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« on: March 14, 2013, 02:13:12 pm »
I am new to this game, so don't consider it fully fledged ideas, I am not expert (yet:))
I agree with Phoebe, but there is a way to make this idea more viable, yet simple: Make the crew smaller. Ship with such tremendous firepower could be operated by 8 or 7 men still being huge threat to 3 ships we have now. What is more I think there should be some tweaks that makes new time managment problems. Multiple armor repair points (on which repair tools work less effectively, but hey, You still can tank more when all of them are on cooldown).
Still there are other problems: Such ship would be basically stationary target. Captain haven't much to do on such ship, that's one. Second thing: How could such ship prevent Goldfish or Squid carronading or flaming it's ballon into oblivion? Or team of 3 Junkers with Mercuries plinking at him? That could be fixed by making it not so immobile while still balanced(-ish?).
It's a bit like boss fight. He has much greater power than You, but You have all initiative in the fight. One level of cooperation (between ships) is entirely dampened for one side and I don't think what Captain Magellan wrote solves that issue.
TL;DR I don't think that this idea is bad, but I think that it needs HUGE amounts of polishing if it is about to work.
Matches with one Battleship on each side and smaller ships on each side is entirely different story.
This topic is good place to bring question that is bothering me for some time: Did Muse made any statement about implementing bigger ships and by bigger I mean class bigger with more crew perhaps?