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Messages - Typhi

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1
Here is the link for the Discord channel. From here we can easily coordinate playtest matches, meet other players and chat about balance in the general game. Feel free to join and hopefully we can have a sweet nice room with some developers as well. :)

https://discord.gg/0pWf74MKng2ORmFG

Kind regards,

Typhooni

2
Haha, yeap I do know that, it's not a simple switch. Yet now it will come in Unity it sure becomes a lot easier! Anyway, here is the solution for the multiplatform stuff :) https://www.khronos.org/vulkan/

3
Hey guys!

Long time no see! Didn't really play the game over the last year or something, since I was awaiting some significant updates. Now the game sometimes had some terrible performance for me (AMD user) especially in 4v4 when a lot is going on. Now I wondered if the game will will support Unity 5.4 and therefor also have DX12, so it atleast get's some significant improvement in hectic situations when a lot of drawcalls have to be done.

Source: https://unity3d.com/unity/roadmap

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General Discussion / Re: Will Guns of Icarus Unity 5?
« on: March 22, 2015, 08:38:09 pm »
Ha.  It is probable that Unity 5 breaks our lightmaps (because they completely switched the lightmapper around).  It is possible that other issues will arise as well.  This is the joy of a backwards-compatibility-breaking release.  We're excited, too, but don't hold your breath.

Seems you guys made the choice. Unity 5 it is! Great choice! Can't wait till it's implemented! :)

5
General Discussion / Re: Will Guns of Icarus Unity 5?
« on: March 03, 2015, 12:03:02 pm »
Time to upgrade guys! :D http://unity3d.com/5

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General Discussion / Re: Will Guns of Icarus Unity 5?
« on: February 23, 2015, 06:35:45 pm »
So how is the DX11 coming along and the DX12 consideration? :)

7
General Discussion / Re: Will Guns of Icarus Unity 5?
« on: February 12, 2015, 07:47:10 pm »
Hey Watchmaker,

I just wanted to let you know that Unity will support DX12! :) http://blogs.unity3d.com/2015/01/22/staying-ahead-with-directx-12/

Hope this helps,

Kind regards :)

8
The Pit / Re: Communists in GOIO
« on: February 12, 2015, 07:38:57 pm »
Not going to report anyone for this.

9
General Discussion / Re: Will Guns of Icarus Unity 5?
« on: February 10, 2015, 10:02:29 am »
Perhaps that is a better way to put it! In any case, exciting developments in the game industry! :)

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General Discussion / Re: Will Guns of Icarus Unity 5?
« on: February 09, 2015, 12:40:42 pm »
Hey Watchmaker!

What a fast response! I know the game will not magically look better, that is not the intention of a new API. The intention is to make the game run smoother, just like Mantle is doing (AMD Low Level API). I think there is a lot of improvement possible when it comes to performance for Guns of Icarus, especially when Guns of Icarus goes Adventure Mode (MMO, with huge maps perhaps and lots of things going on?) Also if Adventure Mode is going to have some persistence, I think drawcalls can fastly increase. (Depends on your plans ofc.)

Drawcalls are simply the things which can happen at a time. Here is an article about it on the Unity forums. http://forum.unity3d.com/threads/what-are-draw-calls.27416/ The drawcalls possible in DX11/12 vs DX9 are way higher. So it means there are more possibilites for Guns of Icarus.

Hope this helps! Hope you guys will perhaps look into Mantle/DX12 aswell since those are low level API's which will improve performance very significantly. Mantle is not yet intergrated into Unity (and probably never will), so I think DX12 is the way to go since it will probably come in time to Unity 5.

PS: Amazing work on the DX11, cant wait to see it intergrated into the game! :) Especially in hectic situations my performance tends to drop, not sure if this has to do with the drawcalls, but it could be.

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General Discussion / Re: Will Guns of Icarus Unity 5?
« on: February 09, 2015, 09:41:03 am »
By the way, will Guns of Icarus also make use of new API's like DX11/DX12? :) I think the extra draw calls will come in handy for Adventure Mode.

12
General Discussion / Re: Will Guns of Icarus Unity 5?
« on: October 28, 2014, 11:37:51 am »
Unity 5 has not even been released yet, it's unlikely we'll switch before that.

But, yes, do want 64 bit.

EDIT: Though I should point out that the memory constraints of Unity have basically nothing to do with changing the size of our maps, that isn't what limits them.

EDIT 2: Also, Keyvias is a patch or two behind.  Guns 1.3.7 was released on Unity 4.3.3, Guns 1.3.8 will use Unity 4.5.4

http://blogs.unity3d.com/2014/10/27/unity-5-0-pre-order-beta-now-available/ Unity 5 beta is available as of today! :)

13
General Discussion / Update this week?
« on: October 15, 2014, 03:00:32 am »
They said there would be a new patch coming this week (Hopefully with matchmaking and perhaps co-op? =D) When will we see it? :)

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General Discussion / Re: Will Guns of Icarus Unity 5?
« on: October 04, 2014, 06:57:48 am »
Unity 5 has not even been released yet, it's unlikely we'll switch before that.

But, yes, do want 64 bit.

EDIT: Though I should point out that the memory constraints of Unity have basically nothing to do with changing the size of our maps, that isn't what limits them.

EDIT 2: Also, Keyvias is a patch or two behind.  Guns 1.3.7 was released on Unity 4.3.3, Guns 1.3.8 will use Unity 4.5.4

Thanks for replying Watchmaker! Very good information you got there. :) Unity 5 has indeed not been released yet. Though games like Rust already use it, think of it like some sort of beta program. Anyways thanks for replying and I hope you guys will make the transfer to Unity 5! :)

Also good to know that you map size is not limited by the 32 bit editor. So can you maybe explain what is actually the big improvement (and why you want it so bad) about 64 bit? :)

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General Discussion / Re: Will Guns of Icarus Unity 5?
« on: October 03, 2014, 04:59:06 am »
All the engineers want a 64 bit editor, so it's fairly likely. Nobody wants the editor crashing every time they want to test something. I have been through that experience. It is not fun.

Exactly! Also it allows you to make even bigger maps, which might come in handy for the Adventure Mode. So why not make the switch now by the way? You see the people developing Rust (By Garry Newman, also known from Garry's Mod) already on Unity 5. You have a beautiful game (one of the better looking on Unity) I am sure you will get the privilege from Unity to make the switch early! :)

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