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Messages - Sylas Firehammer

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1
Feedback and Suggestions / Re: Bright Buffs
« on: April 23, 2014, 06:24:07 pm »
This is an interested idea but it would be the end of the Admiral Quackbar! Everything is always buffed on that ship, I swear.

2
The Lounge / Re: So what is everyone listening to?
« on: February 03, 2014, 12:24:12 pm »
I've been listening to the new Arcade Fire album, "Reflektor", quite a lot lately. "Bad Blood" by Bastille as well. However I'm incredibly excited for The Glitch Mob's new album "Love, Death, Immortality"

3
Gameplay / Re: Artemis
« on: December 22, 2013, 02:03:24 pm »
Yeah Sammy's quite right. That's an easy way to counter tri-Artemis and is already the counter you can see right now, and it works very well.

4
Community Events / Re: Aerodrome Open Casting
« on: December 21, 2013, 03:17:16 pm »
Yeah go ahead and sign me up via Steam. My Steam username is ChaoticCalamity

5
Community Events / Re: Aerodrome Open Casting
« on: December 21, 2013, 01:35:45 am »
Agreed, dates would be nice. Depending on that I'd love to help!

6
Gameplay / Re: Favorite Builds
« on: December 19, 2013, 02:08:41 pm »
Junker! Artemis front, carronades on right, gat/mortar left.

7
Feedback and Suggestions / Re: No gun side shield option
« on: December 19, 2013, 02:07:28 pm »
I think that's actually really a cool idea! I like the possibilities here.

8
There's definitely going to always be mixed opinions. However I think it's still a really cool idea, but it could just use some tweaks!

9
I totally agree and think that's really cool! I play a LOT of Counter Strike: Global Offensive myself and there are guns that keep track of kills as well. However the thing is that this game is 100% team based and individual stats defeat the purpose of a lot of the game. I enjoy the philosophy you're bringing up, but it would be a problem because not everyone will have this same philosophy and it will become a detriment to the team aspect of the game.

10
Feedback and Suggestions / Re: New Ammo
« on: December 17, 2013, 05:56:08 pm »
Yeah that's the problem with lochnagar. It can't be effectively used to reduce arming time in light guns, cuz the only light guns with a truly small clip are the mine launcher, flare gun and field gun. All of these don't benefit hugely from reduced arming times, and the other arming time guns are large clip and destroyed with loch.

11
That's the only stats that I'd be alright with; passive statistics. Like a balloon that could be covered in festive decor and show how many meters you've risen since you got the balloon, or like ram said, an engine that keeps track of distance. Perhaps a hull that keeps track of how much damage it's taken.

12
Gameplay / Re: Art meta is boring
« on: December 17, 2013, 05:48:30 pm »
That's the only complaint about the patches in this game I could have, Gilder. Instead of moderation in the tweaks in the game, they frequently radicalize a patch. A little OP? Better make it unusable. Not used frequently? Better make it SUPER OP! I really hope this isn't the case if the Artemis gets tweaked.

13
The only problem is that when you bring statistics into the mix for anything, this is going to skew the way that players will play the game. There will always be those people that go out of the way to boost a statistic. For instance, if something kept track of hull rebuilds, you could see players letting the hull go down just so they can rebuild it. We all know what can happen if the hull goes down! This would screw up gameplay. People going out of their way to chem spray things ineffectively, buffing stuff unnecessarily, leaving stations to rebuild other parts. It would be like the achievement system in game right now, but amplified.

I have no problem with being able to acquire festive tools, like a spyglass with Christmas lights, or replacing a pipe wrench with a Menorah, but keeping track of stats will always screw things up somehow.

14
Feedback and Suggestions / Re: Flag communication/identification
« on: December 17, 2013, 01:09:44 pm »
Interesting idea, but like Thomas brought up, we have to pick if we want more realism or better gameplay. Making one of these flags visible at a distance would be tough if it's not super huge. However if it's super huge, that makes it far less difficult for an enemy to spot you and figure out what you're doing. Plus, in relation to your realism with players talking between ships, there's always radios. Albeit somewhat primitive, radios were still present in the time period.

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Feedback and Suggestions / Re: New Ammo
« on: December 17, 2013, 01:05:47 pm »
Yeah gotta agree with Zill here. Arming time is designed to keep things (i.e. Lumberjack, Flaks and Hades) from being too powerful at close range. The rounds that reduce arming time have trade offs, and rounds that just reduce it would unbalance other rounds.

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