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General Discussion / Re: Is this kind of behavior acceptable in GOIO?
« on: August 26, 2013, 11:01:27 pm »
LTB kick function
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Some people want them, and others don't. I'm one that does. I'm not saying that you shouldn't be allowed to play without them, but I should be allowed to play with them. Same goes for the silly looking old-movie overlay. I can't stand that thing. A simple toggle in the options would solve both issues.
Turning off the old-movie effect is done by setting the Post processing option to false.
Damage indicators include the following:
-The damage log in the top left
-The balloon deflates as it takes damage
-Black smoke comes from heavily damaged/destroyed guns and engines
-A rather large black explosion when the hull armour goes down
-The ship visibly degenerates as it loses hull
QuoteTo memory, I've never noticed that damage log on the top left, and I'm sure a large percentage of the playerbase hasn't, either. I'd like to hear more about these "tons of visible indicators". The valuable ship data on the website is, indeed, difficult to access.
Really? It's, like, bigger than the chat box. In the top left corner when ANYTHING on ANY SHIP is destroyed or repaired, it will say so up there. Example:
Zenark has destroyed Hull Armor
Or
USS Enterprise has killed Crimson Chin (Yes Kirk, I used you)
Not to mention that with the new update, when Hull Armor is destroyed, a big black 'poof' appears around the ship with fragments falling down as if you actually see the Armor falling apart.
Also, with your list of types of players, I really feel bad for you and the experiences you seem to be having. It almost sounds like a different game with a different player base than the one I am playing.
Different times of day, and it's like a whole different game. There are entire stretches of summer days when, for hours on end, it feels like 80% of players online are 12 year old boys. This winds up the remaining 20% who will then snap at absolutely anyone that deviates from exactly what they want their crew to do.
HiAbinoAdino,
Couple of things real quick, with party and crew, their use are in the game manual, and we are planning to add more tooltips to help better direct people on what to do with different systems in the game. If anything in the manual is not clear, please let me know!
With Kick, I'm not saying that we don't do anything or don't care about the issue of trolling. In fact, if you reread my comment, I did say that we are looking at kick for moderated matches. Currently, there are already admin kick and afk kick, so it's not as though this function doesn't exist in the game. However, as Smollett pointed out, it's hard to decipher trolls from new players or people who just happen to have a difference in opinion but are competent, etc. Whether a player should be "kicked" or not is highly subjective for anyone. And this can in turn leads to a lot of trolling. Also, for a player to be kicked, it doesn't offer a permanent solution to trolling at all. So while on the surface this sounds like an easy solution. It is in fact pretty complicated, with potential to lead to a lot of negativity. We are active in moderation. In fact, we look at all reports all the time. And we will continue to do so.
Whether people agree with it or not, we try to take a more balance approach, looking at both moderation and features that would improve and positively reinforce team play together. If we have a sword in this game, we want to wield it very very carefully. After all, you guys spend your hard earn money in this game, and we have to be careful about what we add to the game, and the risk of creating a negative experience. With Kick, I can see it leading to negative experiences for a lot of people in game.
Trolls are a problem in every game and when someone is dedicated to ruining everyone else's experience more than likely they will find a way to succeed whether there is a kick option or not.
But I honestly have seen very little trolling in this game and with over 800 hours of time into it I feel like I can speak from a vantage point of experience.
It seems that your greatest frustration derives not from trolls but from the need to rely on teammates and those teammates sometimes being "incompetent". And therefore you'd like to kick said teammates so you can supplement them with ones that help you win.
This is the main reason we don't have a kick system
Because you can't get rid of bad players you're left with two options. Lose.... or teach. The current mechanics actually encourage players to teach and help each other and encourage players to get better. This fosters a fantastic community and enhances the team play element.
In regards to some of the other points you made I disagree that there isn't incentive to communication. The overarching goal of every match is to win and 9 out of 10 times the winning team had the best communication. This in and of itself encourages communication. I like many new players also thought that large ships were undermanned but more experience will show you that 4 people is more than enough for all the ships in the game and is essential for the game balance.
As for damage log, there is a constant damage feed on the top left of the screen as well as tons of visible indicators of ship damage. Furthermore lots of valuable weapon and ship data can be taken directly from the website http://gunsoficarus.com/gameplay/weapons/ http://gunsoficarus.com/gameplay/ships-3/ though admittedly it's a bit difficult to access.To memory, I've never noticed that damage log on the top left, and I'm sure a large percentage of the playerbase hasn't, either. I'd like to hear more about these "tons of visible indicators". The valuable ship data on the website is, indeed, difficult to access.
You are like everyone entitled to your opinion and seeing as the CEO of Muse read this even before I did, it's great that you've shared it as it will only help make this game even better than it is.That's my intention.
If you do give GOI another chance, I'd recommend you join one of the existing clans. Having a reliable group of people to play with will likely get rid of a lot of your main complaints with the game and give you a fresh perspective on the game in general.Where could I find one?
Hi Adino,
Great feedback and suggestions. Firstly let me address a few things. One is that, as a whole, the game's population has been growing over time. Compared to the high of TGS videos spike days, yeah sure, there is a decline, but that sorta to be expected. With more improvements that we do, we'll hopefully do better and better at keeping players and getting more and more people to enjoy the game.
Secondly, a Kick feature we are deciding not to offer at the moment. We are thinking about moderated and custom matches, but for now, we are not implementing a kick system after careful consideration. We want to do more to encourage teamwork, and over the last 2-3 months, we have added commendations, party, crew formation, beginner matches, scripted tutorials, citizenship achievements, etc. to facilitate team play. In the coming updates, we'll be working on different ways to facilitate team play and communications in matches. Kick, in my humble opinion, does not facilitate team play, and can more likely lead to more trolling and encouragement of negative behavior in game. As a creator of a moderated match though, I do think that Kick is what makes more sense there, and for that we are designing and spec'ing.
Lastly, this is our 7th month of release, and so far we have been improving every step of the way. And we haven't died yet. Hopefully we can keep it going.
And please don't take my reply the wrong way. I absolutely appreciate your support Adino. It's an honor to have everyone playing the game. And while we have a different notion about Kick and about how to encourage team play (we opt for a more approach of encouragement rather than a a punitive one), I do fundamentally agree with you. Improving team play and new player experience is the most important thing for us. And we will do more.
Thanks a lot, Howard