5
« on: June 10, 2013, 04:25:03 pm »
The great thing about piloting a Junker is that you are able to be flexible in many situations. It is frustrating when you have an incompetent crew on the Junker and once you're hull armour is down you might as well go stick on the kettle whilst you wait to respawn.
Overall the Junker is fine. It's advantage is that is has many opportunities to lay down it's fire power at many angles and has a small hull making it hard to hit. Though line it up close with a Pyramidion, Spire or Galleon, then it can not soak up the fire power, which is a little frustrating. Since it only takes 3-4 hits from a small flak and 1 (maybe 2) hits from a heavy flak to finish the ship off.
Although it has one of the stronger hulls out of all the ships, having the weakest durability and has nothing special in its manoeuvrability, speed and ascending abilities, makes it difficult to fall in love with the junker. I myself love flying it, but I really want to be able to engage an opponent without worrying too much about toes being trodden on. I feel the ship is a "give and take" design, but there perhaps a little too much take.