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Messages - Dilwo

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1
Gameplay / Re: Ship Tier List
« on: August 18, 2013, 03:37:11 pm »
These have mostly all been great replies, I usually run with between 3 and 7 of my group, and we seem to have fantastic communication. The only problem is, we all don't have time to wait around for these "high level" matches you speak of. I can't even hardly find one 50% of the time. So we generally just queue up or create a match and whoever joins we play. I usually run squid when I have all 8 but recently I've changed over towards the junker since most of my group is getting bored of the game for mostly the same reasons I am.

I know it's not possible the change the game ONLY for the low leveled players, but if you think about it, when the low leveled players are 80-90% of the players, and when 80-90% of THOSE players are running nothing but a single ship, it stands to reason that something needs to be changed about THAT ship, to make the lower level play more varied and interesting, so people don't just quit outright thinking there's only one ship in the game that's good.

I know for a fact that other ships are good and can be used as such, but not EVERYONE plays with a full group like myself with good communication and teamwork.

The point is, the pyramidion needs something done to it to maintain it's current state in high level play, where it's just a slightly above average ship, yet make it not see as much play in the lower level brackets simply due to it being so easy to use and the flaws so easy to cover up.

Either that, or other ships need help to look more appealing in the eyes of the newer player.

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Gameplay / Re: Ship Tier List
« on: August 18, 2013, 01:56:43 am »
I actually haven't. Thanks for the link.

My main problem after reading the entire thread.

All any lower level player will see is pyramidions, no matter their skill level. It's just annoying seeing nothing but pyramidions EVERY game. I haven't seen a spire in at least 30 games.
This needs to be changed for the general enjoyment of ALL players. Nothing is good in too large of amounts. Sort of like getting a pyramidion cavity, I'm starting to get bored of the game simply because I see nothing but pyramidions, and occasionally a goldfish and junker here and there.

3
Gameplay / Re: Ship Tier List
« on: August 18, 2013, 01:45:55 am »
It has to do with the fact that if the ship is on average being played twice as much as any other ship in the game, there might be some problems, as it is much too strong.

Also I do agree on the galleon, however I feel it is still really strong. Most people just play junker or golfish if it's not a pyramidion.

Edit : Sorry, super tired ;P Spelled ship as game.

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Gameplay / Re: Ship Tier List
« on: August 18, 2013, 01:30:10 am »
This is true, however this game might as well be called Guns of Pyramidions right now. In any given game there will always be at least 2 pyramidions. Everything else is either galleon/goldfish if we're talking competitive.

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Gameplay / Ship Tier List
« on: August 18, 2013, 01:08:15 am »
God Tier : Pyramidion

Tier 1 : Junker, Galleon

Tier 1 and a half : Goldfish

Tier 2 : Mobula

Tier useless : Squid, Spire

Discuss.

6
Gameplay / Re: GUNS & GUNS SKILL v1.3 Balance Issues
« on: August 13, 2013, 09:36:52 pm »
I'm really not a fan of the mercury field gun nerf. I feel like you went about it all wrong. The ONLY problem I really had with the gun was when people ran two of them, now there's no point in running even one. You should just make it a one gun per ship sort of deal.

The BIGGEST problem with the field gun nerf however, is the speed. You took a sniper rifle basically and made it have the speed of a pistol. Think about a sniper rifle in real life, the bullets move FASTER than other guns. It's like taking a barret and making it travel at the speed of a 9mm. Doesn't make much sense does it?

If you gave it back the normal speed, but kept the drop and reduced range of movement, it'd be fine.

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