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Topics - The Cunning Linquist

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Gameplay / Gunner vs. Buff Engi on Heavy Carronade
« on: April 01, 2016, 01:02:08 am »
Is a gunner still necessary on a blenderfish, or is the heavy carronade now just another buff-engi gun?

Before the 1.4.5 patch, lochnagar was almost necessary on a heavy carronade so a gunner was a must.  With loch now nonviable on the carronade though, is taking a gunner really that helpful?  With a gunner, you obviously gain access to the two additional ammo types past charged and gunner stamina.  So therein lies two questions:

          1.  Are the additional ammo types helpful? 

          2.  Is gunner stamina helpful?

For the first question, I can see situations where heavy, incendiary, and heatsink all have their uses, but I'm not sure the advantages justify taking a gunner over an engi with charged.  For the second, I believe only the effects of stamina on vertical arcs are relevant (reload speed and horizontal arcs probably don't matter much).  However, if I'm understanding the wiki correctly, stamina adds +40% to vertical arcs, which is only an additional 4 degrees down and 8 degrees up (arcs are 10 down and 20 up initially).  These could be relevant for sure - rising into the face of a hwachafish for example - but how relevant?

As for taking a buff engi, there are two additional questions about benefits:

          3.  Is the effect of buffing the carronade relevant?

          4.  Do the added repair tools make a difference?

Charged already breaks a balloon in one clip, so does applying a buff to it really make that much of a difference?  It will obviously contribute towards armor break, but so does the ground so maybe that's not relevant.  Repair tools may or may not make a noticeable difference, that's past my predictive abilities.

Anyways, I'm caught somewhere in the middle of these two alternatives so I would really appreciate some community input.  Thanks in advance,

 - Cunning

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Gameplay / Flare as Pilot Tool?
« on: July 08, 2014, 06:39:11 pm »
This conversation was mostly a joke between me and a friend, but it was interesting enough that I thought it warranted a gameplay article.

Do you think the flare should exist as a hand-held piloting tool, rather than a light gun?  It could have the same stats (reload speed, clip size, distance) only it wouldn't be able to cause damage or start fires on enemy ships (though that would be funny!). 

It would add more variability for the non-piloting roles since their piloting tools are (almost) always a spyglass, which was the main driving force behind our conversation.  But there are a lot of downsides, like how accessible it makes them (flares EVERYWHERE) and how you lose the ability to make AI do what you want (not a designed feature, but helpful).

Like I said, not a serious super serious suggestion, but it was fun to think about so I'd love to hear your thoughts!

-Cunning

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