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Messages - SnipeVortex

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General Discussion / Re: What makes a good captain?
« on: May 22, 2013, 05:57:02 am »
as a captain myself, from the feedback i have had from crew members, the things i have learnt to focus on are:

 - Being aware of firing arks and which combo's work the best.
 -  being able to tell your gunners which guns to man and to keep them able to fire
 - aware of the surroundings and how to use them to favour you
 - The biggest thing I'm guilty of and i know for a fact many many more captains is, talking to one another
 - Telling your crew what you are doing
 - listening to what the crew tell you

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Q&A / Re: Gunner/Engi - Shoot or Repair?
« on: May 21, 2013, 04:20:25 pm »
I captain a Junker.

when i have a responsive crew that knows the layout of the ship i like to have, my gunner on the lower deck guns and my eng's doing the upper deck work. so 1 can run between the hull armour and the front rocket because generally, theyre both not needed at the same time and another will be looking after the top gatling guns while repairing the balloon if im to busy and sorting out the secondary engines. I'll also find that if its getting to critical, i'll position the ship so that i can jump onto the gatling guns if i need to for a round, to let my eng repair.

I'd much rather have my engineers repair and keeping us alive most of the time then risk it. Though as a captain i will do my best to put us into a blind side of the enemy to allow us to get as many guns as possible going.

The only time i'll order my gunner off the gun is when the heat is getting to much and we need to run, so i call for everyone to repair the vital systems, so i can get us behind a obstacle, usually by the time we get thier we're good to go again.

The big thing is to listen/ask the captain what he wants, we all vary

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