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Messages - Yiski

Pages: [1] 2 3 ... 68
1
The Pit / Re: What do you blame Shinkurex for?
« on: November 05, 2021, 07:39:54 pm »
I blame Shink for our long absence.

2
The Pit / Re: What do you blame Shinkurex for?
« on: October 31, 2016, 08:46:14 pm »
I blame Shink for not having anything recent to blame him for.

3
The Pit / Re: What do you blame Shinkurex for?
« on: April 27, 2016, 10:56:54 pm »
I blame Shink for trying to ruin this long-running gag.

4
The Pit / Re: What do you blame Shinkurex for?
« on: April 21, 2016, 07:48:03 pm »
I blame Shink for MM's reappearance of recent.

5
The Pit / Re: What do you blame Shinkurex for?
« on: January 13, 2016, 08:48:45 pm »
I blame Shink for not playing Guns in a while.

6
The Pit / Re: The Skies have no Limit Discussion
« on: March 02, 2015, 10:43:55 am »
Okay, so I haven't been on the forums much in the past and I have no clue as to the state of No Limit.

I did have a chat with Bdr a while back and he did state he did have an end in mind, but I'm not sure how far off it was.

Having said that, Zill and myself have had small discussions here and there about possibly revamping the end of Burning Skies (I kinda need to fix the time span in the ending because I'm pretty sure I screwed that up royally when it was posted) and making a continuation of Burning Skies.

Now what does this mean for No Limit? Well, that's where it gets a bit tricky.
First, I realized I had no end game for the arc I had written in the thread. If Zill and I figure more things out, then that whole arc is non-cannon.

Second, for those who have posted in No Limit, it will likely have no impact due to the continuation of Burning Skies not affecting those characters (probably those who are not affiliated or loosely affiliated with Merry Men in that universe). However, there is a high chance that characters who have had substantial interaction with MM in this RP will be affected and as a consequence will cause conflicts between No Limit and the continuation. Which given how some parts might be okay and others not, brings me to...

Third, because of potential inconsistencies cause by a Burning Skies continuation, it could just cause the whole No Limit thread to be considered non-cannon. Zill and I recognize this is a worst-case scenario because of the time and effort you all have put into this since the end of Burning Skies.

So, if you made it this far, you're probably wondering what is the point of all of this and what am I asking. Well, two things. First, I'd like to hear from everyone that's posted their thoughts on a Burning Skies continuation. Second, I'd like to hear from you guys the state of No Limit and if there's any other issues I haven't noted.

Clear Skies,
Yiski

7
The Pit / Re: What do you blame Shinkurex for?
« on: March 02, 2015, 09:16:57 am »
I blame Shink for having Zill convince me to get back into the RP thread.

8
Gameplay / Re: Minotaur Heavy Cannon
« on: February 25, 2015, 11:00:59 am »
Preface: Like a derp, I posted this in the feedback section.

Zill and I ran a few matches with the gun on his galleon. Had the gun on the 1 slot in the ship loadout.

I had a blast with the gun. The damage might seem low, but upping the damage would defeat the point of bringing it which is of course to throw off an enemy charge or barrage. While I did find the reload and fire rate slow and long, making it any bit faster would make this gun too good for it's main purpose.

However, I do see some concerns, the range can probably be nerfed a bit because it's insane to think it can hit at 1800m reliably with heavy clip. Note the range is a little over a 100m more than either lumberjack or heavy flak. Those guns have decent shell travel times and shell arcs. The minotaur is raycast and all you have to do are load heavy and figure out proper leads. I'd say give the gun range something short of hwachas.

Another concern is the potency of the gun's effect. My last match of the evening, I was able to save us from a charging gat/flak pyra by turning it 180 degrees allowing the engi to keep a fragment of hull armor and a strand of our remaining health. It took two shots to accomplish. Even one shot during my other matches could cause enough trouble.

My final concern is the gun's arc. I believe the arc needs to be nerfed too. They're 45 degrees in all directions. While I can assume those arcs were given because it gives the gunner greater freedom to aim the shots more precise to allow for maximum effect, I found it far too easy to throw off ships.

TL;DR = Love gun, but needs some nerfs.

9
Feedback and Suggestions / Re: About the Minotaur
« on: February 25, 2015, 01:17:00 am »
Zill and I ran a few matches with the gun on his galleon. Had the gun on the 1 slot in the ship loadout.

I had a blast with the gun. The damage might seem low, but upping the damage would defeat the point of bringing it which is of course to throw off an enemy charge or barrage. While I did find the reload and fire rate slow and long, making it any bit faster would make this gun too good for it's main purpose.

However, I do see some concerns, the range can probably be nerfed a bit because it's insane to think it can hit at 1800m reliably with heavy clip. Note the range is a little over a 100m more than either lumberjack or heavy flak. Those guns have decent shell travel times and shell arcs. The minotaur is raycast and all you have to do are load heavy and figure out proper leads. I'd say give the gun range something short of hwachas.

Another concern is the potency of the gun's effect. My last match of the evening, I was able to save us from a charging gat/flak pyra by turning it 180 degrees allowing the engi to keep a fragment of hull armor and a strand of our remaining health. It took two shots to accomplish. Even one shot during my other matches could cause enough trouble.

My final concern is the gun's arc. I believe the arc needs to be nerfed too. They're 45 degrees in all directions. While I can assume those arcs were given because it gives the gunner greater freedom to aim the shots more precise to allow for maximum effect, I found it far too easy to throw off ships.

TL;DR = Love gun, but needs some nerfs.

10
The Pit / Re: Ban the User Above You
« on: May 30, 2014, 09:24:00 pm »
I ban Shadak Shademore because Cake is making me hungry for... ca... steak.

11
The Cantina / Re: The Skies have no Limit
« on: May 28, 2014, 07:05:00 pm »
--Chang-ning, En route to Zhao Manor--

As Roland walked openly down the street, Yiski did his best to walk along the edges. While Roland was wearing his normal clothing, Yiski wore a dark brown cloak with a hood over his head. While Yiski's attire should have drawn some attention, he was not the only one wearing a cloak. Sandstorms and duststorms were common during this time of year, making it common for visitors and residents alike to wear some protection (though all the sand and dust being tracked in made it a nightmare for the city's cleaning crews).

As Roland walked, he thought back on his attempted kidnapping and the conversation between the man and Yiski.

Why are the Birdmen still active?
Rather... how do they still exist?
If they're still around, then...
Then Ny-Lee is in danger!
But... what can I do?


As he thought more, the questions got more complicated and complex. Before getting any deeper, Roland mentally shook his mind loose.

I'm sure things will be fine. I just need to get to manor first.

After a good, long walk, Roland found himself in view of Zhao manor. As Roland got closer, he saw things which did not seem right. Before Roland had a chance to figure those out, a hand reached over, grabbed Roland, and pulled him to the side.

[Roland]
"Gah! Please do not surprise me like that!"

[Yiski]
"Sorry, but you looked like you we're spacin' out on me and this doesn't look right."

[Roland]
"Odd. I got the same feeling too."

[Yiski]
"Hold here a minute. Gonna do some quick spottin'."

Yiski ventured out into the middle of the street which runs along the front gate of Zhao manor. Despite all the people passing by, Yiski got a few good looks of the manor grounds. Consequently, the manor's entrance sat farther back and was obstructed by numerous trees. Satisfied with the initial view, Yiski went back.

[Roland]
"What's going on?"

[Yiski]
"There's a few armed men roamin' the yard and a few others just watchin' the main gate."

[Roland]
"Are they city guards?"

[Yiski]
"Based on the uniforms, pretty sure those are royal guards."

[Roland]
"Why would royal guards be patrolling the manor?"

[Yiski]
"No clue, but the ones I did see were armed to the teeth."

[Roland]
"Well, it would make sense if the Emperor were inside."

[Yiski]
"Dunno. Something still feels off."

[Roland]
"I could just walk up and ask for entry. After all, I am family."

Yiski gave Roland a hard look. Yiski almost lost Roland once this week. And based on his gut feeling, Yiski knew that idea would not end well.

[Yiski]
"Or we could sneak in."

[Roland]
"Do you think that's necessary?"

[Yiski]
"Better safe than sorry. Now, you wouldn't happen to know of any secret entrances to the manor, would ya?"

[Roland]
"Not that I have been told."

[Yiski]
"Damn.... well, let's try and get around back."

[Roland]
"Alright."

12
The Pit / Re: What do you blame Shinkurex for?
« on: May 22, 2014, 05:50:15 pm »
I blame Shink for not being blamed for something for over a month.



Also, do not forget the 'Blame Shinkurex' Anniversary is two days away. I expect good stuff to be posted on May 24th.

13
The Docks / Re: Zill's Merry Men
« on: May 17, 2014, 10:56:52 am »
A question if you will: Do you offer retraining and what has happened thus far?

Yes to retraining. As to who will help in that retraining.... no clue.

As far as recent events, majority of the group took a short hiatus, but we're getting back together for upcoming competitive stuff.

14
The Cantina / Re: The Skies have no Limit
« on: May 03, 2014, 06:04:22 pm »
--Crimson Skies Saloon--

Despite all the excitement from Roland's near-kidnapping, life went on as it always has. Saloon opens, patrons roll in, work to be done, and drinking to be had. Under normal circumstances, a normal individual would be having panic attacks about yesterday. Then again, these individuals are not 'normal' under any sane definition.

The saloon began to settle down after the post-lunch rush. This allowed the owners and employees take a small and much needed breather.

[Hiro]
"Is it me, or does this just keep getting harder?"

[Roland]
"It does take some getting used to. I know I was exhausted when I started out."

[Hiro]
"How did you manage?"

[Yiski]
"Keeping his complaining to nothin'. I swear you kids don't have the stamina anymore."

The comment startled Hiro as he turned to see Yiski behind him. The surprise gained a chuckle from Roland.

[Roland]
"Father, I seriously doubt anyone had your stamina then, and now for that matter."

[Yiski]
"What? You tryin' to say I'm gettin' old?"

[Lauren]
"Yes he is dear."

Roland became a little flustered.

[Roland]
"Mo... Lauren! Ahem... anyways, I still need to stop by Zhao manor and see if they have any info on Ny's deployment."

Roland quickly turned and was about to leave, but not before Yiski grabbed Roland's arm, stopping Roland.

[Yiski]
"Woah now. Let's not forget what happened yesterday."

[Roland]
"Which is why I'm going on foot this time."

[Lauren]
"Honey, don't you think that puts you more at risk?"

[Yiski]
"Exactly. You're not headin' out without me lookin' over you."

[Roland]
"Do I not have... assistance?"

Roland made sure the last word was just spoken loud enough for Yiski to hear. Yiski nodded and whispered back.

[Yiski]
"You do, but they're last resort. Plus, you think I'll stand by knowin' you're in danger?"

Before Roland could answer, he motioned Yiski to take the conversation into the back out of the curious ears of patrons and employees.

[Roland]
"Am I to assume you'll be following me armed?"

[Yiski]
"Yep."

[Roland]
"You're going to carry Blood Bolt in the open?"

[Yiski]
"Nope. I'll be carrying these pieces on me."

Yiski unfastened his coat to show Roland two holsters underneath each arm, both holding revolvers. Yiski then refastened his coat.

[Yiski]
"Not a fan of one-handed guns, but these will do."

[Roland]
"Are they modified?"

[Yiski]
"Haven't got the chance yet. Now, you still goin' try to get me to stay or we headin' out?"

Roland sighed. He knew once his father made up his mind, very little would chance it. Roland nodded and started back out the main floor of the saloon. Roland gave a hug to Lauren, followed by a kiss from Yiski.

[Lauren]
"You two be careful now. The last thing I need are more grey hairs from you both."

Roland turned and gave a smile to Lauren before exiting. Without turning, Yiski just waved.

Next stop, Zhao manor.

15
The Cantina / Re: The Skies have no Limit
« on: May 02, 2014, 10:40:07 pm »
--Crimson Skies Saloon--

After yesterday's events, Roland and Yiski had the opportunity to debrief at a nearby patrol office. Yiski had given the details of the firefight, except for Lance's group involvement. Afterwards, the two were safely escorted back to the Crimson Skies Saloon to a very relieved Lauren.

After explaining, everything, to Lauren, Yiski found it best to make a few more discrete calls. Once new arrangements were made, the three went to sleep, unaware of the events transpiring.

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