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Feedback and Suggestions / Strong Visual Cues: Enemy Ship Status and Weapons
« on: March 27, 2013, 08:52:49 am »
I'd like to see stronger visual cues for enemy engine and armor status, as well as in-game indicators of the strengths/purpose of each weapon.
I've been in a handful of stalemate battles that never resolve because we don't know when or how to deliver a killing blow. The deflated balloon is an excellent indicator of an enemy ship's status. It's quickly readable from a distance, and you can logically assume how it will affect the ship's performance. I'd like to see similarly readable visual cues for engines and armor.
Whether it's sparks or colored smoke for engines, or flashing panic lights for depleted armor, I'm sure the team could find a solution that fits in the fiction and matches their design goals.
Similarly, it would be nice to know when you are using the right weapon for the job. This could be accomplished through tooltips ("...its not very effective") or maybe through different shaped/colored hit markers.
I'm loving the game so far and I'm glad to see you're open to community feedback!
I've been in a handful of stalemate battles that never resolve because we don't know when or how to deliver a killing blow. The deflated balloon is an excellent indicator of an enemy ship's status. It's quickly readable from a distance, and you can logically assume how it will affect the ship's performance. I'd like to see similarly readable visual cues for engines and armor.
Whether it's sparks or colored smoke for engines, or flashing panic lights for depleted armor, I'm sure the team could find a solution that fits in the fiction and matches their design goals.
Similarly, it would be nice to know when you are using the right weapon for the job. This could be accomplished through tooltips ("...its not very effective") or maybe through different shaped/colored hit markers.
I'm loving the game so far and I'm glad to see you're open to community feedback!