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Gameplay / Re: Rapid Fire - Left Click
« on: September 14, 2013, 09:17:40 am »I think adding "mechanical" help is not cheating ... right up until the point where you're replacing player input with mechanical assistance.For clairty: All the script does is change the motion from rapidly clicking to holding down the click button. You still need to time your shots and aim. It also puts the movement of clicking and holding to rebuild on par with rapidly clicking.
A weighted mouse is not cheating, because you still need a player who can aim that mouse and pull the trigger (press the mouse button) at the correct time. An aimbot is cheating because you are no longer needing a player to aim the gun that shoots down the enemy ship.
I'm not much of a computer 'whiz,' but if the script the OP posted is designed to let you fire guns without having to actually press the fire button each time, then yes, it is cheating. Just as it would be cheating for me to employ a method to auto-spot an enemy ship whenever it moves into my line of sight. Technically, it's not doing anything that I couldn't do on my own, but it's removing the player element from the equation (i.e., I no longer have to actually aim my spyglass and spot the enemy) in a way that's patently over the line.
I don't blame people for looking for ways to improve their performance, but I think that running outside programs that remove player input doesn't quite fall under the spirit of competition.
With a weighted mouse the physical vibration from clicking and hand movements are dulled, so it is replacing a percentage of user input.
My concerns are more to do with RSI (repetative strain injury) which can result in permanent damage caused by repetitive muscular movement. Especially after people have been expressing a burning sensation from rapidly (excessive) clicking.
I really wish all weapons fired "full-auto" when you hold down the button, much as how tools were changed to work.
That said, there really should be no difference between holding down the button and rapidly clicking, when it comes to tools. And when I rapidly click with a weapon, occasionally I will get a "ghost fire" where it doesn't fire, but causes the weapon cooldown.
If there is a difference, it needs to be fixed in the game.
Agreed, this needs to be brought to Muses attention, the question is, is it a bug report or a suggestion?