Ingame Loadout changes. Currently this can be done by abandoning the match, changing the loadout, then rejoining. However, that seems a bit roundabout and unnecessary.
Definitely not. We'd have main engis using a buff hammer all match, and then switching to the extinguisher every time a fire is lit. It'd be way too exploitable.
Ah, and I suppose Abandoning game to change loadout would be ok because of the time wasted in doing so. Reasonable. (New to the game, wasn't aware of the balance issue)
An option to allow me to always see ship equipment health, regardless of if it is fully repaired. (WoW Raid Leader, more information at all times is always better!)
Why would you want to see it if it isn't damaged? It would just add clutter, and wouldn't really tell you anything.
Mainly just to be able to keep track of where everything is all at once and familiarize myself with the locations of everything while piloting and looking in certain directions so I can quickly call out what needs repairing and when to call my spare engi off the guns to repair or not at a quick glance. I'm really big on muscle memory stuff, so training myself to be able to quick glance would be helpful. More a quality of life suggestion for players like myself, hence having it as an option instead of default. Again though, not a big one.
An option to vote-kick people from the lobby. Had an incident last night where someone was purposefully being toxic and spewing all sorts of random insults for no reason. We all just ended up leaving the lobby.
This is a really controversial topic. Muse haven't implemented such a system because it'd be really easy to abuse. You'd get people kicking crewmates off for not being experienced enough.
You could require a 3/4 LOBBY yes to no ratio on kicks, would pretty much eliminate the possibility of that since almost the entire room would have to want said person gone.
Room wide Ready checks would be nice, instead of just Captain ready's. I've gotten into plenty of games where I'd have AFK crew members for a long period of time, where they'd have apparently run off to the bathroom or to get food etc. A bit hindering.
I think it would cause more problems than it'd solve. The captains should be making sure all their crew members are ready, and it would be a real pain to wait for the majority of all the players to ready up, especially with some of the less aware people out there being oblivious to the existence of the ready button on occasion.
I think that might be an issue for the first game or two after its implemented, but once people know they need to ready up personally to start a game, it becomes just another part of the game. New people like myself wouldn't know of it, someone would call out to ready up, I'd look around and see the big Ready button, and make that mental note to do that each game much like remembering a hotkey. Besides, if the captains aren't supposed to ready up until their entire crew is ready, how is that any different from just having the crew mates ready up themselves. You take the responsibility of the Captain having to babysit his crew, and place the responsibility on each person to make sure theyre ready to play and paying attention. If a person wasn't paying attention and didn't ready up, they'd be AFK for the game start as well i'd think (seeing as the game doesn't force itself to the forefront if you're alt tabbed and theres no transition noise/music from going to the game from the lobby.)
One thing you didn't comment on was the equipment alpha scales though. Still interested in that since it get's kinda hard to see when things are exploding and in certain stages with varying light.