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Messages - MidnightWonko

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1
'cause it REALLY makes me dizzy!  Even just turning it all black would make it better for me.

2
I note, with considerable dismay, that the feedback email account no longer works

Wait. What?

Yup, sent them an email using the same email I'd been using for their feedback for a long time.  Got the email returned to me as undeliverable.

Our mic settings are currently driven through the steam microphone settings. If you go into the steam overlay and go to settings, you should be able to adjust your microphone volume from there.

Huh.  Well that's new.  Looks like tinkering with Steam's settings has made it considerably easier for my teammates to hear me.  Thank you!

3
This was not an issue the last time I played (several months or possibly a year ago).

I note, with considerable dismay, that the feedback email account no longer works, and there appears to be no settings in the game to adjust the volume of my mic; please advise.

4
Feedback and Suggestions / Re: Ship-to-ship voice commands?
« on: April 23, 2015, 11:13:08 am »
I just need a voice command for "stop being an idiot"
I wish just saying that helped, but sometimes, even when you tell someone how they are acting like an idiot and give WORKABLE suggestions on how they can knock that off and start behaving intelligently, they still persist in their stupidity.

5
Feedback and Suggestions / Ship-to-ship voice commands?
« on: April 22, 2015, 04:23:35 pm »
Ya know those voice commands that pop up when you press V?  Does anyone else think that maybe there should be some voice commands that captains can use to quickly communicate with other captains on the same team?  Not like everyone has a mic or can use it without waking up their roommates, but one captain still needs to know, like, if the other needs backup or whatever.

Or do those already exist and I simply haz teh dumb?

6
Feedback and Suggestions / Re: Extinguisher Buff
« on: April 11, 2015, 02:58:21 pm »
so in the dev ap its currently 2 second cooldown and 4 seconds of immunity, it may not sound like much but it does wonders. I could keep the engines on a pyra running for a long time while getting hit with a flamer. If you another 2 other engineers for the hull and balloon you might be able to keep the ship alive indefinitely (probably not but we could test that).
Fire barely does any damage to engines at all, though.

7
Feedback and Suggestions / Re: Incendiary buff
« on: April 10, 2015, 05:05:08 pm »
Probability isn't exactly my strong suit (suite?), but as stated before, that 20% of applied to both direct and splash damage, so that's probably somewhere around 40% to start a fire per hit already, and possibly a 4% chance to start two fires?

Correct me if I'm wrong about the above, but that already seems like an excellent chance to start fires with weapons that have either large clips or tons of particles launched per shot.

Also, isn't incendiary sometimes used on the mine launcher?

8
Feedback and Suggestions / Re: Extinguisher Buff
« on: April 09, 2015, 05:40:33 pm »
I think for engineers it's less of a question of "do I need chem spray," and more of a question of "can I get away with taking extinguisher instead?"

Off-hand, the weapons I look for to answer that question are flamer, banshee, and... uh...I think that's it?  Oh yeah, Hades.  And also gunners who are crazy enough to take incendiary rounds.  I mean, hwacha can start fires, though it normally just explodes everything.  Artemis can also start fires, but not very commonly.  Flare gun always starts tons of fires, but extinguisher serves as a reactionary counter nearly as effectively as when chem spray is used protectively.

Weapons designed to actually start fires are just so popular, though, that at least one chem spray is almost always needed, and two is just way the hell safer.

9
Feedback and Suggestions / Re: New guns
« on: April 09, 2015, 03:35:43 pm »
If it were timed, it could be used as a "get the hell away from me" weapon.  It could also potentially be a brutal combo weapon with something else that had just immobilized an enemy.

10
Feedback and Suggestions / Re: New guns
« on: April 09, 2015, 01:26:18 pm »
How about a heavy version of the mine launcher, but, instead of having contact triggers, the explosives have timers and a large blast radius.  If they are made obvious enough (perhaps a bright blue burning fuse, a distinct noise, and visible even in clouds) then it'll make enemy pilots scramble to evade!

11
Feedback and Suggestions / Re: Heavy Clip Heavy Carronade
« on: April 09, 2015, 01:15:47 pm »
What if Heavy Clip, instead of reducing clip size, reduced range by a flat amount?  This would make it a greater drawback on short-range weapons like the carronades and not as great on the hwacha.  -100 would be a decrease of less than 10% on a hwacha, but would reduce the Hellhound's range by nearly 25% (just as an example).

12
Feedback and Suggestions / Re: Extinguisher Buff
« on: April 09, 2015, 02:26:49 am »
It might be interesting if it only invoked a one-second cooldown on components, but the extinguisher itself had a three-second cooldown.

Or maybe if it reduced ignition chance on components by 25% for 20 seconds instead of a 3-second fireproofing, but only on components not already on fire?

I dunno, those are probably dumb ideas I came up with.

13
Feedback and Suggestions / Re: Level inflation and "noob problem"
« on: April 04, 2015, 03:05:24 pm »
Call me cruel, but I seriously think the best way for a newbie to learn an online game is for him to get the crap beat out of him.

Smart newbies will start copying techniques that they found completely rekt them.  In doing so, they will be summarily rekt by their counters.  They will then begin to shed some of their newbishness and begin their transformations into valuable teammates.

N00bs will simply get rekt over and over.  They will then ragequit, and no one will miss them.

14
Feedback and Suggestions / Re: New guns
« on: April 01, 2015, 01:27:36 pm »
I could imagine a bull fish in a 4 v 4 or maybe a 3 v 3 where it's inability to do decent damage wouldn't be much of an issue so it can afford to go support instead.  Still a hard call IMO; killing things is a more effective way of ensuring they can't fight back.

15
Feedback and Suggestions / Re: Clouds are getting riddiculous
« on: March 31, 2015, 02:41:27 pm »
I like clouds... they are like dreams, but real.

I like clouds the way they are, but there are moments on Canyon where we end up on enemy spawn without ever seeing the enemy. Is that a feature on Canyon?
You can partly blame clouds on that one, but not entirely.  I once spectated a match on canyon where both teams, each flying in formation, flew around opposite sides of a hoodoo and never saw each other.  It blew my mind!

I'm starting to think maybe this game needs a "come at me, bro" button to reveal your general location to the enemy and goad them into attacking.

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