a sniper game. Some of them even hinted that they would possibly quit rather than snipe all day in a motionless ship.

However, people also spoke up on the forum, and you guys listened to us. You rolled back some changes, listened to our motives, provided your own, and you delivered a very good patch that changed the meta by adding options (fire, mostly) rather than removing possible strategies.
And most importantly, you kept talking and listening to us. You seriously are almost omnipresent on the forums and in game. I played many games, big and small, and never i have seen the developers interact with the players so much. We are able to even play with you (i did) and hear your voice. That is something that very rarely happens and it allows for a level of communication that is great for the game.
You even added rope collision on the mobula because three days before release, a few people asked for it after trying the ship, and it was mostly a joke. And yet you did it, by looking at a few posts in a 10+ pages long thread on a forum. This shows a level of commitment to pleasing the players that is above anything i have ever experienced.
We can see that you care about the game and about the players.

So that's it. Just a thank you for being this good, and a wish that you can keep up with this and that everything will go smooth for your guys :)

Andrej

3
Gameplay / Votekick function
« on: June 29, 2013, 12:44:09 pm »
Hi there.

Today i was with 2 friends on my ship, along with other friends as our team mates.
The last spot on my ship was filled by a first level engineer. We tried to gently tell him what to do, but he wouldn't listen, in voice chat or text chat. He stood there messing repair cooldowns, emptying guns on buildings just before we engaged the enemy, and the forth.
We thought it was a new player, but he wouldn't listen to us.

Halfway into the game he came on voice chat and started insulting us, trolling, and generally trying to make us have a bad experience.

We reported him of course, but he transformed a good match into an horrible experience.
We absolutely need votekick for situations like these. I know it could be exploited, but as it is now, i as captain have no control over what happens on my ship and this is unacceptable. The current system can be exploited too, and the only solution for us would be to leave the match with our friends and find another. And what if this guy followed us?

I believe there is a need for a captain or the crew to kick a member while ingame (in the lobby would be great too -- but you can just not start the game there, plus you don't really want to kick level ones around).
I would have gladly played with the AI rather than with this person.

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