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Feedback and Suggestions / Re: A few silly (?) ideas.
« on: September 17, 2015, 09:50:37 am »I know that this is "Your" forumYeah man, go nuts!
But will you let the postings of other silly ideas
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I know that this is "Your" forumYeah man, go nuts!
But will you let the postings of other silly ideas
Well played to you and your hardy comrades too! o7
Your pilots use of tar was good, and whoever dropped the mines from the rear should be given mine launcher more often because they were good shots.
Ahhh the glory days. I only got to fly cause the usual suspects were out that weekend . I oughta start up a team.
GOIO's competitive lack individuality. Hence will never be on the same popular level of other competitive games.
What DOTA (and countless other, including CS) offers is the hero paradigm, how each player shapes its own gameplay in order to achieve victory as a protagonist: at the last tower, at the last bullet once person is responsible for victory or defeat, creating a hero, a legend. Following an event in DOTA is about knowing the names and personality of each player involved in a fashion similar to basketball or soccer.
GOIO instead is absolutely squad based and even the pilot is part of the greater ensemble that we call Clan or Competitive Team. Each clan has a distinct personality, recognized by its own peers and willingfully employed during a match. The individuals are reduced to elements of a greater design in a similar manner to water polo, rugby or american football. Clan leaders today absolve the function of coaches, directing each member of each crew into a pre-ordinate setup that will eventually win or lose the match. Grinding practice matches creates an homogeneous crew that largely fight on autopilot, requiring limited directional input once deployed.
What we see and love in a GOIO competitive match is a clash of game philosophies and strategies, not personalities and this will never cater to the majority of possible spectators. A Clan X ship will fight like a Clan X ship, mostly regardless of the crew. Yes, many personalities exist and can turn the table, especially regarding gunners and pilots, but in the long run they too will be subject to the overall clan personality, losing part of their flair, of their magic.
It was fun, but I had a few problems with it.
The most obvious one is how starting your three matches (assuming you never win) with a bad captain can completly bone you for every rematch (you'll probably lose each one).
It also didn't help that the first match started with the Muse team loading two full boats. Possibly stacked matches asides, is this whole "stuck with a total donker" issue actually fixable?
Vote out captains between matches? Nope, Muse is strictly against any vote based exclusion.
Send players to a dev-match specific lobby where they can recrew onto teams? Seems like a lot of effort for it, programming wise.
I guess that condensed, I am finding it disheartening how vs developer matches, a chance for players to tast their SKILL vs the devs, can be screwed from the start by the pure essence of LUCK.
So, is the only solution to join as a pre-made team of competence? With people you know you play well with? Actually, can you even join as a team with one click?
What are ya'all's feelings about this thing? I'm not trying to tell anyone what to do or what to think. Just my 2 cents.
2 words:
Git
Gud
If this kind of high level play doesn't get you excited, I don't know what to tell you