Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - BigGunsNeverTire

Pages: [1]
1
Gameplay / Re: Achievement system flaw
« on: May 19, 2013, 11:20:05 pm »
I was elected to lead, not to read.

2
Gameplay / Re: Achievement system flaw
« on: May 19, 2013, 10:05:33 pm »
Quote
So please, tell me about the achievements like that one that you feel are unfair or broken, and I'll take a look and do my best to address them.

Rank 3 Gunner Multiclassing Achievement
"Fire Fighter"
Extinguish 30 fires.


There's already considerable debate about the usefulness of a gunner vs an engineer in most situations.  A gunner with a fire extinguisher can't repair or rebuild his own gun, requiring an engineer to babysit his equipment for him, and can't help whack engines or the hull when things get dangerous.  This achievement, I feel, doesn't really promote potentially-useful experimentation or reward effective teamwork, and instead creates a need to actively disadvantage your ship and your other crewmates for however long it takes to tally up.  Especially coming in at rank 3 of 10 in the line, where the next 7 achievements following it are all totally achievable through normal, effective gameplay, I think this is the very definition of a gated 'chieve.

Pages: [1]