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Messages - Captain Ayla

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The Docks / Re: [SPQR] Senatus Populusque Romanus is Recruiting!
« on: July 16, 2014, 09:22:32 pm »
In-Game Name:Captain Ayla
Where You Live (State/Provence, Nation):Wellington, New Zealand, GMT 12+
Preferred Class:Pilot/Gunner
What Made you Want to Join SPQR (Not Required): I wish to be part of a friendly clan and have a group that I can play with, rather than drifting around replacing crews like socks. I became a member of a clan in another game and it helped me find teams to work with and people to communicate with, so I want the same in GOI. I have played numerous games with and against SPQR members, same as pretty much all other clans. I was known as Slackjaw before, and some may know me. I follow orders and give them when I am in a position to do so. Ain't much else to tell.
 

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World / Re: What faction will you fight for?
« on: August 20, 2013, 11:43:19 am »
The Mercantile Guild. The bloodied coin fetches the biggest quantities of anything you pay for, and I only work when there's good profit and an easy way out.
Maybe the Arashi. They're like the Anti Traction League in Mortal Engines. They are probably based off of them.

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The Cantina / Re: Crewman Tales
« on: August 19, 2013, 09:37:37 am »
I grew up in a shady city ruled by the Guild to the slightly wealthy Tenebris family. Wasn't much to my childhood, my friends and I played down by the docks where the great airships docked. Saw all manner of things, every day. Navy officers in their fine coats and big hats, common sailors in clothes of whatever fancy they had, and the working captains in their cleaner and better-made coats lined with sheepskin to keep out the accursed cold. I heard from sailors in was nearly always cold in the sky, except in warm places.
When I was seventeen I was pressed into service onboard a warship. Learnt all my trade there. For seven years I served on board different ships, from tiny sky cutters to hulking warships sent to eradicate opposing forces bent on harming trade. I eventually climbed to commander, was given a small ship called the Gruff Wolf. Cute wee thing, though she was fast and her guns a brutish force.
Six months I had her, but one day, in vile fog near my home city, a daring pirate attacked us, caused my ship to crash and stole off with the merchant we'd been escorting. I knew the punishment for losing my ship, and they would never listen to my explanation. So, I left the Navy and told my lieutenant that I was supposed to be dead, and he'd best spin the tale that way.
With what money I salvaged from the Wolf I bought myself a new airship, an adorable tub called Old Betsy. I hired a small crew, bought myself the finest leather coat you ever did see and set off as an honest trader. For three years I flew Betsy, trading in materials, old technology, foods, weapons, anything that people wanted taken or sold. I spent my evenings on the small balcony at the stern, staring off into whatever distant land we'd flown to.
I saved a fair bit of money whilst trading, so I bought a bigger, better ship that had space for guns called the Sadness of Things. A high ranking navy officer, who had heard of my straight-edge exploits as an efficient merchant captain befriended me, and when I was in port I'd ask whether his ship was in. Another two years of trading and I eventually told him of my business in the old Guild navy. He offered me a letter of marque, and said that if I wanted he could give me some crew, some guns, and I could work as a privateer, hunting down pirates or other enemies of the guild for good coin. I accepted, and the Sadness of Things was given a good complement of guns, a hardy crew of skilled and honest sailors, and for three years I hunted and stole a great many ships. I was given the nickname Slackjaw, but returned to simple work with the occasional hunt.

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Feedback and Suggestions / Re: Captains' Cabins
« on: May 14, 2013, 02:51:06 am »
Squid would have the cabins in the pontoons...lol

Actually there is space under the rear deck and port holes. But the room to use it would be very restrictive so doing something like this would have to be in the pontoons on the sides.
Not if you changed the ship designs for AM. No reason to use warships for adventuring

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Feedback and Suggestions / Re: Captains' Cabins
« on: May 13, 2013, 01:53:24 pm »
Having a cabin will remind me of Mortal Engines a lot :)
And I think the AM ships should be drastically different and more customizable, but Skirmish ships can stay the same.

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Feedback and Suggestions / Captains' Cabins
« on: May 12, 2013, 12:46:14 pm »
I do not know how akin the Adventure and Skirmish ships will be, but I believe adding some kind of cabins, either in the center or stern of the ships may be a very cool thing indeed. I think it would be cool to have the cabins as a player's private space, so it can be customized a bit and be locked to most people.
Another cool thing would be personalizing the balloons and flags of your ship, but I think that may have been suggested a fair bit.

Thanks for reading, I hope you consider this.

-Tenebris

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