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Messages - Coldcurse

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1
Feedback and Suggestions / Re: Free-for-all
« on: March 30, 2017, 06:57:04 am »
To look at free for all mode it doesn't take away the team feeling of the game. you're still flying around with 3 other players. But I understand your concerns about the whole teamplay, so why not make it a rare gamemode?

It's in my opinion a fun look at things due to having more people being able to shoot against you. making it in some way a mexican standoff at some times. Also the extra firepower against you and the less allies concludes in your engineers really getting to shine in this gamemode. The stress of bullets flying past your face in rapid pace just makes the gamemode more wow.

Would this gamemode fit in the game?
I would say yes because the world of guns of icarus is based around conflict and it should also be in situations that you're on your own instead of always having allies around you.

I do not want to inspire the solo plays, and in my opinion this gamemode should be banned from tournament play. but at least it's an actual gamemode idea that can make things more interesting.

2
To be honest I feel the same way. But I feel you're missing some information to give the devs some inspiration to look at this gamemode.

The gamemode is in my opinion the least liked. Although I cannot make that assumption and there should be a poll going around just to make sure.
But every time I have played this weird ass gamemode it feels really repetitive for me. You have your standard squid runner and then your disable ship to defend. If your team does not know what to do then this gamemode can end within 5 minutes.
I have no clue who actually vote for this gamemode in the first place.

The name itself does not fit in the world of guns of icarus in my opinion. Skyball sounds like a fun minigame played during peacetimes. But in fact your faction is always in war with other factions so why don't you call it "resource capture"? With this name you at least give a little description about the gamemode before you even look up the description and rules.

I think the biggest downside of this gamemode is that it feels misplaced in the game. Just to give you a example, read the following lines to see if you can asosiate with this statement:
  • What are we fighting for?
  • What am I supposed to do?
  • Why can't I be awarded points by killing enemy too?
  • What purpose does this have to the game?
  • If I just pick squid it means that I can win faster. so other ships are irrelevant to this gamemode?

I rather see the purpose of skyball/"Resource Capture" be completely reïnvented and rebalanced because of the lore of Guns of Icarus Online and due to its awful repetitiveness or just completely removed.

3
Website and Forum Issues / Re: Well, then what are we fighting for?
« on: March 30, 2017, 06:33:51 am »
Well this sure changes some mindsets. have you send this to feedback@musegames.com with the exact location where you found it?

4
Release Notes / Re: Version 1.4.11 Release Notes
« on: March 15, 2017, 06:30:48 am »
I think there should be taken a look in general at the skyball gamemode.
-Popularity
-Contribution to the game immersion
-Fun factor
-Possible improvements of the gamemode?

In my point of view I see this gamemode not being picked by if optional. And that it slowly drafts around in the shadows being one of the lesser gamemode.

(sorry for the grammar.)

5
Feedback and Suggestions / Re: Ship Cosmetics Wishlist
« on: March 15, 2017, 06:14:47 am »
I do like the idea of making your own emblem on your own ship.
This idea is very nice for the competitive scene because you're making your ship a bit more unique.
It could be as simple as just the clan emblem or a simple tool implemented in the game to make your own emblem.

The downside of this is that you can make excplicit emblems. But I beleive that adding a report option for that would solve this solution. Also in the competitive scene it would be unlikely that you want to be recognised as the captain that flies with an obscene emblem. Could also implement penalties and sanctions for flying with explicit or obscene in competitive games.

6
Q&A / Re: It's been a long time
« on: March 06, 2017, 08:54:13 am »
To have left the game for a long while and jump back in.

Here's a short summary:
-New guns have been added.
-New gamemodes have been introduced.
-Alliance mode is introduced.
-New ships have been added in alliance mode.
-Alliance mode has world interactive minigame.
-Loads of different guns in Alliance mode.
-More new players.
-Lots of statistic changes.
-NEW USER INTERFACE.
-CA names have changed from full yellow to a little icon next to their name in chat. (just for verification purposes)
-Fun thrashtalking is still a thing.
-You can still talk in a silly pirate voice.
-Guaranteed fun.

7
Glad you got our teamname wrong luosi ^^

we will forgive you though while you only had 1 job ;P

8
The TFD & KG also sign up for this.

Teamname: Masters of War

Contacts: Coldcurse, Satchmo, Mocha Latte

9
Release Notes / Re: Version 1.4.6 Hotfix 2
« on: June 22, 2016, 10:22:28 am »
If there is less veterans needed to start a veteran match. Can you still call this a veteran match?

Wouldn't it be better to assign higher exp rewards for finishing veteran matches to make veteran matches more attractive?

Vetern matches are also there for more experienced players to have the option to fight against and with players that are expected to be able to play on tournament level.
Adding the possibillty to have newer players enter these sort of matches would definitely contain some downsides for both parties.

10
Q&A / Re: Learning to Pilot
« on: June 20, 2016, 09:47:42 am »
My quick tips for new pilots would be.

1. Play around as a gunner and engineer first. Knowing a bit more about the arks of guns and the time how long things take to be repaired become usefull later on. You don't have to learn them on the milisecond you will have a general feeling about things.

2. Use the novice matches as much as you can, they are there for a reason. You can also play in not-novice matches but when you play with the big boys, expect to be treated like a big boy. (you are warned).

3. Use your microphone. Because typing takes too long.

4. If you aren't talking toxic stuff and things related to that and continue to inspire your crew. They will follow your orders more. Always encourage, never run someone in to the ground just because he/she made a mistake.

5. Always keep an eye out. You want to stay on top of your surroundings. Press M and set your PoV to something you like. (You can do this in your visual settings. Mine is max).

6. Do not seperate from your ally. Strength in numbers. Kamikaze runs are only for the simple minded and you don't make anyone happy with it.

7. Listen to people if they give you advise. Sometimes it sounds like they curse at you, but we've all been there. Just don't take everything too seriously but don't ignore what people say.

8. Never try to make a list of specific tactis. Try and make a generic list of executable ways to approach the enemy in order to take them down as fast as possible.

9. Know when to bail. If your ally is dead, you don't have any use by sticking around 2 enemy ships on full health. If in any case one of them is very low and going to die within 5 seconds, kill it and retreat with your front facing the enemy. Never show your ass to the enemy otherwise you'll end up like william wallace in braveheart having arrows in your ass.


11
Feedback and Suggestions / Re: VIP is neat but what if...
« on: June 20, 2016, 04:57:43 am »
Transferable VIP would make the game far more dynamic.

So when the VIP dies the status gets transferred to the next surviving ship with the most HP.

Oh man. That sounds awesome and awful at the same time. Just imagine the sweeps, dude! In a 3 vs. 3, if one team kills the VIP first, now it's 3 on 2 with another VIP right in your sights... then another. Yikes. Sounds too quick. I think it should be kept as it is now.

Main concern is getting rid of that horrid situation where noob is the VIP and the dumbass keeps suiciding.
Wouldn't you then be looking at a way to have the VIP selected through vote by captains? And if there is a equal amount of votes the VIP status would be randomly assigned.

If noobs don't even respond to simple questions or notice their notifications for swap requests. What makes you think they'll actually partake in such a system? You can barely call what their supposed participation as playing as it is. To add even more would be pointless.

No. It has to be some sort of automated solution. Noobs can't be expected to think for themselves and good noobs don't and instead quietly follow orders and learn from the  given teachings.


Its a simple matter of objectively seeing the merit of a person making an informed decision and an ignorant one. Getting informed takes time. And Noobs have barely broke that in double digits.
To be honest, I dislike the respond you wrote which can be seen as a hate message to objectivy and group newer players. So please note for next time to rethink about certain lines you write.

As for a automatic solution would be the have assigning the VIP status to the ship with the highest average level score. Yet this does not resolve the fact that it is still possible that you have a lvl 1 captain. But it does ensure that the ship will contain a crew capable of doing their job.

As for a reason why newer people would partake in a vote system is that you can make that vote system more interactive by blatently putting it in front if someones face rather then being subtile (Map voting). This way a player is more tempted to partake in a vote because you're giving them an option which they think they have to make because it's necessary.
It all depends on how you bring and show stuff to make people do stuff.

12
Feedback and Suggestions / Re: Suggestion: Crew disabling gun
« on: June 20, 2016, 02:57:35 am »
But don't we already have the tar clouds?

- You can't see a thing.
- All your crew can't do a thing because it will just break again.
- Can't fly your ship because no engines.

13
Feedback and Suggestions / Re: VIP is neat but what if...
« on: June 20, 2016, 02:50:18 am »
Transferable VIP would make the game far more dynamic.

So when the VIP dies the status gets transferred to the next surviving ship with the most HP.

Oh man. That sounds awesome and awful at the same time. Just imagine the sweeps, dude! In a 3 vs. 3, if one team kills the VIP first, now it's 3 on 2 with another VIP right in your sights... then another. Yikes. Sounds too quick. I think it should be kept as it is now.

Main concern is getting rid of that horrid situation where noob is the VIP and the dumbass keeps suiciding.
Wouldn't you then be looking at a way to have the VIP selected through vote by captains? And if there is a equal amount of votes the VIP status would be randomly assigned.

14
The Idea is nice but I think you should be able to toggle this function on and off. It might obscure vision and as a captain you always want to be able to see everything. If this function can be hidden and brought back by keybinding then I really like it.

An example for this is the current way you can call up the achievment list in-game.

15
You skipped your meds today son?

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