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Messages - Princess Tutu

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Gameplay / Re: Airship RPG Archetypes?
« on: June 22, 2016, 11:36:04 am »
Current meta:

Pyra: Barbarian
Squid: Rogue
Junker: Warrior
Galleon: Palladin
Mobula: Druid
Goldfish: Ranger
Spire: Sorcerer

The Lounge / Re: Prove you're oldfag
« on: March 16, 2016, 10:02:09 am »
Merc OP

Gameplay / Re: The Current Meta.
« on: September 09, 2015, 06:26:47 pm »
So the mobula is another ship that went from being considered terrible to the best ship, without any changes being made to IT?

This is how I sometimes see Muse

But in all fairness, I think mobula was always great. Teams just needed time to learn how to use it.

Gameplay / Re: The Current Meta.
« on: September 09, 2015, 05:31:34 pm »
The current meta is simple: Mobula + anything else

How I miss the Hades+Echidna Pyra. Actually I miss the Echidna in general. What happened?

As I see it, the counterpicks were never really an issue. Last seconds ship swaps were. I would much like for people to address that, rather than eliminate Lobbies of Icarus scouting ;)

If we are going the blind pick route, I much preferred the old system. First team' A 1 ship locks build. Then the whole team B locks ships and then the last ship locks. Total blind picking will eventually generate map based meta builds and achieve nothing in the long run.

The Lounge / Re: Explain your Username!
« on: June 28, 2015, 02:42:28 pm »
I'm just a gentleman who likes to wear tutus and happens to be born a princess.

The real reason is that I had no idea what name to choose and started to look around the room. My eyes stopped at the Princess Tutu DVDs. Thus the legend was born XD

That's where I think the problem will be, defining reasonable terms of engagement and as mentioned by Skrim, teams calling unfair treatment.. The more complex the rules the more complex the arguments behind them if challenged..
Sometimes keeping it simple (especially since a lack of teams normally tallies alongside a lack of willing referee's) can make things easier for everyone if ever extra hands are needed to help behind the scenes..

The red part is just a normal part of competitions. Every single thing where the referee has any power has that. So we should ignore that aspect and ask the real question. How much power should the judges have?

Removing dunes would be like removing Italians from football/soccer, wrong and unnecessary. "Boring" sniping is a perfectly viable way to play this game.

Mad Hatters

The Lounge / Re: Introducing the new CAs!
« on: February 18, 2015, 12:29:36 pm »
Hello hello

I just recently joined the CA ranks. I'm probably mostly known for my sense of humour that only I find funny. But (bad) jokes aside, I joined the game in May 2014 and instantly fell in love with it, because piloting yaaaaaaaaaaaaay.
Shortly thereafter I joined the Gents and got to know the community which just furthered my interested in the game.
I live in Central Europe (Slovenia) and I'm online almost everyday during it's evening time: 8pm - 10pm UTC.


Let's not get carried away. The casting chaos occurred only once so far and I believe that that it was because all the regular streamers were away on the same week. There is no reason to get upset or search for meaning or reasons unless this becomes a pattern. It was just ordinary chaos.
I agree with Lueosi that as many matches as possible should be played simultaneously regardless of the streams, because Europeans. The teams in this week's finals were barely the same teams as in the previous brackets  :)


Mad Hatters

Mad Hatters

Community Events / Re: Cake's Unbirthday Tournament! Week 2!
« on: January 30, 2015, 03:31:17 pm »
Unbirthday Event Episode II: Return of the Neizgovorljivo

Piloting is the kawaii Princess Tutu.
Chief engineer is the dangerous Bee.
Superweapon Schwerbelastung is in charge of shooting the enemies.
And last but not least is ZanC in charge of logistics.

And our legally grey logo:

Mad Hatters

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