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Messages - ZiggyPox

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Feedback and Suggestions / Re: Permenant Wrecks?
« on: February 25, 2013, 06:32:13 pm »
I wonder, should I drop it into "world" subforum or "gallery"? It is rather fan-made thing rather than lore-placed design. And if I add this speedpaint, it would fit well in gallery. And I can also refine description too, while on it.

Feedback and Suggestions / Damage per clip/magazine.
« on: February 24, 2013, 08:04:13 pm »
Looking at the guns section in ship layout we can see how much damage does one round deal, but it would be nice also to see how much damage whole clip will deal when all projectiles connect. (it might be in the same damage bar, but much lighter or transparent, or with another extra dash. Some graphic dinx).

Damage/second ratio would be hard to present in such simple way, but still it would be nice how much damage can fully loaded gun deal.

Gameplay / Re: State of the Community
« on: February 24, 2013, 07:32:57 pm »
Why not? This is GREAT!... unless you are sorted in their team but STILL in persistent world they would make for great pirates and bandits!

I love to play against russians, they are so aggressive and chaotic. Sometimes easy to deal because of lack of the strategy and sometimes just "they are going to RAM us? With GOLDFISH?" and they DO! And sometimes it turns for us worse than expected.

Make harpoon a mandatory equipment for every russian capitan and I will be happy like little girl. And give them option to paint their whole ships jet-black. This would be awsome.

Gameplay / Re: State of the Community
« on: February 24, 2013, 01:22:24 pm »
Naaa, as long as captain has mic and gives orders everything is allright. He organises crew and decides where ship is going. For example, when captain is turning our ship to attack goldship that is close, he says that loud, so I won't attack in half way of turning a pyramidion, that is far away, wasting my rounds and risking reloading while that goldfish is allready in dead-center of my aiming.

And I don't mind losing. It is funny, really. When you think everything is allright, and you blasting their ship from from a side, and in moment they make this wibbly wobbly timey wimey turning, bang bang and you are dead. Just... just how? Just everything goes down, flames here, all components destroyed and how? Technically how? This is fun.

Feedback and Suggestions / Re: Permenant Wrecks?
« on: February 24, 2013, 12:51:05 pm »
There is another option: wholly designed scrapyard-junkyard maps. We allready have some ruins on the map, but imagine a wide silvery-black basalt canyon on the border of two fighting countries where long time ago great battle had place. Mass of metal is laying on its bottom, bronze and steel, cogs and wires, no natural sand or water to be seen, no one remembers what made the oryginal bottom layer.

No country was brave enought to go back and retrieve those lost resources, only nameless nomads or refugees, junk dealers or ex-pirate merchants in their desperation or hope for profit. Their homes and shops and workshops and bays all dotted on the walls of this canyon in natural or atifical caves, made from parts of fallen ships. Some of them hidden deep in safe of rock, some with proud extensions to maintain bussiness.

Oh, and don't forget about nasty changes in the weather, where ever-gloomy battlefield gets covered in fog in less than seconds, giving your enemy or you a chance to run away from deadly range of seded galeon.

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