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Feedback and Suggestions / Re: Gameplay tweaks/improvements, new tools etc..
« on: February 27, 2013, 09:17:49 pm »
Thanks a lot for the replies guys,
Ye well sorry I thought I had read most of the threads on this board before posting...
Ok maybe it's more realistic this way... it's more the frustration of having to switch special ammo back on pretty much all the time halfway through the clip because one did not pay attention to when he entered the Turret. If it only bothers me then well that's no big deal.
You're probably right... I had a few games with random crew tonight we got slaughtered in a few salvos a few times, maybe they had someone using the right rounds at the right time, still I think Gunners could benefit from more perks that would set them aside from the Engies.
Well its nearly already all cleaned up, just a few spots here and there plus a useless ladder on the Gallion
About the damage types, yes you should know why you use the turrets you chose, still distinct visual and sound feedbacks are always a plus if it adds to the immersion and comprehension of the game events.
About the range finding thing, looking on the map is a good reflex I did not have, maybe some other weapons could have a range indicator? I was suggesting that so there were more perks to choose from
Lots of stuff in your post, and most of them already have threads running along the themes you suggest.
...
The weapon will retain the last ammunition type you use, providing that:
- You don't get off it during a reload sequence
- Another player doesn't use the weapon (AI gunners won't cause your ammunition type to be deselected)
Ye well sorry I thought I had read most of the threads on this board before posting...
Ok maybe it's more realistic this way... it's more the frustration of having to switch special ammo back on pretty much all the time halfway through the clip because one did not pay attention to when he entered the Turret. If it only bothers me then well that's no big deal.
Having one person dedicated to shooting will hopefully prevent your engineers from asking if they should get on gun at the wrong time.
You're probably right... I had a few games with random crew tonight we got slaughtered in a few salvos a few times, maybe they had someone using the right rounds at the right time, still I think Gunners could benefit from more perks that would set them aside from the Engies.
If you're getting stuck on small edges, try taking a slightly different path. Once you get used to the ships and their layouts, you'll never be getting stuck.
Finally, if you want to know what type of damage you're dealing, read the gun description
Well its nearly already all cleaned up, just a few spots here and there plus a useless ladder on the Gallion
About the damage types, yes you should know why you use the turrets you chose, still distinct visual and sound feedbacks are always a plus if it adds to the immersion and comprehension of the game events.
About the range finding thing, looking on the map is a good reflex I did not have, maybe some other weapons could have a range indicator? I was suggesting that so there were more perks to choose from