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Topics - SilentHaven

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Feedback and Suggestions / A better way for career achievements
« on: May 14, 2013, 09:26:06 am »
Maybe this has been addressed once before already but I really must say, the idea of having to go through achievements in order to rank up is very annoying to me. I never liked the idea of having to go out of your way just to accomplish some silly milestone, but this ranking system literally forces you into it. I am sure Muse had their reasons for this but there has to be a way to make this idea more bearable. How about instead of having to complete the achievements in a certain order, players are able to complete them in whatever order they happen to do it?

Here is an example of why this system annoys me. For the pilot role the very first experience achievement you must accomplish is "Fighting Fish." This means that you are pretty much forced to fight with the goldfish for at least 10 battles before you can even move on to the ship you really want to use. Two achievements later you are then forced to fight with the squid. What is the point of being free to pick and choose which ships to use if we are pretty much told what ships we have to use if we want to advance in roles? It is not just ships we are told when to use, but tools and weaponry too when it comes to some of the other achievements. I get it that Muse is wanting to encourage the players to try out everything, but why not let us decide when and where we use the stuff available to us? Please open up some of the achievement trees so that we can accomplish them in an order that comes naturally to our play styles and not in a way that makes us go out of our way from the get go.

If there is some reason for the way things are now please let me know of it? I would be greatly appreciative to know there is a rhyme and reason for this set up. Thank you. ^_^

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