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Messages - Mr.Mouse

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1
Feedback and Suggestions / suggestion: Random map generator
« on: April 05, 2017, 07:59:10 am »
Random map generator for PvE Search and destroy mode.

http://code-phi.com/infinite-terrain-generation-in-unity-3d/
plus some random decos.

Because only 2 maps = boring!


2
General Discussion / Re: Fellow Ex-Gunners Of Icarus Lend Me Your Ears!
« on: September 23, 2013, 09:32:23 am »
Mabe remove vanilla ammo from guns? Move it to loadout? All other ammo has disadvantages. So gungineer forsed to use only one ammo, ammo that he selected in loadout.

3
General Discussion / Re: Spoted new awesom gun.
« on: September 22, 2013, 01:16:41 pm »
FUNPANTS!!!!!!

If this is a troll I will be disappointed, if this is real then... http://www.youtube.com/watch?v=usfiAsWR4qU

No trolling. Real thing! http://www.youtube.com/watch?v=q35fPk9kzQU
:)

4
General Discussion / Re: Spoted new awesom gun.
« on: September 22, 2013, 01:08:33 pm »
Linux users always get new tech first. ))

5
General Discussion / Re: Spoted new awesom gun.
« on: September 22, 2013, 12:54:16 pm »
Yep. In linux ver of this game -  stuff like this always happens. This bug just funny. I`m already mailed this to muse.

Just another werid bug. )

6
General Discussion / Re: Spoted new awesom gun.
« on: September 22, 2013, 12:42:00 pm »
(this is just bug in linux wersion... But look on the name of this gun! And stats!)

7
General Discussion / Spoted new awesom gun.
« on: September 22, 2013, 12:41:01 pm »
Spoted new awesome gun! Still unbalansed... :-(



8
Feedback and Suggestions / Re: Minigun fix
« on: September 17, 2013, 01:35:10 pm »
But the ship momentum is kind of backwards in a way. A lot of times due to the bullets using the ships velocity you have to aim behind a target instead of leading it. If you're on the side of a junker making a maneuver you have to seriously stop and think about the way the "physics" of the gatling gun work. You won't lead the shots? You'll...follow them?
This is the prime reason why captains should pull any weird maneuvers when their guns are firing. I can get really good accuracy, but I will still miss half a clip if captain decides to go from turning left to turning right or decides to adjust the altitude via chute vent.

Since this is a suggestion thread, maybe we can have a G-force indicator? Since the guns auto turn when the ship turns, there's no way for a gunner to tell that his ship is changing behavior other than firing rounds in the wrong direction.

+1 Like pendulum on all guns. This help all newbye gunners (old gunners can predict some manevers)
But - i still think, that MG broken.

9
Feedback and Suggestions / Re: Minigun fix
« on: September 17, 2013, 09:19:18 am »
Just get rid of the tracers.  I'm pretty sure if that was done most people would have an easier time figuring out how to aim the gun adjusting the crosshair for ship momentum.

But the ship momentum is kind of backwards in a way. A lot of times due to the bullets using the ships velocity you have to aim behind a target instead of leading it. If you're on the side of a junker making a maneuver you have to seriously stop and think about the way the "physics" of the gatling gun work. You won't lead the shots? You'll...follow them?

Yes! This i trying to say! In most gunplaces you don`t see self ship maneuver.
Sorry about my english. -_-"

10
Feedback and Suggestions / Re: Minigun fix
« on: September 16, 2013, 03:55:24 pm »
Actualy - problem in the first gues: it takes 3~7 rounds to hit target. And minigun has spread.
All of this made targeting conterintuitive. Some times its to hard for newbye.
Most common, in other games, minigun most easy gun for begginer.
So, newbye player sees MG and think: "usin this weapon i defently can hit enemy!"
... and then - WTF! I see tracer hit my target! Why game dont count this?! Enemy - cheeters?
Or, player, see another player score hits from mg, but also see, that tracers don hit ship...


11
Feedback and Suggestions / Re: Minigun fix
« on: September 16, 2013, 12:09:09 pm »
So - ether, make mg work as instahit weapon on level point-and-shoot (make mg ignore self ship velociti)
Or - make mg shoot actual bullets, so gunners cat predict mg hits.

12
Feedback and Suggestions / Minigun fix
« on: September 16, 2013, 11:59:05 am »
1) Minigun - is raycast weapon.
2) And tracers don`t sync with real mg hits.
3) mg is instant-hit weapon.
So... Aiming mg - complecty non intuitive.

Digget on forum:
Quote
So let's say your raycast gun has a muzzle velocity of 200m/s. If you're moving up at a rate of 5m/s and your target is 600m away, you will need to aim 15m below where your target actually is in order to hit it (EDIT: Because it would take 3 secs for the weapon to travel 600m with a muzzle velocity of 200m/s, so 5m/s * 3s = 15m). The thing is, your opponent's velocity doesn't matter for the gatling. You could both be moving up at 5m/s such that your relative velocities are 0m/s, but you'll still have to aim 15m below it to hit. It's fairly counterintuitive, and kind of ignores physics in that regard.

Yep, i know, old players an hi-end gunners - can do 90~100% hits. But it like voodoo magick.

13
The Pit / Re: WTF is this?!
« on: March 09, 2013, 01:06:53 pm »
It-would be nice if the environment would influence the weapon. De facto, clouds or dust storms strongly influence sniper / long-range weapons. The idea is that rain should reduce the chance of fire. This would add an interesting tactical decision: to hide from flamethrowers in thunderclouds.

14
The Pit / Re: WTF is this?!
« on: March 09, 2013, 12:45:05 pm »
It`s soooo nice and shiny! I want it! )))

BTW, quick question: does rain affect fire in map water hazard?

15
Community Events / Re: Training Day
« on: March 09, 2013, 12:33:32 pm »
Dont think i'll have much succes training russians who cant speak english

Shame, i don`t hawe piloting skill...
I online in steam at 20:00 ~ 23:00 (GTM+6)
http://steamcommunity.com/id/kir2yar/
Can help train RU players how to enginer and basics.

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